
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**TL;DR:** If you love XCOM or any similar turn-based RPG with hideout management, buy it. Yes, it's a bit complex for new players, but once you figure it out, you'll have a blast playing it. There are a few debatable design choices that might turn some players away, based on what I've seen in the reviews: 1. **"Hey, I want to clear the entire level, grab every piece of loot, hack everything, etc."** → You **CAN'T** do that. The game forces you to choose between what you can loot/kill and extracting with it, or dying while trying because of the constant reinforcements. 2. **"Hey, I want to be Captain Price, kick down doors, and kill everything in sight."** → You **CAN'T** do that either. I mean, sure, you *can* clear everything with the right setup, consumables, team, etc., but again, that's not the way the game is meant to be played. It requires stealth, planning, and the right setup (except for Pure Combat missions). 3. **"Hey, I want to do EVERY mission that Contacts (quest givers/traders) give me. I want to get rich and turn my mercs into Adam Smasher."** → Technically, you **CAN** do this if you know what you're doing, but again, the game doesn't require it. If you're not a min-maxer or a hardcore player, choose wisely which Contacts you want to work with and level up. Not only can you end up overwhelmed by the sheer number of quests in the mid and late game, but remember that almost every Contact belongs to a faction, gang, or corporation, and in most cases, they're enemies of one another. Doing work for one Contact can negatively affect your relationship with another, even if not in a direct way.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Xcom-Style gameplay with basebuilding and insane replayability, this is pretty much the perfect game for you. Big recommend, Trese Brothers deliver with this one.
How can 92% of reviews be positive if only 49% of people who bought the game beat the very first level?
Throw XCOM, Invisible Inc., and Cyberpunk 2077 into a blender, and the delicious smoothie you're holding would be Cyber Knights. The heist prep in between missions is engaging, the character customization is a perfectly janky retro-futuristic flavor, overall it's scratching the XCOM 2 itch just right. I'm excited to see how Trese Brothers continues to polish this gem!
初体验,隐形公司和xcom的合体版,天赋组合非常多 由于没有战争迷雾系统导致简单很多,没有那么紧张 目前最大的缺点是有点丑,还是很推荐的这游戏
Okay, so... I don't normally leave reviews, but this one is a thumbs-up for sure. Cyber Knights: Flashpoint definitely scratches that XCOM itch, with the two sides of the game between managing things off-mission and the on-the-ground tactical gameplay. It took me a couple of hours to really get used to everything and figure out which choices were actually impactful versus what worked best for my own playstyle. One mechanic I especially like is how stealth works individually for each character. Just because one member of your team gets spotted doesn't mean everyone is suddenly detected. Each character can still operate in stealth independently, which opens up a lot more tactical options and lets you recover from mistakes instead of one bad move immediately blowing the entire mission. Overall, the game is really well done. The biggest compliment I can give it is that I keep finding myself wanting to come back and play more—whether it's to see where the story goes or just because the mechanics themselves are genuinely fun. Definitely worth giving a shot if you're into tactical games like XCOM.
50+ Updates since launch and most are legitimate content and fixes ...........cant be mad at that
Xcom in a cyberpunk work, the game its amasing, its really delivery the fantasy of be a mercenary, contract, favor, etc... The combat in normal dificulty its no unforgiven as xcom.
This game has a shocking amount of systems and depth. Admittedly, it could use some polish, but if you like XCOM-style games (especially if you wanted the stealth aspect of XCOM 2 refined) you need to pick this up, at least on sale.
Cool and good game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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