
Unfinished Business is a new standalone adventure of RoboCop: Rogue City. OmniTower is their fortress, violence their language. Face elite mercenaries all the way to the top of the tower and enforce the law amidst the chaos!
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Following RoboCop's decisive victory over Detroit's gangs, a new chapter unfolds in this standalone extension set after the events of RoboCop: Rogue City.
The New Guy in Town has been defeated, but the streets are still riddled with crime. A spark of hope comes from OCP’s latest project: OmniTower – a massive housing complex designed specifically to provide for the needs of the residents of Old Detroit.
But when a group of highly trained mercenaries armed with cutting-edge weapons takes control of the building and turns it into their deadly fortress, RoboCop must take action to put a stop to their plans and uphold the law.
Prepare to take on a new breed of enemies: OmniTower is packed with high-tech threats.
From flying drones to exploding bots and anti-personnel turrets, every floor is riddled with deadly traps, and heavily armed elite troops. Expect to face minigun-toting armoured squads, special forces equipped with jet packs or even katana-wielding foes who look more machine than man.
When it’s too late to shout ""freeze"", you can rely on RoboCop’s arsenal to cool down enemies' ambitions. Choose from a wide range of powerful weapons to serve Justice, including the iconic Auto-9 or the all-new Cryo Cannon.
Unleash RoboCop's unmatched strength to deliver devastating finishing moves – whether smashing an opponent’s skull against a concrete wall or into the nearest drinks vending machine.
Experience unique missions with familiar faces which reveal more of the storyline of Unfinished Business.
Before becoming RoboCop, he was plain old police officer Alex Murphy, brave and resolute, but all too vulnerable on the beat in Old Detroit. Discover a different side of the legendary law enforcer, voiced by Peter Weller.
Step into the big boots of ED-209 and make the mercs know the efficiency of the iconic urban pacifier in action. This time, criminals won’t have 20 seconds to comply.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Polish, Portuguese - Brazil, Russian, Japanese*languages with full audio support
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Quick Sum-Up[/h1] [h3]In-depth analysis further down.[/h3] [b]No AI was used to write this review. Keep writing works AI free.[/b] [hr]🟩 [b]Pros[/b] 🟩 • Excellent worldbuilding on par with Rogue City. The overall visuals are great, and the soundtrack is spot-on to emphasize immersion. • Combat is exciting, mechanically varied and highly engaging. New additions such as melee finishers and a greater variety of throwable items are a nice touch. • Good variety of gameplay situations that break high-intensity action with investigation-based quests, various side activities and plenty of ‘peaceful’ exploration segments. • Flashback levels, putting you in the shoes of important characters present or past, are a good way to dish out more lore and convey their perspective of the world. [hr]🟥 [b]Cons[/b] 🟥 • Low enemy variety that gets rather stale in late-game phases. The absence of any actual boss fight is disappointing. • Most ‘disposable’ secondary weapons feel like a downgrade from your Auto-9. Only a few of them are worth using, but you won’t find them often. • Several abilities unlocked halfway and at the end of related skill trees are too situational or simply useless. Only a few of them are actually worth your skill points. • High power-creep in late-game. Even on Extreme difficulty, you’ll plow through supposedly elite enemies with ease, thanks to all the upgrades you’ll have accumulated. [hr]🟨 [b]Bugs / Issues[/b] 🟨 • You can sometimes get softlocked by story events not triggering. Reload the last save to fix. • PCB board bonuses may rarely stop working. Swap and select them again to fix. • Heavy stuttering when transitioning between loaded and unloaded level sections. [hr][h3]Content & Replay Value:[/h3] It took me 17 hours to complete Unfinished Business on Extreme difficulty, taking extra time to complete all side quests, explore each level thoroughly, and clear any other optional stuff I could find. The entire content is linear, there’s no reason to replay. [h3]Do I Recommend It?[/h3] Yes. If you liked Rogue City and are itching for more Robocop action with some new stuff thrown into the mix, this is a solid pick. If you didn’t play the first game, pick that up first, since this one is a sequel story-wise. [h3]Conclusion:[/h3] A solid standalone expansion that delivers more of the same enjoyable gameplay that made Rogue City great, albeit in a more compact and linear format. It’s a little buggier and more unpolished compared to its big brother, but fun nonetheless. [hr][b]Follow our [url=https://store.steampowered.com/curator/41449676/]Curator[/url] and [url=https://summitreviews.biz]Website[/url] to see more high-quality reviews regularly.[/b][hr] [h1]In-Depth Analysis[/h1] [h3]Writing & Worldbuilding[/h3] Even if the entirety of Unfinished Business takes place in the enormous skyscraper, fret not: the place is truly immense, and has enough variety of environments and situations to stay interesting. While Rogue City focused on Detroit at large as a setting, this expansion puts greater emphasis on civilian day-to-day life, working conditions and social interaction. It complements the first game’s setting well, and gives a fresh perspective on the world that integrates perfectly with the story. Despite being an expansion that focuses primarily on action rather than plot, there’s still a good amount of dialogue, lore and documents that elaborate upon Omni Tower and the countless stories within it. If you choose to follow side quests and explore all areas carefully, you’ll end up with a more than satisfying amount of story material on your hands. The writing quality and voice acting are on par with those seen in Rogue City, even if the main plot doesn’t have the same level of depth or narrative focus. [h3]Exploration & Secrets[/h3] You’ll explore on foot, with a map already showing the entire level’s layout, and even highlighting certain hidden loot caches if you have the specific upgrades. While exploring, you’ll have to be on the lookout for evidence, such as illegal substances or stolen items, usually hidden in secondary rooms outside of the main path. They contribute significantly to your XP and in completing the permanent secondary objective of ‘collecting enough evidence’. Other than that, there are documents and digital files that not only grant XP, but also give more insight into the events around Omni Tower, and might even help in completing secondary quests. Last but not least, OCP Crates and PCB Boards, often hidden in secret areas, are your only way to upgrade the Auto-9, your main weapon, and get more circuit boards to modify its features. [h3]Combat System[/h3] Combat is the main focus of Unfinished Business, and plays out as a mechanically-varied, gory FPS with moderate pacing. Depending on the difficulty, your combat experience may vary significantly: on lower settings, Robocop is a walking fortress true to the source material, and you’ll have little issues dealing with all but the most elite enemies on your path. On Extreme, especially in the earlier phases, Robocop will instead have the resilience of a tin can, forcing you to use cover, environmental hazards and limited healing charges wisely in order to survive. You’ll have four active skills at your disposal to boost damage reduction, slow time, stun nearby enemies and dash; they’re unlimited in use, but all have a short cooldown, and some can be upgraded to greater versions. Other than your Auto-9, a secondary weapon usually grabbed from enemies or found laying around can also be carried: this is critical in early game, however later on, almost all found weapons become redundant once your Auto-9 has enough upgrades. Other than shooting your way through gangs, mercenaries and automated defenses, there are plenty of secondary mechanics. You can grab objects from the environment and use them as shields, throw them for massive blunt damage, ricochet bullets on specific surfaces to hit enemies behind cover, and even reprogram turrets to aid you if you invested enough points in Engineering. A new entry are finishers, small cutscenes that allow Robocop to instantly kill an enemy in melee if they’re close enough to specific objects, such as vents or electrical panels; particularly useful for heavily armored foes. [h3]Side Quests & Investigations[/h3] Apart from the slaughter, there’s also actual police work to do. Several side quests involve investigating crimes of various natures, judging wrongdoers based on facts and proof, and interrogating witnesses to expose the truth on one matter or the other. In a few cases, contextual dialogue options can appear if your related skill level is high enough, often allowing you to end a quest more easily, or in alternative ways. Detailed investigations using Robocop’s integrated cybernetics also have to be carried out on corpses, crime scenes, and important locations in order to figure out elements invisible to regular folks. [h3]Character Progression[/h3] An XP-based system gets you one skill point per level that you can spend in nine different skill trees, each enhancing Robocop’s abilities in some way, and granting a unique skill halfway through each tree and also at the end of them. The bulk of it is gained from side quests and objectives, so it’s a very good idea to not skip on them. Other than that, the Auto-9 can be upgraded with chips only found in OCP Crates, in a puzzle minigame that will have you connect circuit lines to acquire bonus nodes that enhance damage, accuracy, or grant special skills, while avoiding debuff nodes. With enough chips and the right PCB, some incredibly powerful combinations can be achieved, turning the Auto-9 from pistol to Space Marine Auto-Bolter, laying waste to all with ease. There’s no re-spec for skills, but PCB boards and chips can be swapped at any time. [hr]
RoboCop: Rogue City Unfinished Business is a Standalone DLC, but you should absolutely play the main game first, since it continues the Story. [u][b]Story[/b][/u] Unfinished Business follows the story of the Mercenaries you already fought in the maingame and their hideout. Hideout is probably the wrong word, Bastion! The entire dlc takes place in a single large Skyscraper. If you have seen the last Judge Dredd Movie with Karl Urban, It felt a lot like that to me, and I loved that. [u][b]Gameplay[/b][/u] The is no change compared to the main game like you expect from a dlc, more of the Robocop goodness you enjoyed when you think about getting Unfinished Business. What changes is, that your skill tree is reset, but you start with all the abilities (like the shock, shield etc) unlocked and go from there. Also I may be me, but I felt like the dlc was more difficult than the Maingame (played both on hard) but nothing unfair, just more action focused on larger firefights, which are still a ton of fun! [u][b]Graphic/Audio[/b][/u] As in the Maingame, nothing to complain. [u][b]Vibe[/b][/u] It still brings you the perfect “you are Robocop” Experience [u][b]Final Thoughts[/b][/u] RoboCop: Rogue City Unfinished Business is a fantastic dlc, that brings you more of the fun of the Maingame. If you enjoyed Rogue City, you will have a bloody good time with Unfinished Business.
This'll be a short and sweet review, as Unfinished Business is more of the same as its predecessor. Frankly, I was surprised to find out that this was a whole standalone game that came two years after Rogue City, and not just an expansion pack (apparently that was the initial case). Nevertheless, if you're someone who's itching to dish out more justice with the Auto-9, then this is an pretty damn enjoyable continuation to its shockingly good predecessor. Let me temper your expectations before you wind up getting them shot down with disappointment. You can really feel how this was meant to be DLC for Rogue City. Nothing really groundbreaking that makes it completely different from Rogue; just a new self-contained narrative set in an OCP-built mega tower ripped straight out of Dredd 2012. Along with it of course is some new characters, mechanics, guns and a big bad to go after. But I honestly wouldn't let that be the reason to kick it. If anything, it feels like a proper DLC for games back in the days when the devs had the free time to flip some assets and scrounge a few new ones to kitbash a new experience. It has a more than decent storyline to help put you on your way to the adventure, with the novelty of some cool setpieces and cinematic moments spicing things up. One thing I hadn't touched on in my review for Rogue City is the music. Normally its reserved for the action sequences, with no in between ambiance to help set the tone for that certain mission or area. What Unfinished Business has over Rogue is definitely the music, opting in some new kickass tunes for the big action sequences that you have to play yourself to understand what I mean (especially one certain moment in the middle of the game). If you enjoyed the last game and wanted more of it, then it'd be foolish not to pick this game up (at least when its on sale if you feel the base price doesn't reflect its nature as an expansion pack). In an industry full of hot garbage and doing the bare minimum, I think Teyon have shown what it means to make AA games with soul, and are more than worthy of adapting other classic films of the 80s into games. Overall, I give RoboCop: Rogue City - Unfinished Business an 8/10.
用雙螢幕的話滑鼠會跳出遊戲畫面到另一個螢幕,我記得本傳沒有這個問題. 8小時就可以白金.
The first RoboCop: Rogue City game was outstanding. Teyon did an amazing job; the sound, the graphics, the cutscenes, the story, everything was such a perfect match for the source materials that it felt like playing a sequel to the movies themselves. Unfinished Business is not even close to that. Its ♥♥♥♥. The cutscenes are awful, the story is bad, and it feels like they just threw some stuff out that didnt make the cut for the main game as DLC. Dont buy it, even on sale.
слова излишни
Felt like it could have been the 2012 movie Dredd pretty good. first game was more my flavor.
RoboCop: Rogue City is way better than I expected. Controlling RoboCop feels powerful and weighty, but not slow or clunky — he can move fast when needed, and the game rewards tactical play instead of treating him like a walking tank. You carry one extra gun, which is perfect because criminals drop plenty of weapons to swap depending on the situation. The Auto‑9 upgrade system is a standout. As you progress through the game, you unlock different upgrade paths that let you shape the weapon exactly how you want — rapid fire, explosive slow shots, or a balanced setup. Every option feels fun and genuinely useful. The story isn’t the main focus here — the FPS combat absolutely is — but the narrative is still well thought out and fits the RoboCop universe nicely. It respects the first two movies and even expands on some themes from the original film in a way that feels natural and authentic. It doesn’t try to reinvent the franchise or go off track, and that grounded approach makes the world feel more believable. Side quests add extra flavour, and the graphics and atmosphere round everything out well. If you’re a fan of the films or just want a satisfying tactical shooter, this is absolutely worth playing. Final Score: 9/10
It's more Rogue City, but with a couple of problems, one of them glaring. The environments are really bland as it's the same grey corridors of the same building the entire time. But the major issue is that you're starting with the end game enemies from the first game, but with almost 0 upgrades. And furthermore they're a LOT more tanky than in the first game. Even on Normal each enemy takes 3-6x the damage they do in Rogue City. Example, with 0 points in damage and 40% dmg to your Auto-9, 2-3 leg shots takes out any of the armoured OCP goons in Rogue City, and when you're fully upgraded it's one pop to the leg, even on max difficulty. In this game it's anywhere from 9-12 shots to the leg even with 35% extra damage and +84% in the auto-9. So killing stuff is just a sloooog. The enemy count is a lot higher, which should be a good thing, but it gets really tedious really quickly because everything is a bulletsponge. Even headshots need 2-3 hits to take out someone who is not armoured. It shifts at some point in the game, about 5 or so hours in when you get a really good PCB, but the entire game should not be balanced for this upgrade. But it's alright, just more tedious than the first game. But, my rule stands. Any game that requires Upscaling to run well, gets a thumbs down. Want a thumbs up, optimize your game.
one more lengthy mission with negligible add-ons from base game. only makes sense to grab this if you loved rogue city and it's half the price. but then in some aspects, rogue city did it differently, which you may or may not like it. game also performed worse. frequent stuttering
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