
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
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About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is complex and not super intuitive, but once you commit to learning all the mechanics, the gameplay experience is amazing. The systems build on and deepen mechanics introduced in XCOM, innovating in ways that bring more customization to the characters. As a strong point, I'd say the well-executed blend of combat, stealth, and hacking on the maps. As a weak point, I'd say the fact that dead enemies stop sending vital signs and alert other enemies even when they're taken out stealthily (you can still learn and use some perks to dispose of targeted bodies later on). Great game for fans of tactical combat and cyberpunk. Score: 9.5/10
This is a great TTBC game that blends Xcom w/ Shadowrun very well. Customization is top notch and while I'm only a few hours in, I can see this game chewing up my gaming time for awhile. Will report back if anything changes my perspective as I get deeper into the game.
Cyberpunk X-COM—what else can I say...
TL;DR: Quite good, if you like detail level planning, Turn-based strategy, plot twists, and high challenges. (9/10) Bonus: actively developed, they fixed my major bug report on same day and minor in few weeks. They care :) In this era of only few good games coming to market, this is among the few good ones! It has a deep learning curve, it can be overwhelming, but worths it! Longer: I like to do comprehensive reviews, this is one of the toughest because of the depth and many levels of detail, and I'm still not sure if I want to go that far. The setting sits well, classes feel mostly right, however you will have here and there a bit of doubt on the skill trees. That is okay, you won't be able to unlock everything, and you did not go into multiclass yet(!). Background stories can feel a bit odd until you get used to how it relates to the game mechanics. Honestly some writer effort could be desired to improve the immersion, but it is not hurtful. Good ideas are there, really, especially with the plot twist. Let me not spoiler :) (Though the truck hacking really deserves more love and care) For those, who look on the dry bone, yes, it is a repetative tactics map stealth/elimination with looting and gear management. That is the spine, the foundation, the dry pasta uncooked. Now, how many things you can custom-tune, builds to try, setups to take, skill combo to put together, weapons to mod, mods to add, invest in custom weapons, hackers rate, number of mercs to work with, your contacts intentional and smart development, enrichment of mission, player available mutators for missions, multifaction wars on a mission, inventory gadgets, cyberware implants, "Stress/Hype" system, ... , ... , ... your uncooked pasta get's to be a multifloor wedding cake. Will you have a walk in the park? Depends on your build, but I suggest to not expect it. Some get to be easy as a laugh. Then you will meet those where you grudgingly tap the Restart Level for the 5th time. Only 5? Still in learning curve? Let it go 7-8. No shame in there. I say, because I want to enjoy a game. I go sometimes tryhard at other ones, this game can offer frequently hard. Some outcomes can end up with results you wish you had a grasp about in the beginning (like unknown hacker bust out on a difficult mission having an optional prolong legwork undertake). My main hacker was wounded, so I considered to take it with my Legwork purposed hacker. That ended up with a valuable main hacker gift trait... so if I wanted that to fall on my main hacker I should hve done the previous 2-3 hours in the way to prevent wound on my main hacker... I was seriously close to a table flip. I love good immersion in a game, and I hate meta. Meta kills the game experience. But this is a tough case, because spoiler would be unfair. In my 170 hours I met 2-3 cases like this. So it i not often. But I facepalmed heavily on them. Do I still love the game? Yes. It is a good game out there. Guilty pleasure: Sometimes, contrary to realizing the mission will be lost or won only with conditions I do not accept, I just switch to free rampage mode and watch a good gunfight. Then Load/Restart. Current state: 2nd playthrough, I keep a short break as I suspended on the promise of more options for gang retirement and I realized I already played the endgame. Feel free to ask questions if you want, but I will disable comments if they go unwelcome.
The game is X-Com in the Cyber-Universe (Shadowrun). And it makes a damm good job. The visuals are not very good and you can feel that they don't have the budget for cutscenes, multiplayer and so on. But the story is good, there are some innovative elements and the system with all the different classes works very well.
Много механик и при этом они все приятно играются. Стелс - на высоте. В общем Х ком который мы ждали.
Cyberpunk XCOM. That's really it. Little bit of MGS mixed in for some stealth elements.
Exellent game
Отличная штука, как я соскучился по пошаговой тактике аля Хсом. А тут прям есть где разгуляться
Kind of like XCOM, but with five times as many fiddly variables. It is slower, less balanced, hard-forces stealth on you constantly, and just heaps complexity upon complexity for no real reason.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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