
Defend your castle in this fast-paced tower defense/action hybrid game with stunning pixel art graphics! Play as alchemically enhanced warrior Bellator, set traps, build towers, craft powerful weapons, and defend your home! The fate of the castle lies in your hands!
Modeled estimate, not a reported figure. How we estimate →
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About
Forged by battle,
Perfected by alchemy,
First of his kind,
Last line of our defence,
Bellator di Alchemia.
Castle of Alchemists is an action-RPG and tower defence hybrid where you take on the role of Bellator, an alchemically enhanced super soldier and fight against relentless hordes of enemies from other worlds.
Craft items with randomised abilities that only a super soldier can wield, lay down deadly traps and build towers, mutate and advance to your perfection.
Crush hordes of enemies as you reclaim the castle from the invaders piece by piece. If they come by the thousands, by the thousands they shall fall.

Battle and defeat thousands of invaders from different factions with unique abilities, from a selection of more than 2 dozens of enemies.
Craft an arsenal of weapons and items with randomised properties.
Mutate and hone your skills through detailed skill trees.
Number of traps and towers, each with a range of variants.
Apply more than 10 conditions to enemies—slow them, stun them, burn them, freeze them, and more.
Utilise synergies to quickly dispatch enemies: put metal traps struck by electric, set ablaze oils, or electrify acid puddles to spread explosive poisonous gases.
Advance through levels set in diverse locations; the mines beneath the castle, the bustling forges of engineering, and silent lecture halls devoid of alchemists.
Face bosses in special arenas, never-ending hordes in endless levels, or the challenges in increased difficulty mode for greater rewards.

We are a two-person team working on this game with all our power. We are open to your feedback and want to develop this game with you to its best.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Japanese, Russian, Turkish, Korean, Polish +1 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Has the trap part of [b]Orcs must Die![/b] but unlike games like [b]Dungeon Warfare[/b] or [b]Rats, Bats & Bones[/b] (which are both excellent) this one has pretty weak traps and the focus is far more centered around the combat, which is just not my cup of tea. I would possibly enjoy this if the traps did 80% of the work and the characters impact on the field was more minimal. The game also has a crafting system which I didn't much care about as well.
It has the scaffolding of a good game, but the gamefeel isn't there. Weapon swapping should take precedent over attacks as an input, but in this game they don't. If you want to swap between melee and ranged, you need to stop attacking, be sure animations have ended, and then press the switch button. The same is true for activated traps and specials, which leaves gameplay feeling like you're fighting controls more than the enemies. Also tower defense usually means the yknow [i]towers[/i] should do most of the work.
Usually you can always feel that "hook" with tower defense games, but this game just doesn't deliver enough on that front. I also think that it tries to be too in-depth with all those various items you can craft/equip and various trap types, while at the same time the balance of everything is not that great. Many kinda useless items, traps and such. Also, the performance is very choppy. There is no smoothness, no matter how high your frames are. Didn't have fun with this one.
2026년 여름세일때 50%가격으로 샀는데 할만함. 밸런스도 좋고 그래픽적인 효과도 괜찮고 스토리라인도 딱히 나쁘지않음. 다만 반복 노가다요소가 상당히 많은데다가 함정/트랩은 거들 뿐 실제로는 주인공이 거의 다 때려부숴야 함. 투박한 남자캐릭터들만 잔뜩나와서 볼 거리는 제한됨. [H1]누가 50%할인된 가격으로 사겠다면 추천하겠음.[/h1]
What if DOOM: The Dark Ages, but a tower defense?
刷等级刷不动,刷物资刷的很难受,你搞半天陷阱还不如不做,战斗手感烂的一批,攻击后摇和切武器慢的一笔,很难受啊。而且做什么东西都要材料,任务给材料是一次性的,重新刷关完美评级也不给材料。这个关卡的挑战任务和每关解锁的新物品也没关系,完完全全没有一点点相关性。这游戏到底是谁在玩啊?
遊戲設計的內容很多,但彼此間的關聯性太弱,導致這款遊戲玩起來一點都不爽快,尤其照著正常流程刷關卡也超容易卡關,真心不推薦給休閒玩家。
2D俯视视角兽人必须死,但手感不如它
游戏很无聊,塔的伤害几乎没有全靠玩家自己输出,然后退出一次之后再进就进不去了,logo完就闪退,我看社区有这个问题的人还不少
Первые катки интересные , но потом становится скучно. Вроде бы тдшка на зачилл , но надо постоянно что-то делать.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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