
Myasoid - This is an arena shooter about a huge worm that protects this planet from the invasion of dangerous alien ships.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
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⠀⠀A casual game about saving the planet with a worm. Reminiscent of the game spore, you need to eat alien invaders, after which you increase in size. Armor pumping is available here, which helps a lot in protecting against aliens.
Unfortunately, I didn't like the gameplay. Its just a simple...
Take control of a colossal worm defending Earth against alien invaders in Myasoid! Upgrade your body, armor, and firepower to battle formidable foes and protect humanity from the impending threat. Are you up for the challenge?
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 34 reviews with recorded playtime.
A very funny toy. You are a worm. Eat everything you can, upgrade yourself. Crush something incomprehensible! Shake monitor screens! Show off your hagi-wagi! Do well! Everything is fine in the village, everything is fine in the village!
It looks like a browser game about a killer worm, but in this game the events mostly take place underground. I wish the developer had diversified the ground texture, of course.
This game was vile when I began, then after approximately 9.43 minutes in, I was entranced. The elegance and smooth visuals allowed for a peaceful and vengeful game play. But once I figured out abut the sonic boom, I spent hours trying to crash my game, but this game was greater than I could have ever imagined, it withstood everything I threw at it, couldn't ask for a more intrusive, illusive, eye spectacle, god of the earth feeling game. I must now pray to the Myasoid meatball every morning or else i still hear the guitar from the game play driving through my thoughts. Very well designed and worth every penny and nickle. Priminal Indeed
Помните грабоидов из фильма "Дрожь земли"? Вот самое время почувствовать себя в шкуре такого. А ну поднапрягите жвала и расфигачьте кучу поналетевших инопланетных кораблей! Пусть валят нахрен с этой планеты!
A dynamic shooter about a huge worm that defends its planet from the invasion of alien ships. During the game, various upgrades will be available to us, this will allow us to become even larger, get armor and machine guns for a more effective fight.
It's reminiscent of the game slither, where you have to eat enemies and get bigger and bigger, but there are also different variations of defending against enemy shots. The bigger the better, or is it the other way around?
it feels a bit mean to price this game at £30. the graphics are uncreative, repetitive and simplistic. clearly cheap. the enemies are so simplistic that the [b]two[/b] of them dont even feel different from eachother. the controls are competent even if it feels clear they where created by following a simple youtube tutorial or another cheap technique. it feels fun in the sense that its completely derivative and the things that its derivative of are fun. also gravity makes u fall straight down for some reason instead of calculating momentum. killing the boss doesnt even end the game as if just to pad time, creating infinite content by just never having an end goal but forgetting that to do that you have to actually have content to begin with. theoretically there are 3 upgrades total but since the goal of the first one is to let u purchase the second one and the goal of the second one is to let u purchase the third one, its just a really expensive and longwinded system to just incorporate one upgrade, that might as well just be a more visually impressive way to implement firerate. the objects on the ground provide so little benefit it feels like they are only there to create the illusion of more content. at this high of a price it just feels like a scam.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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