
Strange things are happening at Great Britain’s museum of natural history in 1890. A gang of ruthless thugs has broken into the establishment, the Eye of Isis Egyptian statue has been stolen, and a mysterious fog has overtaken a number of areas of the museum killing and transforming all it comes into contact with.
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Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal
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Hours played at review time, across 40 reviews with recorded playtime.
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Клон resident evil (или silent hill) под ларой крофт, классический survival horror на археологическую тематику. Или же кто-то скажет, что игра скорее напоминает классические игры [url=https://store.steampowered.com/app/548090/Alone_in_the_Dark_1/]Alone in the Dark[/url] и относится к жанру "action horror". И я бы сказал что скорее да, это квест-бродилка с элементами стрелялки и хоррора. https://steamcommunity.com/sharedfiles/filedetails/?id=3477028834 В 2003 году это был провальный и всеми забытый проект на PS2, по качеству скорее близкий первым частям резика и томб райдер на PS1. Но сейчас это вполне себе такой игровой грайндхаус на пару-тройку вечеров. Поэтому рекомендую любителям артефактов мамонта, весьма играбельно! [b]Плюсы:[/b] + Неплохая стрелялка в духе RE1 на пару вечеров. + Даёт поломать голову в исследовании локаций, без адекватной карты и указаний. + Викторианская и египетская тематика. + Довольно классное поведение камеры, ракурсы и т.д. https://steamcommunity.com/sharedfiles/filedetails/?id=3480654627 Теперь к непосредственным [b]минусам[/b]. Кому не пофиг. Очень чувствуются моменты, в которых игра могла быть лучше. [list][*] Проблема с балансом и это не полноценный сурвайвал хоррор. Игру надо было сделать сложнее, даже максимальная сложность довольно лёгкая. [*] Проблема с хоррор составляющей. Игра доказывает, что большую часть хоррора создает звуковое сопровождение и дизайн опасности. Здесь эти два аспекта такие себе. [*] Катсцены и повествование во многих моментах сделаны спустя рукава, особенно к концу игры, заманались разрабы из Asylum Entertaiment. [*] Хреновая техническое состояние. Для игры потребуется ставить патчи на высокое разрешение, на ограничение фпс, на нормальное управление, русификацию и т.д. https://steamcommunity.com/sharedfiles/filedetails/?id=2696549034 [/list]
Curse: The Eye of Isis is a "survival horror" game by Asylum Entertainment developed for Windows PC and Xbox Original as well as for Playstation 2 in Europe only; here's what I can tell you about this game: I put quotations around survival horror for a reason. It's a game that wears the skin of an old survival horror game, it has the fixed camera angles and the inventory management, puzzles, all the nine yards. But let me introduce a concept, have you ever heard of Asylum Films? Their movies consist of low budget knock offs with poor special effects, hammy acting, and strange design choices that reek of low effort cash grab and are definitely not scary. This may have had some effort but I can't think of anything more fitting considering Asylum Entertainment (probably not related) made this game. I'll start with the plot here: The plot involves [spoiler] a thief breaking into a museum in London during the 1890s to steal the titular Eye of Isis statue, the dumb f u c k breaks it or something and a curse is released. Things go haywire and young Darien Dane goes to the museum to meet up with old childhood friend Victoria Sutton. I can't remember too much in terms of plot stuff, but you meet up with a guy named Abdul (the only actual source of real scares in this game) who can hold items and you both go search for Victoria. Hijinks happen I guess, there's stuff with the actual thief (named Le Chat here), mummy monsters, goons with guns roaming around, Darien gets cursed at one point and Victoria has to cure him three times. There's notes about the curse and how originally the Sutton and Dane families found the Statue in Egypt and then took it I guess? Eventually they chase after the thief who boards a boat led by some Humpty Dumpty lookin f u c ker named Bupo. You go through a ship to do....something? Whatever the case, you finally pop back to the actual Pyramid in Egypt to find both the thief, Bupo and MORE magical monsters who want to breathe on you harder than Matt Gaetz at a day care center. You finally go through all of that to stop this curse and you learn some stuff like Le Chat is actually Victoria's twin sister? Where this came from I don't know, and also Bupo turns into something akin to The Master from Fallout and after putting the statue back the curse finally comes to an end.[/spoiler] So what did I think of this plot? It's confusing, forgettable, most of the characters don't have much in the way of personality, and I truly struggled understanding what's going on most of the time and even while reading notes it's just kind of boring. [spoiler]Like where did the twin sister thing come from? That plot thread felt forced and hammy. Who is Bupo other than some random collector guy?[/spoiler] Actually I'm gonna combine the plot section with sound design, art design, and everything else because I don't have too much to say here other than this game feels like it was supposed to be more of an Indiana Jones film than anything else, just dressed up with a "horror coating", the VA is ok, the locations (The Museum/Sewers, The Ship, the Pyramid) are boring and one note for the most part, again there's not much in the way of personality for anybody really (like I don't remember Darien saying much other than "Great Scott" til the end of the game) and keep in mind I'm not gonna really remember the plot as much as I will the gameplay: or better yet my janky experience thereof. The gameplay was...mixed for me to say the least. The first I'll go into was glitches, I couldn't even get this game to load updates properly because it would sit in the install update thing for hours which I didn't find a fix for so that it probably contributed to glitches in my actual play through. For starters, I literally couldn't play the game past the first save area because it kept crashing until a friend sent me her save file (shoutout to Jinx btw thank you), when I pause the game it'll randomly just boot me out at strange times, legs would randomly spin around in a helicopter motion on the pause menu and continue until later in the game (more funny than anything else), one enemy who was chasing me decided to run back in the opposite direction into a wall or something and kept running in motions; in the Egypt levels Victoria won't go through the spinning doors properly, I could've been softlocked because Abdul wouldn't pop through the revolving door so I couldn't get a flamethrower to light up some candles but luckily I did, the Scorpion boss made me crash three times towards the end. It's hilarious how many I encountered playing this game, and I'll post some later here at the end. The actual gameplay you'll do some survival horrorey stuff like solve puzzles, conserve ammo and health, etc. It's not awful the way they do it, of course I broke out a guide (this is a good one: https://steamcommunity.com/sharedfiles/filedetails/?id=942210108) to figure out what I was doing so I can't say much cause I suck. What I can say is that enemies consist of undead mummies or corpses for the most part, which is fine but they also have one special ability: the ability to breathe on you and give you the curse which will slowly lower your health over time unless you use amulets you pick off of dead bodies (which heals you and gets rid of curses but I don't think that was explained well) or menthol jars. I don't mind combat being mixed up but in certain cases I would get cursed because the cameras were orientated in a strange manner, which when moving between cameras have this thing where instead of continuing to move in a consistent manner in that direction makes you move in the other way so then you have to kind of spin and reorient yourself and it just feels weird. Speaking of controls? The PC controls f u c king blow and the controller support is worse so I had to buy this app- https://store.steampowered.com/app/367670/Controller_Companion/ (great by the way) and used this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=648605819) to put in good controller support stuff so I could actually play the game in a comfortable manner. When fixed camera angles are done well it can be atmospheric and great but in this it's more of a detriment to fight against, the gun combat (though maybe a glitch) I had trouble locking onto enemies sometimes and would aim next to them even if there's no other enemies in the room. I guess if I had to add another thing is that with the limited inventory space you have to go to Abdul in order to switch out items as well as save your progress, and let me tell you this guy is dedicated to his job. He literally provides 100 percent of the scares coming out of strange places and hiding spots, yelling your name and plot exposition while some goofy genie music plays in the background. It can get kind of tedious but overall it was tolerable for the most part. I don't hate this game, but truthfully it's obtuse, confusing to fix up and patch and generally kind of dull. Also my playtime didn't count (I had 5 hours) so I had to leave the start up menu on so I could write this up. It came out in 2004, I know some things were a product of it's time and if you're willing to put in the time and effort to fix the damn thing in certain spots for 2.99 it's not the worst price but there are better and more interesting games you could be playing. Here's some guides I found (not the ones above) and videos I recorded. https://steamcommunity.com/sharedfiles/filedetails/?id=1683612384 https://www.pcgamingwiki.com/wiki/Curse:_The_Eye_of_Isis#Unable_to_Execute_error_.28Steam_Version.29 https://drive.google.com/file/d/1kRd3GtFtokNNtmjlb-W5uonsghVGpLvf/view?usp=sharing (If you keep crashing after trying to save with Abdul the first time) https://www.youtube.com/watch?v=cB3ImoxUBsM&ab_channel=gamemast15r https://www.youtube.com/watch?v=Hn6gqZ4phQE&ab_channel=gamemast15r https://www.youtube.com/watch?v=Xz1gIE1CUlo&ab_channel=gamemast15r
[h1]First of all:[/h1] The game may not work "out of the box" you will most likely encounter several game-breaking bugs and errors unless you tweak and adjust some stuff. [b]I highly recommend you see my guide on fixing the frame rate, since it solves many bugs[/b]. [h1]CURSE EYE OF ISIS: I wouldn’t call this a survival horror.[/h1] Many reviews here compare Curse to Resident Evil, and I think that’s not the best comparison. This game draws heavy inspiration from Alone in the Dark, grandfather of the genre. The style and tone, the type of confrontation and the style of puzzle; all this resembles ‘Alone in the Dark’ much more than it does Resident Evil, and the genre this game belongs to I believe to be more accurately described as ‘Action Horror’ rather than ‘Survival Horror’. [h1]Tutorial:[/h1] [b]There is none.[/b] As many games did back then, they expect you to read the manual before playing. Inside you will find controls, basic mecanics & HUD, biographies and a bit of backstory. You could jump in without reading but I’m inclined to suggest to do so. [h1]Graphics:[/h1] Graphics look fine for a game this old. The characters are unique and the style is lovely, but the enemies are lacking in originality. Many animations are half-baked and certainly show the game’s age. A delightful detail in the game is how Victoria's hair mesh and sleeve ends move when transitioning from idle to aim stance. [h1]Music and sound design: [/h1] The sound design is problematic. Bad music choices that are too loud for the inventory. Music frequently overpowers dialogue, making it difficult to hear characters' voices. The music is mainly used for danger and solved puzzle notifications, lacking tension-building or suspenseful elements. Otherwise, the game remains silent. [h1]Controls:[/h1] The default controls are HORRIBLE and you can’t change the bindings. Forget the keyboard and mouse and use a gamepad. There are some community made control templates that directly copy the PS2 control set, I strongly suggest using this. [h1]Gameplay & mechanics:[/h1] The combat against humans feels clunky and lacks in fighting mechanics. It features an underused aiming mechanic where you can target specific weak points, it is a lock-on system. However, this mechanic is rarely necessary in the game and I only used it during boss fights. The enemies tend to grab onto you and you have to shake them off but no clue how, so i ended up smashing all the buttons furiously – In the manual, nothing is said about this. The game lacks a clear "mission indicator" or "objective", relying on subtle hints for the next steps to take. It encourages exploration and attentive listening to dialogue since important information might be mentioned briefly and never repeated. The map SUCKS. It only shows the current room and a small part of nearby rooms with no option to explore or see room names. The game manual also lacks any information on how to navigate the map. As in many horror oriented games, the inventory is designed with limited slots for documents, weapons, and general items, categorized by type. Abdul can hold items to free up space, functioning like a "Resident Evil Chest," with his last known position being crucial to the player. You can also exchange items between the two playable characters, allowing you to access items you may have forgotten on the other character. The game uses “fighting music” as soon there is danger so it is easy to recognize when a threat is made against the player. The “normal” difficulty setting is rather tranquil compared to other games of this genre, at no moment was i in a struggle with ammunition or health items. The most difficult thing may be locating the objective within the environment since the map is so messed up. The game uses a mechanic where doors and access ways are randomly closed to prevent aimless roaming. Though it may not align with the game's logic or lore, it serves as a helpful feature to prevent unnecessary backtracking when the player is lost. Map truly sucks, but once you get to know the place it is quite satisfying to play around the scenarios. [h1]Variety of Foes & bossfights:[/h1] Very limited enemy variety. When the game wants to make you work for your life, it throws more enemies at you rather than changing enemy types, just more of the same reskinned units. Towards the end of the game, the amount of enemies you can accumulate is unreal. This only makes more noticeable the lack of variety. Either a guy with a shotgun or a running zombie-type guy. The boss fights are fun and not just bulletsponges, there is a puzzle in every bossfight which I won’t spoil. If you don’t get the right idea the boss simply won’t die. But the final boss is highly underwhelming and pretty boring. [h1]Story & storytelling:[/h1] Most of the lore exposition happens through in-game notes and files, which means you will have to read a lot to get the whole story. The player's helper character, Abdul Wahid, possesses an unrealistic trait of knowing everything the player knows, including newly found documents. This all-knowing aspect feels out of place, and the lack of interaction or dialogue between the main character and Wahid is disappointing. Wahid's role seems limited to being an "info-box", explaining stuff in great detail without any justification for his seemingly omnipresent knowledge. The game does not even try to explain his all-seeing-eye. [h1]Environment & Setting:[/h1] The environment, how the scenarios are set, the atmosphere in general and the characters’ style and visuals seem to be a voluntary throwback to the grandfather of Survival horror games, and this I love. The environment is quite lovely in design and makes me think this game would make a really good book. The major problem i find in the game’s environment is that many rooms are simply empty, no recognizable or caracteristic feature to define them.. Some camera angles and how it follows the player, like the narrow corridors, are just majestic, love how it conveys the sensation of being observed, our character is not alone in those scenes and you can clearly feel it. At that moment in time, is not a “camera”, is a pair of unknown eyes. [h1]Characters:[/h1] The characters basic design might be one of the weakpoints of the game. Both main characters are just a vessel for the player, a bit flat IMO. Abdul Wahid is just an info-box. The baddies are “the baddies”. Other NPCs are irrelevant since they are “one use only npcs”. I only liked the Ninja thief's plot, but unsufficiently unexplored. [h1]Bugs and tech notes:[/h1] The game didn't work at first and wouldn't launch. To use a controller and have the Steam overlay you need to fix some stuff. For some reason the language option doesn’t work from Steam so I had to manually change it in the game config files. You can improve the game resolution, follow a guide. I played both in English and Spanish; the spanish translation is mediocre and not dubbed. There's a gamebreaking bug that wont let you finish the game, I've created a guide to fix this bug (no-one else did). You can’t aim downwards, only upwards (or at least I couldn’t). Funny enough having the highground is punished in the game. “[i]It’s over Darien, You have the highground!”[/i] [b]*shotgun blast*[/b] Sometimes, Wahid will just T-pose there trying to intimidate the player. One specific cutscene was bugged for some reason, probaby FPS overload. Some ‘trigger boxes’ or ‘triggers’ are messed up, like when you want to pick up an item and you have to look in a completely different direction to actualy interact with it. [h1]In conclusion:[/h1] The game doesn't work out of the box, you must fix stuff. The ingame controls are absolutely UNUSABLE. Must use a controller. No tutorial. The game throws you in without explaining a thing, so go read the manual. Graphics look fine with resolution changes, follow a guide for this. Underwelming final boss. Lovely story. I'd read this as a book.
Good classic game.
Необычный проект, по геймплею напоминающий SH и рассказывающий нам про семейную историю, завязанную на проклятой статуэтке. Игра имеет присущие времени черты: атмосферу, создаваемую звуковым сопровождением и графикой, необычные ракурсы камеры и непривычную механику стрельбы. Если захотите ознакомиться, то ниже мои рекомендации перед покупкой: В игре присутствуют неочевидные задачки, поэтому гайды в помощь; При запуске на современных системах могут возникнуть технические шоколадки (у меня даже был софтлок), поэтому рекомендую делать каждое сохранение в новый слот; При наличии у вас двух мониторов и игре с клавиатурой и мышью во избежание переноса курсора с одного экрана на другой используйте софт, например, Dual Display Mouse Manager.
Well... Gotta admit, at some point it felt like I wasn't gonna recommend it. But here I am. If you love old school survival horror games, like me, this one might be a different and cool example to try. The atmosphere, the vibes, the settings, the bad voice acting, the B-movie plot and story, all of that adds an undeniable charm to this. It feels like a mix of Night at the Museum, The Mummy and Resident Evil. But that's all what really holds this game together. Because the company responsible for this went bankrupt, there are no updates to improve several aspects of it. And since it's a pretty underground game, it also doesn't have any mods to improve it. Because... My god. The controls are TERRIBLE. The only way to play it is adapting it in a specefic manner that allows you to use both your hands on the keyboard easily. The original controls are a big no no. Also, it's pretty buggy, with cutscenes focusing on a part of the scenery where nothing happens or just inserting characters in the wrong place. There was a time where my character was supposed to enter this secret door in this very short cutscene, and they got stuck on the secret wall, coming back and forth until I finally was able to release them from the wall. It was funny, but very annoying. Not to mention the bad UI and the not so well-responsive controls. With that, some of you might be thinking "So why the ♥♥♥♥ are you recommending it then?" Well. As I said, this game is worth solely for the atmosphere. The vibes and the pulpy, campy plot. Besides all of the problems, it remains a pretty fun game.
⛅ - GRAPHICS | VISUALS 🔲 - Stunning ! ✅ - Good. 🔲 - Alright. 🔲 - Outdated. 🔲 - My Eyes ! They BURN ! Note: For a game from 2003, it doesn't look that bad even compared to games from 2003. 📚 - STORY | PLOT 🔲 - Unique ! 🔲 - Good. ✅ - Average. 🔲 - Bad. 🔲 - Nonesense ! 📀 - GAMEPLAY | GAME MECHANICS 🔲 - Mesmorising ! 🔲 - Good. ✅ - Average. 🔲 - Bad. 🔲 - Physically Painful ! Note: Very Generic, shoot bad guys insert items to solve puzzles etc. Btw your one and only melee weapon is unbalanced, makes firearms kinda useless because of how strong it is against enemies. Also The Map is trash doesn't help you in any way shape or form. Lack of in game directions, walkthrough kinda necessary. 🕙 - LENGTH | PLAYTIME 🔲 - Extremely Long ! 🔲 - Long. ✅ - Average. 🔲 - Short. 🔲 - Painfully Short ! 🎧 - SOUNTRACK | SOUND DESIGN 🔲 - Eargasm ! 🔲 - Good. ✅ - Average. 🔲 - Bad. 🔲 - Earrape ! 🔊 - WRITING | DIALOG 🔲 - Excellent ! 🔲 - Good. ✅ - Average. 🔲 - Bad. 🔲 - Awfull ! 💀 - DIFFICULTY | SKILL CEILING 🔲 - Very Hard ! 🔲 - Hard. 🔲 - Average. ✅ - Walk In The Park. 🔲 - Too Damn Easy ! ⛔ - BUGS | GLITCHES 🔲 - Almost None, If none. ✅ - Some. 🔲 - Occasional. 🔲 - Can get annoying. 🔲 - Unplayable ! Note: Interactions with characters, couldn't give them items throughout the game to continue it further, easily fixed but annoying when you first encounter this problem. 💗 - ENJOYMENT | ENTERTAINMENT VALUE 🔲 - Loved It ! ✅ - Had Fun. 🔲 - It's Alright. 🔲 - Nah ! 🔲 - Hated It ! Note: This section of the Review is a Personal and Bias Opinion, can immensely differ for other players. ♻️ - CONTROLS | BUTTON MAPPING 🔲 - Comfortable Controls. ✅ - Some Tweaking & Remapping Needed. 🔲 - Poorly Designed Controls. 🎲 - REPLAYABILITY | REPLAY VALUE 🔲 - High Replay Value 🔲 - Some Replayability ✅ - Once Is Enough. 🏆 - GAME PERFORMANCE | STABILITY ✅ - Hella Smooth ! 🔲 - Some Performance Issues. 🔲 - Runs Like Sh*t ! Note: No FPS Drops, No Stuttering, No Crashes. 🔧 - TWEAKING | ANY FIXING NEEDED 🔲 - It's perfectly playable without any Issues. ✅ - Needs some Fixing. 🔲 - Has to be Fixed, can't play with these Issues. Note: Needs a High Framerate Fix (locked at 60 FPS), Reshade to make the game look better, Resolution Fix (for high resolution monitors and a 4:3 Aspect Ratio that can be streched to fill the intire screen) and a Steam Overlay Fix for the game to count the time played and to take screenshots. Note: This section of the Review is based on my preferences, can immensely differ for other players. 📈 - COST | PRICE ✅ - Worth Paying Full Price. 🔲 - Wait for it to go On Sale. 🔲 - You don't even want this as a Gift. Note: Very cheap as it is, so yeah. 💯 - OVERALL | VERDICT 🔟 - 🔲 - Outstanding. 9️⃣ - 🔲 - Amazing. 8️⃣ - 🔲 - Great. 7️⃣ - 🔲 - Decent. 6️⃣ - ✅ - Alright. 5️⃣ - 🔲 - Average. 4️⃣ - 🔲 - Terrible. 3️⃣ - 🔲 - Awful. 2️⃣ - 🔲 - Atrocious. 1️⃣ - 🔲 - Abominable.
Никогда не комплексовала по поводу своего возраста... Нет же, сегодня мой добрый сын спросил: — Мам, а когда Ленин умер, ты плакала? — Да, блин, а когда динозавры вымерли вообще рыдала...
Jogo muito bom, tem alguns problemas, mas não atrapalha no decorrer da história, jogo bem fácil. Obs: Melhor arma do jogo um bastão.
After trying to make it work for a while, I had to drop it and instead emulate it on the PS2 all because of the god awful controls that you can't change in any meaningful way for controller users. As a game from 2003 I give it a solid 7/10 for mixing Indiana Jones and the survival horror genre in a unique and fun way. If you are a die hard fan of the genre this is an easy recommendation but for others it might be a little outdated especially if emulated.
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