
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a lot of fun with this game. Its a bit like a dark souls / bloodborne rogue like. Figuring out the different weapon combinations is fun. Although by the time you hit hard mode you are probably locked into one of the meta combo's to maximise damage. I think the enemy variety is good. By the end you have seen them al hundreds of times, but for me it didnt get stale before you beat the final run. I think the bosses were well designed. They are not too hard, and the difficulty is really centred around persitant survival, and staying ahead of the curve with items and stats. Greatly recommended for people who immidiately want to try again after they fail a run.
muy monotono. No hay problema con que no tenga historia, pero luego solo se repiten las cosas y las armas sobn las mismas
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
武器打击感一流,虽然前期推图较难且负反馈较多,但摸透游戏机制与操作节奏后,酣畅淋漓的战斗体验完全值得投入!
Il gioco si presenta con una struttura roguelike molto standard a visuale isometrica. Segue la linea dei roguelike piu' famosi (Hades per dirne uno). Ha pero' alcune cose che lo rendono, a mio parere, superiore a molti altri del genere. In primis, il fatto che le combo non si sviluppano su skill passive che interagiscono tra di loro, ma sono costruite sull'utilizzo di piu' armi contemporaneamente. Per fare un esempio: "Attacco con l'arma principale che avvelena il nemico, poi attacco con l'arma secondaria che ha +20% danni su nemici avvelenati". Questo tipo di meccanica fa si che la "combo" sia fatta completamente dal giocatore e dal modo in cui fa uso delle armi portando quindi un po di spirito "soulslike" all'interno del gioco. Questa differenza di gameplay lo rende molto piu' difficile e soddisfacente rispetto a tanti altri giochi del genere. Se come me, vi volete allontanare dal classico rogue in cui le skill passive, affollano lo schermo e avanzano al posto vostro, e invece volete decidere la strategia per ogni singolo nemico, allora Curse of the Dead Gods e' la scelta giusta!
3/5 game for roguelike fans, but 5/5 if you love that type of isometric actions. A poor variety of opponents and items, little content and long runs. But it has an excellent and polished combat system (which Hades, for example, lacks). However, constantly running through small dungeons until you reach the highest difficulty level can get pretty tedious. Just couldn't bring myself to complete the latest grind-based achievement in bestiary (Memoirs) the fair way. I tip my hat to the determination of the game's most dedicated fans.
Baita jogo, explorando elementos astecas, gosto muito desse tipo de arquitetura e cultura. Aqui é ocara ser bom mesmo e saber usar no rng em seu favor. Exploraram nesse jogo a parte essencial de soulslike com o cagaço de armadilhas e outras coisas ocultas no escuro. Recomendo.
Хороший, хоть и душноватый в плане закрытия достижений, рогалик.
感觉设计者是在教玩家怎么玩游戏,每次游戏给的资源都特别少,boss机制和伤害都很一般,反倒是小怪的伤害和机制非常恶心,给的初始武器也是非常的弱鸡,升级还得承受诅咒,进门也得承受诅咒,再就是闪避的效能太差了,主要攻击使用的时候不能恢复体力,必须动起来才能恢复,地图也黑不拉几的,我已经打完第一个神庙了,实在忍受不下去这么讨人厌的设计了,作为一个只狼三周目死亡细胞二细胞哈迪斯二周目的玩家我对这个游戏真的很失望,弹反手感做的还可以,但是小怪一多也没必要弹反,作为一个闯关游戏我打两下还得停顿等体力恢复,打架之前还要把怪物点着了才能看清屏幕,只能说想玩好这个游戏前期要一直肝,非常辛苦,游戏内容也不多,前期能玩到的武器也不多,怪物类型更是乏善可陈,我实在是玩不下去,想要有一个爽快的手感的朋友不要买这个游戏,想要感受痛苦和不适的倒是可以,有点类似魂游那个坐牢的感觉了,一大堆怪物冲上来揍你,但是魂游是可以偷袭或者逃课或者背板挨个解决的,这个一进去就是一堆怪物招呼你,综合来说魂味儿有但是游戏性差,难度有但是成就感无,照比黑帝斯那个冲刺手感差太多了
slower combat pacing than hades. but i still love it...
Jogo amaldiçoado. Maneiro, mas difícil pra um cacete. Se você se odeia só quer ver o seu mal compre e analise positivamente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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