
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alguns mapas transmitem a sensação de lançamento incompleto e levemente abandonado, mas é um bom jogo, dá pra passar o tempo, platina tranquila. Longe de ser um dos melhores do gênero, mas bom o bastante para ser lembrado
This is a game that is very fun
No jugaba desde 2022 y no me acordaba de nada, asique pienso vamos a darle una oportunidad, se me ha caido 2 veces en mitad de una run y he tenido que volver a comenzar de cero, lo poco que he podido volver a probar tampoco me ha convencido lo suficiente como para intentar solucionarlo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
할인할때 사세요. ㄹㅇ 꿀잼. 그가격이상으로 즐길수잇음
Curse of the Dead Gods offers a methodical, stamina-dependent tactical combat system. It is a punishing roguelite where patience and spacing are mandatory. Mastering the parry mechanic is not optional—it is the only reliable way to survive late-game boss encounters. The combat is deeply skill-based, but suffers from one critical design flaw: stunlocks. If you take the first strike of a multi-hit combo, you cannot dodge or parry the rest. The lack of recovery frames feels inherently unfair. Despite the frustrating stunlocks and a progression system that eventually turns into a tedious grind, the core loop remains highly addictive. It is a solid, challenging game, but strictly recommended on a deep discount.
^_^
讲究诅咒和代价的肉鸽游戏,特色是玩家可以选择在前进道路之中获得诅咒来获得更强力的武器和被动,诅咒积累满之后便会获得一个全局被动。但即便是游戏游玩过程中获得的诅咒,给你一个负面效果时会附带一个正面效果,很多情况下影响并没有那么大。由于有体力槽限制,玩家无法一直重复平A或者闪避,需要计算好体力资源。事实上玩起来并没有像常规肉鸽的爽游,而更接近魂游,有完美闪避,格挡,轻重攻击,随手攻击,完美攻击等等,两种武器的攻击组合也有不同。这倒是不新鲜,做出来就不会差。 游戏的局外成长并不算多,解锁了三个被动槽位之后,玩家的上限也就止步于此,剩下的都是一些解锁武器和提升初始武器品质等并无显著影响的选项,也没有足够重复游玩的动力。 但游戏的动作系统面对的却是一个重复度过高,敌人种类少得可怜的世界。即便举起火把,地图的边缘也是漆黑的,哪些地方是无法回头的分岔路口,哪些则是可探索返回的路没有明确标识,每张地图中的BOSS招式一只手就能数完,和哈迪斯这类游戏相比,美术和技术明显捉襟见肘。 我尤其想批评的一点是,终局战斗一局将近1个小时,如果最后金钱不够的话,需要玩家单方面付出几个强力的代价才能去见BOSS。本来游戏的魅力就是强调收获和代价的平衡,但为什么偏偏要在BOSS战之前去单方面压制玩家战力呢?直接降低我武器等级删掉我两个强力被动?前面的关卡我获得诅咒至少是我自己去选的,在游戏结束之前这里来一遭真的很恶心,就像制作组强行把玩家按头丢到原点延长本来就极其重复的游玩垃圾时间一样。最终BOSS设计的也是极其简陋,输了血压高,打赢了也不舒服。如果这点不改,我不会推荐这款游戏。 此外游戏本身的优化也做得不算好,卡顿和跳帧频出。制作组自从六年前开始就没有再优化游戏内容,大概率是被放弃了。总之不推荐全款入手。
один из лучших рогаликов с точки зрения боёвки, Кловис S тир босс
Mixed honestly, it plays really nice, looks really nice, bosses are ok to good, there´s some planning in a run and secrets to find in levels. But 9h in I allready am close to finishing everything this game had, at least I guess the last temple is the end. I like the idea of choosing your temple, eachi with it´s own enemys, bosses and hazards. The one bad thing for me is, after 9h it got quite boring, I can´t get myself to continue another run at the moment. There´s not a big enemy variety and they don´t really change over the run and it feels like they only get tankier. The curse mechanic sounded annoying and bad in other revies but isn´t that bad, play carefully and manage your money, think if an upgrade is worth taking curse for and you rarly have any problems. Darkness is also something I guess, I may lose more hp to it because I don´t want to bother igniting any torches just for them to get blown out in 3 sec. Weapons feel nice tho the individual weapons can lack a bit of variety, 2 handed weapons feels sometimes not worth the stamina cost. And it´s a bit grindy, farming rins and skulls for new things and you don´t get that many. Guess I am only 9h in. Having to nohit multiple times sounds annoying, I hope it´s save scummable because runs can take quite a bit. And even then this will propably take a bunch of hours. Overall it´s ok tho I think it can get boring really fast
nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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