
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.8Kreviews | 84% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se parece al Hades, el Hades es un buen juego, este es un buen juego :)
Отличный rougelike для тех, кто любит сложные, но честные игры. Если в Hades можно больше расслабиться и рубиться в своё удовольствие, то здесь придётся попотеть. Нужно вовремя блокировать атаки, уворачиваться в нужный момент и следить за каждым шагом, иначе быстро отправишься на перезапуск. Механика крови – интересная фишка: чем больше убиваешь, тем сильнее становишься, но и проклятия накапливаются, усложняя жизнь. Графика тёмная, мрачная, но красивая. Боссы жёсткие, но если выучить их движения – победить можно. Игра не для всех, но если нравятся вызовы – стоит попробовать. Лучше брать по скидке, потому что контента не слишком много, но за свои деньги – очень даже достойно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mezcla con gran acierto el sistema roguelike junto con la progresión entre mazmorras que podemos ver en juegos como Slay the Spire de manera magistral. Aunque cuesta arrancar con el, como les pasa a los demás juegos del género, una vez te haces a su sistema las partidas se hacen muy amenas y aunque la muerte te aceche en cada partida, los incentivos y el sistema de progresión te hacen querer continuar y el sistema de coste beneficio en cada partida hacen que tengas que pensar bien dónde inviertes tu sangre, tu maldición y tu dinero. Su mayor problema es la frustración frente a ciertos jefes, algo que aunque sea normal en el género sigue siendo reseñable; también el avance y la progresión es más lento que en otros títulos del género, que junto con la aleatorización y la diferencia de poder entre las diferentes armas, hay momentos en los que querrás morir rápido para elegir un nuevo set de armas. Es uno de los mejores y más divertidos juegos del género, y a pesar de no ser perfecto, te pasarás horas con él intentando mejorar y aprendiendo de tus errores.
Graphics ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS Gameplay ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't Audio ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf Audience ☐ Kids ☑ Teens ☑ Adults ☑ Grandma PC Requirements ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer Difficulty ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☑ Difficult ☐ Dark Souls Grind ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☑ Too much grind ☐ You'll need a second life for grinding Story ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life Game Time ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond Price ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money Bugs ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs
Божественный рогалик в изометрии. Даже не знаю, с чем сравнить. Визуал сочный. Однозначно рекомендую обратить внимание на Curse of the Dead Gods, она хороша в своем жанре.
Curse of the Dead Gods is a great gaming experience that will surprise all fans of rogue-like games. It stands out with it's simple level design and a wealth of new interesting gameplay mechanics within the genre. [h2] Pros: [/h2] - Simple level design - Weapon diversity - Good soundtrack - Wonderful Art - Dark atmosphere [h2] Cons: [/h2] - Bosses are boring (not challenging at all) [h1] Overall rating: 8,5/10 [/h1]
Curse of the Dead Gods is a game I have very mixed feelings on. Initially I was planning on giving this game a negative review, but I've changed that to positive because I feel too many people rate this game poorly simply because it's a bad "roguelike", which, to be fair, it absolutely is. The reason most roguelikes are so addictive despite how much repetition they require is because they're usually based around speed. But when you take a genre where you're meant to go fast, and design every aspect of the combat around slow, methodical systems that punish aggression, everything becomes rancid very quickly. The core mechanic of the game's combat is the parry, which stuns and weakens enemies when executed properly, but wouldn't you know it, when combined with random rooms of 5+ enemy gangbangs, that mechanic doesn't work too well. Yes, there's a blessing that spreads the weaken effect when killing an enemy, but not all enemies can be parried, and some enemies are just way too tanky, making some later rooms an absolute chore. Even by roguelike standards, progression in this game is tedious, as finishing expeditions, even the three-stage ones, barely awards enough crystal skulls to unlock anything meaningful. And you need to work for EVERYTHING, weapons, blessings, rerolls, better starting weapons, EVERYTHING. But even with all that being said, the game can still be enjoyable at times, it just feels like something that would have worked better as a regular action game with regular checkpoints.
One of my favorite rougelikes of all time, but that being said I can't recommend this to people who are just starting to play the genre. There are lots of issues in the back half of the game that make it feel really rng based and slow. The first three temples are fun and well paced, and while I don't mind the idea of a really grindy final temple they way overdo it here. The amount of elite enemies who serve as nothing but health pools are really repetitive and annoying, but you have to deal with a lot of them if you want any chance in the final boss fight. Most of my issues with this game come in the final couple of floors in the final temple; Incredible amounts of gold required for the final sacrifices, I won't get too into detail to avoid spoilers but hoard gold as much as possible or you might as well restart before you get to this stage Dexterity (damage boost) is almost impossible to build in the final temple, which sucks because of the amount of hp you have to deal with and the serpent avatar which is just a massive dps check. The curse system can feel a bit odd at times, though really cool and creative. It's supposed to be detrimental, but most of the curses can just flat out help you. The ones that don't, though, can completely end your run at the wrong time. Getting one of these when your an hour into the final temple can make you put a hole in your wall. Despite all of this, it remains one of my favorite games. It's easy to put down and come back to, and it has a lot of replay ability without ever feeling super stale.
Great game. Enjoyable difficulty ramp. Parries are satisfactory. Good Art. Maybe more unlockables would be great, other than that, 9/10
[h1]Hadesは合わなかったがこれは合った[/h1] <昔買ってレビューを書いていなかった作品。通常のレビューより簡素> Hadesとよく比較されるのでそこに乗っかっておく。 Hadesで不満に感じていた強敵の硬さが本作にはなかったのもあって存分に楽しむことができた。 細かいあれこれでHadesに劣る部分はあったものの、「これを求めていたんだ」というものがそこにあり、個人的には満足できた作品。 ※どうやら長時間遊ぶとけっこう不満点も噴出するようになるらしいが、10時間ほど遊ぶ分には楽しめた
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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