
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Curse of the Dead Gods to nie jest kolejna bezmyślna rąbanka. To mroczny, gęsty od atmosfery „indyk”, który stawia na precyzję rodem z Dark Souls i ryzyko rodem z Darkest Dungeon. Zamiast kolorowej orgii wybuchów, dostajemy duszne, mezoamerykańskie świątynie, gdzie jedynym przyjacielem jest płonąca pochodnia, a największym wrogiem - własna chciwość. Mechanika walki zasługuje na najwyższe uznanie. Feedback uderzeń jest po prostu soczysty, a system trzech broni (główna, pomocnicza, ciężka) pozwala na tworzenie morderczych kombinacji. Kontry i uniki wymagają idealnego timingu i zarządzania wytrzymałością. Tu nie ma miejsca na błędy. Najciekawszym, a zarazem najbardziej kontrowersyjnym elementem jest system korupcji. Każdy krok, każda oferta złożona bóstwom za cenę własnej krwi, przybliża nas do otrzymania klątwy. I tu pojawia się zgrzyt: o ile zarządzanie tym wskaźnikiem jest świetnym konceptem strategicznym, o tyle same klątwy bywają niespójne. Czasami trafisz na coś, co pomaga (np. lepsza widoczność pułapek), a innym razem gra rzuca ci kłody pod nogi w sposób najbardziej irytujący. Momentami miałem wrażenie, że gra karze mnie za samą chęć pójścia dalej, co bywa frustrujące. Mimo to, oprawa wizualna i system światła robią ogromne wrażenie. Cień to realne zagrożenie – w ciemnościach otrzymujemy większe obrażenia, co zmusza do ciągłego żonglowania pochodnią i bronią. To gra dla purystów gameplay‘u, którzy od fabuły (której tu niemal nie ma) wolą perfekcyjnie dopracowane mechaniki i ciężki, mroczny klimat. Plusy: -Wybitny system walki: Satysfakcjonująca, wymagająca i „mięsista” mechanika, która premiuje umiejętności gracza. -System światła: Mechanika oświetlenia realnie wpływa na strategię i potęguje gęstą atmosferę horroru. -Strategiczne mapy: Planowanie ścieżki w stylu Slay the Spire daje poczucie kontroli nad własnym losem (i zgubą). Minusy: -Nierówne klątwy: Losowość systemu korupcji potrafi zepsuć świetny run przez czysto upierdliwe efekty. -Powtarzalność: Tylko trzy motywy świątyń sprawiają, że po kilku godzinach lokacje zaczynają wyglądać identycznie. -Brak narracji: Całkowity brak postaci niezależnych czy dialogów może sprawić, że świat wyda się niektórym zbyt pusty i pretekstowy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]《无间冥寺》:与诅咒挂钩的极致体验[/h1] 第一次接触《无间冥寺》,还是在作为刚刚接触steam的懵懂大一新生时,眼睁睁看着下铺的舍友买了一款我当时并不喜欢的肉鸽作品并开始爽玩。 而当时,在即便非常讨厌肉鸽也不得不承认《哈迪斯》是一款相当优秀的游戏的前提下,我也得了一种看什么等角俯视肉鸽游戏都像《哈迪斯》的病。因此,这也让我在这几年间阴差阳错之下,彻底错过了《无间冥寺》这款相当优秀的作品。 首先,在没有接触肉鸽游戏以及《无间冥寺》之前,只看了一眼舍友怎么玩的我的确将这部作品当成了一款单纯只是加入了诅咒机制的翻版《哈迪斯》,但实际上,不论是从玩法、攻击系统的底层逻辑还是肉鸽构筑上,《无间冥寺》的机制都完全属于独创,不仅有趣、自成一派,就连和游戏画风放在一起做比较,除了一个等角俯视视角以外,整部作品都和《哈迪斯》可以说没有半毛钱关系。 而且作为本作与其他肉鸽游戏区别最大的诅咒机制,《无间冥寺》也没有依靠这个机制为玩家增加游戏难度,因为在本作中,玩家会随着腐化值的积累逐渐获得最高五种诅咒。在这其中,除了会为玩家带来严重debuff的最终诅咒以外,前四个诅咒一般都不是纯削弱,甚至可能还大概率包含能为玩家游戏提供便利的新机制加成,毕竟本作所谓的诅咒机制,其实是相当于为玩家的单局战斗叠加了一个,类似其他肉鸽游戏中挑战模式那样的可选挑战模组。 同时,因为游戏主打的就是一个腐化值和诅咒系统,因此血量和攻击在本作中效果非常可观,游戏的难度基本只来源于独特的火把与明暗系统以及不断累积的诅咒加成,战斗本身可以说难度相当低,且能为玩家带来不少成就和爽感的,基本上玩家初见就可以直接通关第一个带新手教程的新手区域。 虽然乍一看,《无间冥寺》是一款通过诅咒机制,不断为玩家提供挑战的高恶意、高难度动作肉鸽游戏。但实际上,本作为玩家提供的恶意并没有那么高,且游戏的上手难度与角色机动性本来就非常乐观,而所谓的诅咒机制也只不过是为游戏增加独特玩法挑战的调剂罢了。因此,本作绝对是一款完全不同于《哈迪斯》的优秀独立肉鸽佳作。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Я в Ravenswatch (следующая игра Passtech) 500+ часов наиграл. Решил попробовать предшественника, а тут просто недооцененный шедевр. Боевка на высоте, геймплей затягивает. Если тебе нравятся игры с глубокой боевой системой, игра для тебя. Визуальная составляющая тоже потрясная, несмотря на простоту - французы шарят. Сюжета как такового нет, это не Hades. Ну и важно понимать, что игра в плане контента не то что бы большая. Рогалик = реиграбельность, но рассчитывать на то, что ты в ней сотни часов проведешь, не стоит.
Curse of the Dead Gods is one of the best rogue-likes I've ever played and I *highly* recommend it to everyone. What makes the game stand out is how challenging but rewarding the combat is. The game combines the mechanical depth of a soulslike combat with the addictive nature of a good rogue-like. The core gameplay is so good that I constantly have this urge to do one more run. The enemies and bosses are very well designed, the weapons are meaningfully different in the way they make the player approach combat, the randomised build crafting during a run is cool and satisfying. On top of all other positives the game's graphics and art style looks very nice and hits that sweet spot of being stylised but not overly cartoony. Also extra credit for being a perfect Steam Deck game - runs without issues, controls are very convenient, does not require massive performance so the battery lives much longer that in many other games. If you find the game too difficult you can fine tune the difficulty in settings. I'm personally very happy with the intended experience but the option is there. There are some downsides, like the balance is not always right and some weapons are OP. The game could have had a few more bosses for extra variety. The story is nearly non-existent. But the downsides are very minor and bare noticeable while playing. I got the game for very cheap on sale, but after 30 hours I can definitely recommend it even at full price, it's just great.
The game seems cool, but I can see that grind wall from a mile away. Not worth it for a combat system that feels mostly like kiting and waiting for stamina to recharge.
Los enemigos son esponjas de daño.
一个人多少无聊了。要是可以联机就好了
Ainda é muito bom.
This is a solid rogue lite. Not too much story, but the gameplay loop is enjoyable to the point that it doesn't need too much story. Adds a few unique mechanics. Visually appealing with the top down perspective.
As much as I enjoyed this game, it felt really boring and repetetive after a few hours. There's not enough modifiers, weapons or builds to justify the game being so dragged on, you basically have 3 missions that are exactly the same. I just ran two builds over and over again, because nothing else really could compare. Not to mention most heavy weapons builds being absolutely useless. There's maybe like 5 different monsters per area, plus one variant for each, bosses are VERY easy to beat after just a few tries, so easy in fact I always prefered to go through a boss room rather than a normal room when I needed to pay attention to my health. Overall the game isn't bad, especially when picked on a big discount, but if you're looking to complete the game on hard mode then good luck, you'll fall asleep halfway through. Not because it's too hard. But because it's tedious and boring.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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