
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
中规中矩,整体能玩,但没有特别出彩的点。
É nítido, ao jogar, que os desenvolvedores se dedicaram bastante à maximizar todas as possibilidades dentro do modelo desse jogo, com diversas mecânicas e possibilidades. Gostei bastante. Gostaria que houvesse uma história, como "Hades", que vc vai desbloqueando
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Для любителей быть проклятыми и бродить по заброшкам
Fácil de aprender, difícil de dominar, desafiador na dose certa O jogo tem um arsenal de armas que se combam e o cenário é interagível com diversas armadilhas, foças e paredes quebravéis O único problema é que o jogo tem poucos inimigos por área e os chefes são meio simples, mas acabo nem ligando muito, pq o foco está nas builds e armas diferentes em cada run
게임은 어렵고 재미있다. 재미가 없다는 사람은 포기하고 도망가서 그런거다.
+ 打击感不错。 + 前中期难度平衡做得还好,不算太简单也不算太难,能打得有来有回的。 - 从解锁死神捍卫者开始难度骤升,后期图频繁堆难打的精英怪,很难有输出机会;普通难度通关后的增强难度怪物伤害简直逆天,动不动就秒掉几百血。 • 有些BOSS设计得还挺有交互感的,一招一式的打起来很舒服,但也有好几个喜欢满地图拉屎的BOSS,还有会追踪的屎,普通难度就觉得有点恶心,后面难度提高后打那些BOSS感觉就像在吃屎。 虽然我给的是好评,但是只推荐最多玩到普通难度通关。
Fun gameplay, variety in buildcrafting and kinda challenging.
瑕不掩瑜,难度确实不小(谁想出来十次无伤的boss图鉴的),并且剧情未免单薄,不是游戏性可以弥补的,但仍旧是一款佳作。我昨天快最终boss前差点寄了,觉得这趟应该通不了了,结果捡了个诅咒圣物,二级黑冠[spoiler] 效果是在最终诅咒影响下三属性+40[/spoiler]直接逆天改命杀穿了。武器较少且有定位重复,但连招和build也可以玩很久,
Truly cursed. Lots of fun, hard to put down unless you're on a death streak. IMO, some of the cursed weapons are too cursed, and even certain normal weapons are really hinderances. Still, there's plenty to play with and lots of enemy variety. Several bosses could have slightly longer animations and telegraphing, but overall, excellent game. I do want to complain about enemies jumping from off-screen or attacking as soon as they spawn. For example, a Tomb Horrors jump from off-screen, dealing a quarter of my health in one hit. Dark Avatar of the Serpent can do his telegraphing off screen and then deal insane damage with effectively no telegraphing. Similarly, these orb-enemies will spawn and attack instantly. Given how much damage is turned up in the late-game, along with the increased speed and attack speed of these enemies, it is a problem that somewhat mars the experience.
The game seems cool, but I can see that grind wall from a mile away. Not worth it for a combat system that feels mostly like kiting and waiting for stamina to recharge.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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