
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 3 → 1.29/day in the week after.
About

You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters.
Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Corruption builds in you with every step - encourage or ignore it, but each powerful curse can be a double-edged sword.
Your greed will lead you to death, but that is not an escape. Rise to fight again. Delve deeper again. Defy the malignant deities that linger in this place.
MAIN FEATURES
A skill-based roguelike exploring a cruel, dark temple made of endless rooms and corridors
Swords, spears, bows, guns - wield these and many more
Light and fire will be your best allies to overcome the threats that lie in the shadows
Unique curses influence each attempt, putting a twist on every action
Dozens of enemies, with powerful champions and deadly bosses to face off against
Don’t hesitate to join our official Passtech Games Discord server to share your experience with the Curse of the Dead Gods community!
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.2Kreviews | 83% | — | $3.4M |
| $4.99−75% | 4.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After beating 4 temples out of 9, I've decided to uninstall the game and call it a day, it's just not fun, especially with the cheaply designed stamina system, almost everything cost stamina and most of the time I ran out of stamina to perform last hit or roll away in critical moments, even soulslike games have more stamina than this ♥♥♥♥ lmao. Weapons are also pretty lackluster, I found myself only using whip and dagger because they are actually decent, two-handed weapons are fine but they are just too slow to execute at times when enemies just lunge at you like crazy, plus they are pretty stamina hunger. Initially I really wanted to finish this game but I just have to stop myself from the frustration, so yeah into the basement you go game.
Просто не рекомендую
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 283.2/day in the week to Jul 16 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Russian, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 1Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 78ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a lot of fun aspects to it. Basically rogue adventure runs but you have traps that you can only see in the light, so you have to light enemies on fire, or have your torch or a shining type of weapon in hand or you won't see much. The curses are the fun part of the game. Each curse, except the final one, is a unique blend of positive and negative. And in some cases it might be a positive curse based on your style or your character build. The last one is always a harsh DOT, and not fun, but it takes a LOT to get to that point. More often you will die before that curse even triggers. Some of them remind me of Eternal Darkness' Sanity effects (which you should absolutely look up cause they're fun). There's a lot of breakable walls with hidden rooms which you can use a heavy weapon or explosions from traps or such to open. Your fire can activate traps on enemies or make them into a light source, as I mentioned above. Oh yea, in general, when you're in light you take less damage too. So a lot of posibilties. Offensive combat has a lot of different combos and synergies. Do you want to kill fast, kill with crits, stun, move the enemy towards or away from you, interrupt an attack, and so on. Defensive combat revolves around dodging and parrying, figuring out which is best for you will take a bit of work. Parrying is harder to do but rewards you with some stamina refill, while dodging is more clear to be able to avoid things while maneuvering to get into a better combat position. You have 6 slots for relics that have buffs. And two one handed weapons and a two handed weapon in your arsenal. Synergy and such and so on, it's pretty normal stuff from other games, the only real unique one here are buffs that let you lower your curse corruption by doing things like buying with gold at shops or killing with a specific weapon or combo. The things you unlock are some buffs that you can choose to start with, rerolls, new gear, and more options for your starting gear selection. The downsides to the game is that the parrying system is VERY tough. It takes a while to get used to and each enemy has their own pattern and timing, some will even juke you to get you to parry too early. HOWEVER in contrast to this, you get a ton of HP to work with, as you have a starting HP of 1000 and most normal enemies in the first section do about 15-30 and bosses might do up to ~50? So it's a pretty forgiving system if you do get hit, but you also could get more corrupted if it's a dark style attack... The story is also a bit limited as "You are cursed, you gotta break free of it. But you can't die now in the temple..." Heck, I didn't even know the main character had a name till I saw him in dead cells :) Comparing this to Dead Cells where a regular enemy can kill you in 2-3 hits but a boss can hit you 10 times or more before your HP runs out is a good comparison. I really wish Dead Cells would have taken the curse system from this game, cause it's way more fun than getting one hit killed. Overall, this game is worth checking out if you want a bit of adventure than just combat in your roguelike action game. It is NOT a clone of Hades by far.
Я наиграл 44 часа в эту игру, убил Кловиса Пардье, прошёл игру на 70%, и мне не хочется проходить те же этажи только усложнённые. Я наверно остановлюсь на этом. Может я когда-нибудь вернусь. Плюсы: боёвка великолепна, множество видов разного оружия со своим мувсетом, анимации, атмосфера тёмного кровавого ацтекского подземелья, хороший дизайн, проклятья дают как минус так и плюс они могут как помочь так и обрушить весь забег, очень удобно уворачиваться, боссы в меру сложные. Минусы: мало сюжета, но здесь он и не нужен. Эта игра стала моей наверно первой игрой, где от третьего лица нужно уворачиваться от Босса в тайминг, где нужно заучить тайминги боссов. Можно ли назвать эту игру соулс лайком? Игра шикарна.
Overall I really liked this game. The main draw to this game is that over the course of a run you will gain curses that negatively affect your run. However these curses aren't too bad and if the curse has a huge draw back like enemies being hidden in darkness until they get close to you then you will also deal 20% more damage in the dark. This makes it to where curses are punishing but not too bad unless you get the final curse which punishes you hard. Once you get a grasp of when to take on curses to gain buffs and better equipment then this game gets very fun as you're in a constant balancing act of balancing risk and reward. Also the fighting feels very smooth with the game rewarding you for doing perfect dodges and parries by giving you stamina back to continue attacking the enemies. The only complaint I have with the game is that some of the bosses are unfun. Mainly because the spam projectiles making it very hard to hit them at times, but other than that I thought the game was very fun.
Поначалу не понял, зато потом как понял. Отличный рогалик, не без недостатков. + Интересный сеттинг, декорации, система боя - Огромный минус - бесполезность 80% оружия, всё сводится к нароливанию идеального дрына с отхилом и правильных реликов, пройти последние уровни без этого невозможно. Система порчи неоднозначна, некоторые проклятия даже хочется получить. И да, 3-е оружие (тяжёлое) бесполезно в 99% случаев, кроме 1-го босса храма Змеи, и то это решается обычными метательными клинками. Брать по скидке любителям жанра.
скукота, вариабельность слабая, на 10-15 ран уже надоели одинаковые мобы и боссы.
익숙한 맛을 흉내낼 수 있어도 본연의 깊은 맛은 내기 쉽지 않다. (1.0 / 5.0)
The challenge is actually better than Ravenswatch. Now give me a second opus in multiplayer under the casting of the mummy with Brendan Fraser.
Вкусный стилем и игровыми механиками рогалик, был бы, если бы не ряд нюансов, который вынуждает меня дропнуть игру не пройдя до конца Из выше упомянутых вкусностей: Прекрасный на мой взгляд визуальный стиль, все красиво, местами мрачно, когда это нужно, местами ярко и сочно, анимации плавные, читаемые, приятные глазу Игровые механики. Что же, их много, есть динамичные увороты и парирования, комбо и усиленные удары, три активных слота оружия, которые можно комбинировать прямо в бою, искусно ими жонглируя. В игре в принципе много оружия, которое вы можете положить в эти слоты, и оно действительно различается, немного меняет вашу стратегию от случая к случаю; есть интересная механика освещения и проклятий, которые не всегда вас ослабляют; так же в игре присутствуют артефакты, позволяющие конструировать какие-никакие билды Приступлю к минусам, ибо основные плюсы назвал, как мне кажется Игра попросту не прощает ошибки в лейт гейме, иногда ошибки случаются не по вашей вине, например атака врага, который находится за экраном, игра попросту не дает возможности увидеть и подготовиться к этому акту несправедливости; иногда враги атакуют одновременно, причем ударами по широкой области, буквально не оставляя пространства для маневра, а ты попросту не готов к таким обстоятельствам, ведь зачастую они атакуют по очереди, в лучших традициях тамплиеров) У боссов и проклятых врагов слишком много здоровья, даже собирая стеклянную пушку, я чувствовал дефицит дпс, окна возможности вносить урон - маленькие, в итоге устаешь реализовывать выбранный шаблон боя -получаешь по физиономии (урон у проклятых врагов и боссов колоссальный) Адекватной системы лечения в игре нет, все проходит с некоторыми шансами, чаще всего приходишь к финальным боссам с хп на один-два удара, печально Подытожу, могу порекомендовать эту игру только тем гигачадам, которые готовы бросить смелый вызов рыгаликам
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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