
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the idea of this game, I love the aesthetics of this game. I should love the gameplay of this game.... but I can't. The gameplay is slow, you need to have a wiki open on to figure out WTF is going on. The early game is dealing with constant little annoyances and the late game is randomly inserting cards till you MAYBE stumble on the right answer. It really feels like you needed be an expert on the game to begin to play it.
*瞠目于光中
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly good for something so simple
excellent, worms of a scale and all that
This game is great, but you have to look up how to play.
难
老大,我们这样真的能飞升吗…… 优秀的文案,优秀的设计。 但糟糕的UI是致命伤,加上有些冗长的游戏过程需要不断重复劳作,导致游戏有些过于麻烦了。
第一次玩了幾輪直接被道格警探哥抓到退坑.....但後來玩了同公司的司晨之書超愛,隔了幾個月又把密教載回來玩,突然就陷進去了,一下子燒了六十個小時 簡單來說,這是一款把對的人跟東西,在對的時間點,丟到對的地方的遊戲(????) 但要知道哪些對哪些不對,需要一定經驗跟通靈能力 這聽起來像在嘴它,但其實在亂試東西的時候通靈成功,真的蠻爽的 [spoiler] 像是第一次把警探搞瘋,還有成功把康妮姐姐收編成教徒 [/spoiler] 不過認真說有些結局條件真的很謎語(望向高階燈塔勝利),如果快被遊戲在現實中拉滿絕望跟瘋狂就查攻略吧,不丟臉的 總之,密教是一款探索時期很崩潰,但過了某個閾值之後會莫名其妙變超好玩的遊戲! 也順便推一下亡命之徒(exile) DLC,其他DLC其實跟遊戲本體沒差太多、依個人喜好補就好,但exile幾乎是一款新遊戲,節奏比密教本體又更快。跟宿敵邊對拼、邊考慮要割捨哪些物資,逃到下一個城市,相當刺激。不過exile的隨機性真的有點太高,像是第一個城市的好壞差異太大,每個城市第一個出現的敵人是情報員或殺手,或明明沒蹤跡也有機率冒出敵人之類,一言難盡。適合已經精通甚至有點完膩本傳的人試試~
Необычна игра со своими уникальными механиками. И хотя лично мне игра в душу не запала, думаю кому-то может помочь забыть как ощущается прикосновение к траве.
Es necesario pensar tus acciones con detenimiento, ya que cada desición que tomes tendra peso. Ademas, ninguna partida es completamente igual a la primera, aportando diversidad a la experiencia.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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