
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.5Kreviews | 82% | — | $6.2M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bruh where has my time gone, i've installed this yesterday and alrady have 12 hours
上手之后特别上头!真的好玩!我比较喜欢这游戏文案的风格。
对上电波会玩得很上头,但是要对着wiki并偶尔开下控制台才能获得最佳体验,不然你将体会到苦痛奇迹降临你身边。除了饱受赞誉的美术和文案,音乐也挺让我惊喜的,第一次听到绝望无助的时节三恐惧的bgm时给我吓了透心凉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有新手指引,上手有点难度,但是文案故事不错,总体瑕不掩瑜
It pains me to write a negative review for this game because of its beautiful art, nice game feel and interesting lore. However there's an elephant in the room that kills the deal for me (and probably will for you too), and that is its lack of consistency. The absence of a tutorial or in-game tooltips that actually explain anything marks the core intention of the game design: you have to figure out everything. This is taken to the extreme when you even have to figure out what the game is about and what its main objective is. That's not necessarily bad, and would be perfectly fine if the game had a consistent set of rules for the human pattern-seeking ability to discover them, or at least align the cryptic tooltips hints with what actually happens in the game. Sadly the game has neither. The game wants you to figure out, and at the same time it doesn't let you. That's where the problem lies. *SPOILER SECTION AHEAD* The best example of this is the painting ability: -Notoriety/Mysticism should yield you more funds the more you put them inside, according to tooltips. It doesn´t. -You try different combinations and amounts of them, result doesn't change. -Skill level doesn't scale results consistently. -Painting with passion makes more "personal" paintings. Is it good or bad? Unclear. -Does passion yield more funds? Unclear. -Theme of the painting changes funds outcome? Unclear. And this is just one example. Working with health skill gives 1 or 2 funds permanently no matter what you do, and variates between game runs. Is fascination a good/positive card? Tooltip suggests it is, tuns out it isn't. Do you want to upgrade a heart follower with a heart ceremony? It won't work, but a low level lamp ceremony will do. What is an aspect? What is moth? What even is the seventh intention? What causes wounds on followers? Why some cards glow like they are fit for the task, but then won't work?. So many questions, no clear answers, lots of inconsistencies. Also, no history tracking to understand what just happened with your vanished cards. No independent save files. No reload game state to a certain point. No glossary that expands as you discover things. And the cherry on top: sometimes you do stuff that abruptly ends the game run, and you have to start all over again.
[h1][b]《教主的日常:天人合一》[/b][/h1] [u]《教主的日常:天人合一》[/u]是由[u]R.R.[/u]所写的一篇文献。 众所周知,教主会在疲惫状态下进入超验体验。 “最有代入感的时候,应该是使徒局多线操作手忙脚乱/愤而重开乱起名,和操纵的教主心情(如果存在)达到高度一致,也算是某种程度的天人合一。” 获得:[u]教主的评价[/u]、[u]教主的渴求[/u] [h1][b]教主的评价[/b][/h1] 性相:[u]文章[/u] 补票上车很快乐,但是没法再像以前一样开个档,不看攻略,慢慢平推书店、拍卖会、地点走向自己坚定的结局了。多周目后的体验如下: 1. 收益事件(如追随者,季节,居屋爬层)固定,因此运营逻辑简单重复 2. 提前解决每一个危机不算难只是耗时 3. 不方便SL+藏宝地或居屋产出/关键季节随机化意味着需要反复耗时刷 4. 大部分卡牌限时存在需要不断永冻时间 5. 没有一键填充功能,缺少多倍速,每次作业/研究等均要手动操作 这5项加起来就是疲惫的教主上班日常:重复着熟知的操作,一次又一次地为自己的加班续杯。俗称西西弗斯。 [h1][b]教主的渴求[/b][/h1] 性相:[u]委托[/u] 教主愿意为洗去记忆的原料付出酬劳。 “出色的本地化,现在仍然新颖的几大准则,碎片化相互交织的说明,让这个游戏的文本魅力依旧。如果能够洗掉曾经一条条阅读的记忆,可能还会一次又一次重玩。” 要完成此委任,你需要提供[u]遗忘之水[/u]。
⭐⭐
强烈建议在Ipad上游玩。为了写测评专门买了steam版。无与伦比的叙事方式,叙事和玩法结合的很好。游戏的策略性也设计的很巧妙。
豪碗
感觉自己是真的是神啊,酷毙了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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