
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.5Kreviews | 82% | — | $6.2M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game is super engaging once you get into it, took a while to get a hang of but was fun to learn as well. I will say playing the game blind for a long time was kinda tough since not much is explained upfront but that added to the fun in a sense, made it feel more mysterious and cool to find new pathways.
the more the more the more the m-
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Шизопасьянс
I'm so confused that every time I make sense of a minor game mechanic in any way I feel like the smartest most intelligent most interesting person in the world and that's a high I crave more of
我怎么玩着玩着还卡啊 还存不了档
虽然我一向是非常不喜欢不做新手引导的游戏的——但密教的上瘾性又很好的弥补了这一点。 因为触发行动的门槛足够低,一旦形成了某种探索出来的循环,就可以在这个循环下一直慢慢进行着游戏。知道遇到各种突发事件时如何解决,流程也就顺畅下来了。 本身文本的文学性又让人多了一些对它的耐心,加上后期慢慢接受其他场外教程攻略的引导,一点点摸索游戏获得的惊喜感是很不错的。 不过很遗憾是我依旧觉得我完全没弄懂这个游戏,在不看任何场外的教程和攻略和wiki的情况下,想要摸清楚游戏依旧很困难。 这一点始终是我对密教诟病的点,并且我仍旧不能原谅“不做新手引导”的游戏。 相比起司辰之书的探索指引,密教在这一点上需要优化的地方还有很多。
第一次尝试这一类的玩法,有点把握不准作弊器的辅助力度。一旦知道作弊器什么都能做到之后,对这款游戏就产生了深深的迷茫,以至于开始后悔去探索了作弊器的用法。 我认为这是一款很值得深挖的游戏,从世界观到角色设定,从文案设计到自由度,都有相当多的地方值得探索。它像是一本枯燥但内容繁多的古籍,即便是放在角落吃灰的时候,它的重量也未曾改变。
完全没有新手教程,玩法和胜利条件都只能靠摸索。The game has zero introduction and is not beginner-friendly at all. You won't know what to do or how to win if you do search online.
one of the best games I ever played .
我终于玩进去了,爽!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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