
Cubicle Quest is a game about how life can suck. Dead end jobs, repetitive obligations, irritating coworkers... Cubicle Quest takes all of those things and turns them into enemies you can fight in an old-school RPG.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
A ideia geral é bem legal. Sua party são colegas de quarto (você precisa dividir aluguel), você luta (literalmente) para ser promovido no trabalho. Seu inimigo final são as dividas de cartão de crédito eo tempo. Com muito esforço você vai pagando as dividas, mas cuidado para não envelhecer demais... Achei a idea muito legal. Um ar fresco ao jogos de fantasia mediavel de RPG maker. Mesmo assim, não recomendo pois o jogo, como muitos jogos de RPG maker, não respeita seu tempo. Não cheguei a zerar, mas vão 15+ horas fácil em combates repetitivos. Há encontros randomicos, você nem poderá andar sem ser parado por lutas maçantes a todo momento! Ativador os encontros randomicos foi uma ideia terrivel de design, que tornou um jogo lento em insuportável para mim.
Ничерта не понятно.
Dropa cartas😊👌
If you're looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Cubicle Quest представляет собой инновационную видеоигру, которая предлагает уникальный подход к осмыслению феномена рутинной трудовой деятельности. Игра виртуализирует такие аспекты повседневной жизни, как монотонность рабочих задач, отсутствие значимой интеллектуальной нагрузки и межличностные конфликты в профессиональной среде, представляя их в виде антагонистов. В этом контексте, Cubicle Quest может быть интерпретирована как метафорическая модель, позволяющая игрокам осмыслить и переосмыслить свою профессиональную идентичность и отношение к трудовой рутине. Игра, обладая атмосферой, характерной для классических ролевых игр, предоставляет игрокам возможность не только взаимодействовать с этими виртуальными "врагами", но и исследовать альтернативные стратегии преодоления профессионального застоя. Таким образом, Cubicle Quest можно рассматривать как экспериментальную платформу для изучения психологических механизмов, связанных с мотивацией и удовлетворенностью трудом, а также как инструмент для разработки инновационных подходов к управлению стрессом и повышению производительности в условиях монотонной работы.
Cubicle Quest is an unconventional role-playing game developed by Ian Isaro and published by GrabTheGames that takes the familiar mechanics of classic RPGs and applies them to the realities of everyday adult life. Rather than embarking on a traditional fantasy adventure filled with dragons, ancient prophecies, and magical kingdoms, players step into a world where office jobs, financial obligations, personal relationships, and self-improvement become the foundation of the journey. This unusual premise immediately separates the game from countless other indie RPGs and creates an experience that is both humorous and surprisingly relatable. The game's narrative revolves around overcoming the challenges of modern life. Everyday frustrations are transformed into quests, obstacles, and enemies, allowing players to experience personal growth through the lens of a role-playing adventure. The writing embraces satire without becoming cynical, poking fun at workplace culture, debt, and social expectations while maintaining an optimistic tone. This balance helps the story remain entertaining throughout its lengthy campaign and gives the experience a distinctive personality that is rarely seen within the genre. One of Cubicle Quest's most interesting features is its economic system. Instead of collecting large amounts of treasure from defeated enemies, players earn money through employment, side activities, investments, and careful financial planning. Managing income and expenses becomes an important part of progression, creating a gameplay loop that reflects real-world responsibilities. The inclusion of savings, debt management, and stock investments adds strategic depth while reinforcing the game's central theme of navigating adulthood. These mechanics may sound unusual for an RPG, but they are integrated effectively and provide a refreshing alternative to traditional loot-focused progression systems. Character development is equally unique. Growth is achieved through improving practical skills, making life decisions, and completing meaningful objectives rather than simply grinding combat encounters. The game encourages players to think about long-term goals and personal advancement, rewarding thoughtful choices throughout the adventure. Party members can join the protagonist's journey, each contributing different abilities and strengths. Relationship systems further expand the experience, offering opportunities for friendship, romance, and marriage that influence certain aspects of the story and provide additional replay value. Combat takes a creative approach by replacing standard fantasy elements with mechanics inspired by social interactions and workplace challenges. Battles remain turn-based, but many abilities and enemy attacks draw inspiration from everyday situations rather than magical powers. This design choice helps maintain the game's thematic consistency while ensuring encounters feel different from those found in more conventional RPG Maker projects. Experimenting with character builds and learning how various abilities interact adds a layer of tactical depth that keeps combat engaging over the course of the campaign. Visually, Cubicle Quest utilizes a classic RPG Maker presentation that prioritizes functionality over spectacle. The graphics are simple and may not impress players seeking modern visual fidelity, but the game's originality helps compensate for these limitations. Creative environments, humorous enemy concepts, and imaginative interpretations of ordinary locations contribute to the game's charm. The soundtrack and overall atmosphere complement the lighthearted yet thoughtful tone, creating a world that feels surprisingly immersive despite its modest production values. The amount of content offered is another strong point. The adventure spans dozens of hours and includes numerous quests, optional activities, relationship paths, character-building opportunities, and multiple outcomes. Additional secrets and alternate endings encourage players to revisit the game and explore different choices. This substantial scope makes the experience feel rewarding for those willing to invest time in its systems and narrative. Cubicle Quest is not a game designed for everyone. Players expecting fast-paced action or a traditional fantasy setting may struggle to connect with its unusual concept. Some mechanics require patience, and the slower pace associated with life simulation elements can occasionally reduce momentum. However, those who appreciate creative game design and unconventional storytelling will likely find plenty to enjoy. What ultimately makes Cubicle Quest memorable is its willingness to turn ordinary life into an epic adventure. By blending role-playing mechanics with themes of work, finance, relationships, and personal growth, it delivers an experience that feels fresh even years after its release. Its clever writing, distinctive systems, and ambitious concept allow it to stand out among indie RPGs, proving that compelling ideas can be just as powerful as large budgets or cutting-edge technology. Rating: 7/10
Trash, don't buy this you can get it for free
Boring
Cubicle Quest сначала заходит как прикольная пародия на офисную жизнь мол вот тебе доспехи из скрепок и меч из степлера но быстро становится ясно что это просто обёртка для довольно тупого рогалика. Графика пиксельная и милая да но анимации будто их делал человек который впервые увидел компьютер. Система прокачки выглядит навороченной но на деле всё сводится к тому чтобы собирать одни и те же предметы раз за разом потому что остальное просто бесполезно. Враги все как под копирку боссы не впечатляют а концовка так вообще будто её написали за пять минут до релиза. Юмор местами смешной но чаще просто жалкий как шутки коллеги на корпоративе. Игра пытается быть ироничной и глубокой но получается только поверхностно и утомительно. Нет не понравилась.
Video games are about being able to fulfill our fantasies, now with Cubicle Quest - you can finally pay your debts, get promoted, get married, and afford a mortgage! :D - and it's a light JRPG dragon quest style - This game is a great stress killer, it gets a bit too grindy towards the end game - but I really had a blast with it - it's important to have games like this that give us peasants hope of a better future
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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