
For when I weep, then I am strong. Battle through Purgatory as Rei to help save her sister in this Action RPG. Switch freely between four playable characters, and uncover each one of their pasts to see the sorrows they have endured.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 14 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.5Kreviews | 76% | — | $169.2K |
| $19.99 | 1.7Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you have to be pretty depressed to play this game
I really enjoy my time playing this game. There are only three things I did not like about Crystar. The negatives are enemy designs, hitboxes, and inventory. Enemy Designs — Enemies throughout the game have the exact same design with different color plates. They do exact same thing. The only exception are the bosses. Hitboxes — You can jump over certain attacks; however, that is only if you do not jump too early or too late. There only two enemies that attacks will track you, but you can use the evade to dodge it and there are sound effects that gives you are warning. Inventory — When you purify sentiments, you get equipment, such as weapons and armor. You cannot sell those weapons and armor until you completely fill out your inventory. For example, each character has a limit of 50 weapons. If you exceed the limit, the game allows you to sell them to keep the limit to 50. The game has jank to it. The reason why I did not put it as negative is because it did not take away from the game in my opinion. It is a subjective manner. Some people may or may not like it. Everything else, I like it. Here are the positives of what I like about the game. Voice acting: They did an excellent job. They have a range of tone. The game has dark themes, but there are positive moments within the game. This allows the voice actors to show how they performance, which elevate those positive and dark moments. You get to feel what the characters are feeling in the story. Art style and Music: Both the art style and music match with the story and does not contradict with the themes of the game. The character designs are interesting. Additionally, the music communicates the tone of the game. The game also uses silence to help communicates how serious how ominous the story can be. Bosses: Each boss felt different throughout the game. They are challenging. The bosses have attack patterns that you have to memorize to avoid taking damage. Gameplay: It is serviceable. You gain an advantage by launching enemies into the air and perform aerial combos. Also, you can chained special moves. The higher the special cost, the better special attack. There are some moves that are better than others. As you level up, you do get better version. For example, you get a move that launches one arrow to help keep you combos going as well as, dealing damage to enemies at a distance. Later on, you can use three arrows at once with a status effect on enemies. Story: As I stated before, it is a dark story with positive moment that help break the pace. There are plot twists and mystery in the game. Once you finish the game, you do not get the whole context and have to play the game again. You do not have to play through the whole game, just sections of the game. Additionally, you get stronger weapons and armor. Overall, my time playing this game has been amazing. I would play this game again. The plot twists and mystery are shocking. The gameplay does have jank to it, but it did not take away my enjoyment from the game. I really like all of the characters. I recommend you play this game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Damn, this game has a sad story.
i haven't finished it yet and i will for sure edit this review by the time i did. i was skeptical about this game but when it started it instantly puts you in a speech about crying how to basically make best out of it. intriguing start that catches attention to me. You start of as a butterfly which in this game is a 'fading soul' that loses consciousness. a pretty unique concept. Rei Hatada (MC) has a little sister named 'Mirai'. she follows you at the start as a pink butterfly and returns as herself once she realized shes Mirai Hatada, the MC sister. They both try to find a way out of this 'dream' they thought they were in. Turns out it's not a dream. Once you lost your sister you try to get her back, gaining a Guardian and a blessing which is where the combat starts. , you fight the corrupted souls of the dead inhabiting the afterlife realm of Purgatory. the game's theme centers heavily around death, grief, and human history, your enemies are not typical fantasy monsters, but rather tragic, twisted manifestations of human spirits. which i like the concept of. The combat is at first very stiff and feels kinda bad, but you get used to it within time. So far im not a fan of the stiffness. I guess it makes sense since Rei never had a sword before and suddenly needs to fight but i feel like the movements just kinda suck. + The art and voice acting are surprsingly really good. edit note will be below here <3
Sakuzyo ost = peak
当初就是看见极低的价格,还有好看的立绘入手的,但都说剧情不错但是战斗不行,我寻思着战斗还能差到哪里去,当时的我还是太嫩了。 我第一次知道恸哭还是因为恸哭机巧,觉得音乐好听挺不错的 给我对恸哭系列留有挺不错的感觉。 首先在前期,开场很顺,铺垫设定世界观展开流畅,但最不好的一点就是没有自动播放,对话得一个个点,而且你都做了快进功能了,为啥不来个文本回放,这就很操蛋了。但你都开始玩了那肯定什么屎都吃得下啊,首先就是地图,风景倒是设计挺美的,很有氛围感,在跑图的过程中我记忆很深的就是背景音乐很应景和好听,买恸哭之星当音乐播放器可能真不是玩笑;本来是想说这地图不是随机的而是固定的想吐槽,但是回想起刷成就的时候就感觉哇固定地图,你好温柔(泪目),硬要说的话,太长太臭了,反复跑的话肯定索然无味,但是这得放后面骂,因为导致它臭的是其他原因。剧情方面前期算是有意思的了,关于剧情就不多赘述了,看似简单其实都紧密联系。 接下来来到中期,哇最痛苦的来了,首先在剧情上跟777玩让人红温的游戏,还有零酱开始了叛逆期,有些人可能会不太喜欢这一部分,我其实也不太喜欢,看着零酱乱成这样我心里也跟着急啊,但这不太喜欢是因为别的因素导致我对剧情印象差,没错就是你啊战斗,完美浇灭了沉浸感。关于战斗部分首先你为什么在前期能吃下去,因为那时候怪的种类是一个个增加的,这样你就不会因为怪的单调感觉无聊,但是nmb的什么叫做怪就这么点种类其他全是换色皮?开什么玩笑啊混蛋,这还引出了后续做成就的问题;战斗操作我倒是觉得没有网上说的这么垃圾(骗你的闪避是没用的,后摇是贼大的,跳跃攻击是当靶子的),但如果你不用点里技那你就吃吧,所以我更想吐槽的是战斗过程的枯燥乏味,首先你战斗操作做的不好的情况下,你把怪的数值调高难打一匹(你要说这是因为我不刷装备我也认了因为确实没刷),而且堆一群远程怪你想干什么,纯恶心玩家,战斗这部分对我来说就是枯燥乏味,破坏沉浸感。 到了后期如果装备成型就不错,或者适应战斗也好,你都能得到不错的体验。后期的剧情不断揭露真相,事实,总之这部分不剧透了我是觉得不错的,槽点不多。战斗部分你习惯了也就无所谓了。硬要说的话,就是重复地图太无聊了,你那b森林真乌漆嘛黑的,不太喜欢,而且图鉴里的同一个boss还是看关卡分开来的,我草了现在就来吐槽这个成就,首先你就得遇见所有的怪,99种,别看这么多其实全tm换色皮,漏了怪那就恭喜你慢慢对着攻略找吧,特别是有一些稀有怪你得看概率能不能刷到,md说的就是你马克思,我刷半天才有一只,收集图鉴成就是很耗时长的,特别是后面的最终boss战要你足足吃三遍啊三遍,其他boss也是,跑图相当麻烦,好险是固定地图不然得刷更久了,问题就是你地图怎么这么长,得跑半天才进boss关真的浪费时间。最后的boss rush不好评价,我不喜欢,无异于把之前的屎加强再吃一遍,之后就是枯燥和乏味,战斗真的可以只用枯燥乏味形容了。 除此之外我也想不出什么了,但剧情我很喜欢,看着零酱慢慢的成长,真相逐渐浮出水面,但可惜的是零最后身边只剩下大白狗了,这何尝不是另一种刀子呢。 啊,模型其实做的一般说实话,远看还好,近看没绷住。那么接下来就用开场白的其中几句结尾吧,感谢你们的品读。 总之,要把流下的泪水转化为笑容,你的未来一定会很美好。 赋予眼泪意义。
立绘很有特色除此之外没啥优点了,战斗手感如同操作一坨大份,地图设计等于没有,剧情也是各种谜语人 。 孩子们 打折也别买
牛逼兄弟,这也是在我有电脑的时候第一次给我晕3D玩出来了
전투는 좀 지루한 감이 있지만. 스토리는 ㅠㅠ
百合内容近乎为零,打击反馈做得一坨,全靠刷子玩法撑游戏时长。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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