
Adapt to Survive An epic story thrusts players into an ever-changing environment, forcing them to adapt their tactics and approach to conquer battlefields ranging from newly frozen jungle to zero-gravity alien environments. Suit up! A high-tech Nanosuit allows gamers to augment their abilities in real time on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 13.4Kreviews | 80% | — | $10.6M |
| $19.99 | 1.2Kratings | 70% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ja, inzwischen soll jeder PC Crysis können.
Jeden z najlepszych fps. Szkoda, że seria umarła
Что делать если при запуске идет видео со спутника где показывается остров из игры, но меню не появляется?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Czech, Polish, Russian, Hungarian
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Döneminin en iyi oyunlarından biri
Can You run it? Yes, YES I CAN! ✌️
Jogo desde 2008. É um bom jogo com boa trilha sonora. Vale a pena.
[h3][b]Adapt, Engage, Survive[/b][/h3] [b]Story 7.5[/b] A Delta Force unit known as Raptor Team, equipped with advanced Nanosuits, is deployed on a search-and-rescue mission to the North Korean-occupied Lingshan Islands. As Nomad, a stoic lieutenant, we coordinate with fellow operators to evacuate an American civilian archaeological team and secure their research data while navigating islands overrun by the Korean People's Army and a mysterious threat far more dangerous than a conventional military force. From this premise, Crytek structures Crysis around escalating military tension, clearly defined conflicts, grounded dialogue, and a framework of functional heroism suited to the scenario. The story favors clarity and momentum over complexity, presenting a conventional but coherent military-escalation narrative. Yet this simplicity brings clear limitations. Thematic exploration remains surface-level, and much of the plot is conveyed through radio chatter rather than direct character interaction. Emotional stakes rarely extend beyond survival and mission success. Most characters operate as archetypes rather than fully developed personalities. Nomad, in particular, is never treated as a defined protagonist. Though he occupies the center of events, he functions largely as a nanosuit-wearing "mobile camera," present to observe and endure rather than to meaningfully influence outcomes. The result is a narrative that supports gameplay effectively but lacks lasting dramatic impact. [b]Gameplay 8[/b] While the campaign follows a linear sequence of missions, Crysis delivers highly non-linear gameplay through expansive semi-open jungle environments clearly inspired by Far Cry. Objectives can be approached through stealth, aggressive assault, tactical flanking, or long-range sniping. This freedom reinforces the sandbox philosophy that defines the experience. At the center of this flexibility is the CryNet Nanosuit 1.0, offering cloak, strength, speed, and armor modes that can be toggled instantly. Each ability reshapes combat flow. Cloak enables infiltration, strength enhances melee power and mobility, speed allows rapid repositioning, and armor provides temporary resilience under heavy fire. The nanosuit grants empowerment without removing vulnerability, encouraging creative problem-solving rather than reckless domination. Enemy AI strengthens this design with coordinated tactics, defined battlefield roles, and reactive dialogue that communicates information organically. CryEngine 2 expands the sandbox further through advanced physics and environmental interactivity. Buildings splinter under gunfire, foliage bends and tears, objects can be moved or destroyed, and a wide range of vehicles across land, sea, and air broadens tactical possibilities. Encounters often unfold dynamically, shaped as much by player decisions as by scripted structure. However, pacing weakens in the latter portion of the game. The mission "Core" suffers from confusing spatial layout and unclear objectives, disrupting momentum. The introduction of the Ceph shifts combat toward tighter arena engagements that restrict earlier freedom. These issues intensify during "Ascension" and "Reckoning," where awkward VTOL handling, inconsistent physics, and noticeable technical instability create a finale that feels rushed. Even so, the underlying sandbox systems remain strong enough to sustain engagement despite structural missteps. [b]Graphics 10[/b] Released in 2007, Crysis became synonymous with technical ambition and the enduring question, "Can it run Crysis?" Built on CryEngine 2, it set new visual standards through real-time dynamic lighting, soft shadows, advanced normal and parallax-occlusion mapping, and dense fully three-dimensional jungle environments. Vegetation responded dynamically to movement and destruction, reinforcing immersion. Water rendering showcased real-time reflections, refraction, and surface distortion. Extended draw distances and smooth terrain transitions minimized visual pop-in. Physics integration further elevated presentation. Working alongside Havok, the game delivered convincing ragdoll reactions, with enemies responding contextually to direction and force. Animation blended fluidly into simulation, enhancing realism. Character models reflected the same ambition. The CryNet Nanosuit 1.0 became iconic thanks to its layered CryFibril materials, grounded military design, and visually distinct power indicators such as red-illuminated strength mode and yellow-tinted speed mode. The Ceph appeared as intricate flying biomechanical constructs combining organic curvature with rigid alien geometry. Their interiors evoked an H.R.-Giger-inspired hostility without relying on decay or excess. The semi-diegetic visor HUD blended futuristic design with military readability, reinforcing the super-soldier fantasy. Performance remains the primary drawback. Crytek developed the game under the assumption that future CPUs would scale mainly through increased clock speeds rather than multi-core architecture. As hardware trends shifted, performance scaling became limited. Running the game at maximum settings still requires significant processing power, making ultra-smooth performance dependent on high-end systems even years later. [b]Sounds 9[/b] Composed by Inon Zur, the soundtrack blends restrained heroic motifs with subtle tension-driven atmosphere and jungle-influenced instrumentation. The "Main Theme" conveys resilience and national resolve against both terrestrial and alien threats. "First Light" introduces cautious optimism, while "By a Thread" builds escalating tension reminiscent of classic jungle thrillers. Sound design stands among the game’s strongest components. Explosions deliver convincing shockwaves, firearms carry distinct sonic signatures, and positional audio enhances situational awareness. Destructible environments respond with satisfying feedback that reinforces immersion. Voice acting generally maintains an authentic military tone. Performances from Psycho, Prophet, Major Strickland, the nanosuit system voice, and KPA soldiers feel convincing within the grounded framework. However, occasional stiffness persists, especially with Nomad, whose restrained delivery further emphasizes his passive narrative role. [b]Replayability 8.5[/b] Although Crysis offers only a single-player campaign and multiplayer mode, it achieves notable replay value through player agency within its sandbox systems. The freedom to experiment with different tactics, nanosuit configurations, and difficulty levels encourages repeated playthroughs. The enduring visual quality also invites return visits. Following the shutdown of GameSpy, the community preserved multiplayer through the CryMP Network, a fan-run service supporting standard maps and custom modes featuring experimental vehicles and prototype weapons. While the active population remains modest, matches continue to be organized through hubs such as the International Crysis Group on Discord. Modding support significantly extends longevity, with hundreds of modifications available across Nexus Mods and ModDB, ranging from balance adjustments to full single-player expansions that remain actively developed. [h3][b]Overall 8.6[/b][/h3] Crysis stands as an ambitious and influential first-person shooter that excels in sandbox design, technical innovation, and audiovisual presentation. Its semi-open structure, nanosuit mechanics, advanced physics systems, and detailed soundscape create a flexible combat experience that rewards experimentation. These strengths are tempered by a thin narrative, limited character depth, and an uneven final act that weakens cohesion. Despite these flaws, Crysis endures as a landmark title whose technical ambition and gameplay philosophy continue to resonate within the genre.
пиздатая игра!!!моя видюха просто сияет адским пламенем...рекомендую!
Çıkış tarihine göre muazzam işçilik ve oynanış dinamikleri barındıran şaheser. Cevat Yerli ve Crytek ekibini 20 dakika ayakta sıkılmadan alkışlayabilirim. Tüm karakterlerin Türkçe seslendirmeleri de oldukça başarılı. Yılların eskitemediği grafik gücüyle Crysis sizi nefes kesici bir maceraya sürükleyecek.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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