
SAY ANYTHING in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles. Can you conquer the crypt and uncover the mystery at the heart of CRYPTMASTER?
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SAY ANYTHING in Cryptmaster - the bizarre dungeon-crawling adventure where words control everything.
In the ancient past, four brave heroes banded together to destroy a terrible evil, giving their lives to save countless others. But now their eternal rest has been disturbed by the Cryptmaster, a capricious necromancer in whose thrall they must ascend through the buried strata of the city above them - the gloomy Bonehouses, mysterious Sunken Sea and freakish Downwood.
With the enigmatic Soulstone in hand, the four adventurers must recover their memories, solve whimsical puzzles and defeat outlandish enemies. From fishing and card games to bardic rap battles, finding the right word is the key to success. Who knows, maybe you'll even remember a little more than you bargained for...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is just too repetitive. The humor is amazing, but that's about it. I can not be bothered doing the same fight several 100 times. The puzzles are not different enough, and some are just annoying. This could have been way better with a smaller scope or more fleshed-out systems.
Cryptmaster has a very novel central concept: typing to guess and activate character skills, and to solve various riddles. However, it became very repetitive a few hours in. Combat was always one enemy vs your group, and the enemies had very few, if any, distinguishing characteristics or special moves. The characters in your group gain a lot of different skills, but none of them seemed distinctly useful relative to their typing cost. I ended up just spamming the starting abilities a lot to finish fights quicker. I personally did not enjoy the black-and-white aesthetic. It was easy to get disoriented in the world, as the areas looked too similar without color. The basic idea of "typing as combat and puzzle solving" is quite novel, but I just don't think the game does enough interesting with the idea to justify the game length.
A very clever and creative take on a puzzle game!
Fun, unique game. Definitely not for everyone, definitely for people who play Wordle. The end gets cluttered with all your words to remember (there's a list of words but like.. youll beat the end with like the same handful of things) Still cool and unique gimmick
Soo. My thumbs down is actually not fully negative. I honestly like this game a lot. But there's several parts that are weighing it down...rather heavily. Firstly, the "wordle" system. I absolutely love this mechanic and how it's also tied to level ups of the characters is really novel idea! The game has heart. The voice acting is mostly entertanining, though I wished the cryptmaster was bit more...charismatic? But honestly that's just a nitpick. Overall writing is funny and the world is quirky. Now, for the bad. The combat system is dull after the first couple encounters and I'm actively just avoiding getting into combat. The novel levelup system becomes a hinderance here as to remember any attacks you need to know its word. Towards the end you're going to have dozens of them. In live action combat I just find myself repeating the simple ones rather than spend time looking up a more verbose attack. I could make it turn based, but that probably would make this unbearably slow. So avoiding combat it is! -> not great if player actively avoid an integral part of the game. Level design is tedious and the save system makes this worse. I might have to spend several minutes crawling trough rooms to simply die in unfortunate combat -> start from wherever was the nearest altar that often means traversing through the same rooms again. Hoping not to die this time. Game doens't hold your hand. This is good and bad. For agest I didn't understand why my group kept dying. Until I realised that some attacks use souls. But if you have zero, you take damage. Some of the puzzles are absolutely diabolical. Requiring you to shuffle around taking notes and retraversing to attempt to solve them. I personally don't mind puzzles, but I for one am not one who wants to take notes outside the game. I'm finding myself googling answers more and more as I realize this game is asking for level of patience I simply don't have. This is probably more about a game not meant for me, rather than bad puzzles per se. I really really want to like this game. There's so many things here in its favour. I love the look of it, the quirkiness of the world and the basics of the worlde system. But it's hampered down by teeeeedious level design. Annoying save system. Combat system that I actively avoid because it's just not fun after a while and some really diabolical puzzles. Still. I'd say. Get this game on a sale. or heck full priced if you're rolling in extra cash. I'm all for supporting games like this. Just wish it was slightly more...polished?
This is a game with a very high concept and it has a lot of fun with that concept. The core mechanic is that your characters are zombies who have forgotten everything of their former lives, but can groan out letters and form one word at a time (as supplied by your keyboard). As you play, each character runs through a track of secret words that the player needs to guess in order to level them up, and many of those words correspond to moves that you can then use in the fairly FF6-ish "real time with turn meters" combat encounters. The actual combat can be pretty tiresome in its simplicity; early on it's easy for a false move to result in grievous injury, and lategame you'll probably have broken the entire mana/health/gold economy. But the real value here is in the comedy value the game wrings out of the setup. The voice actor for the titular narrator is excellent; he reacts to everything you do with exasperated snark and gives you lots of opportunities to interact with him. You also get to meet a lot of whimsical denizens of the underworld surrounding the crypts, all of which also have a lot to say. I was blown over when I had to answer a set of riddles from a mausoleum's assortment of dead monarchs -- each time I picked an answer that wasn't what the NPC was looking for, but fit the prompt, and each time the monarch had a line to react in approval and give me the reward anyway. Definitely one of the funniest games I've played in recent memory. There are some puzzles near the end that utterly baffled me in a "how would I ever have been expected to get that" way, but they were optional, so I can't really dock it for that. Also, there's a whole card game you can play against many of the NPCs with its own mechanics and collectible cards to optimize your build with, in the tradition of Caravan except it's actually easy to understand and fun to play. "Indie gem" status for certain.
It's exactly what it looks like: A delightfully comedic wordplay-based dungeon crawler. It isn't particularly deep, but it doesn't oustay its welcome either.
Tytuł: Symulator bycia wyzywanym przez szkielet za to, że jesteś analfabetą Treść: Wyobraź sobie, że wpadasz do lochu. Zamiast standardowego "kliknij, żeby zabić wszystko, co się rusza", gra mówi ci: "stary, tu trzeba myśleć". Jesteś częścią grupy nieumarłych herosów, a twoim przewodnikiem jest gadający szkielet, który ma ego wielkości planety i sypie sarkazmem szybciej, niż ty potrafisz wystukać jakiekolwiek słowo na klawiaturze. Fabuła polega na tym, że żeby cokolwiek zrobić – otworzyć drzwi, zaatakować wroga czy nawet wziąć łyk wody – musisz wpisać komendę na klawiaturze. Brzmi prosto? Jasne. Dopóki nie wchodzisz do walki, w której musisz jednocześnie analizować zagadki, pamiętać tysiąc różnych zaklęć i jeszcze wpisywać je bez literówek, podczas gdy stado potworów zaraz wciśnie ci w gardło twoje własne kości. Ta gra to najbardziej bezlitosny test twojej inteligencji i umiejętności szybkiego pisania na klawiaturze. W innych RPG-ach po prostu napierdalasz w przycisk "atak". Tutaj, jeśli zrobisz literówkę w nazwie zaklęcia, postać stoi jak upośledzony manekin, patrząc na ciebie z politowaniem, a przeciwnik wykorzystuje ten moment, żeby zrobić ci z dupy jesień średniowiecza. Czujesz się jak podczas egzaminu z informatyki w szkole specjalnej, na którym oblaniu grozi śmierć. Co gorsza, ten twój przewodnik-szkielet ma absolutną rację. Jeśli nie radzisz sobie z prostymi zagadkami, on ci to wypomni z taką dozą wyższości i czarnego humoru, że po godzinie masz ochotę wyjebać komputer przez okno, tylko po to, żeby przestał cię obrażać. 10/10, doskonałe narzędzie do uświadomienia sobie, że twój słownik w głowie jest uboższy niż zawartość portfela po zakupie kolejnej skórki w CS-ie. Gra dla ludzi, którzy zawsze chcieli połączyć wspinaczkę po lochach z nauką szybkiego pisania na klawiaturze, bo w prawdziwym życiu są zbyt leniwi, żeby to zrobić.
猜词大赛模拟器,语音识别非常差,读几遍都识别不正确,我发音也没这么差啊。
I couldnt finish Cryptmaster. Its baffling to me its as highly rated as it is (94% at time of review). Cryptmaster has a really neat gimmick with this word based combat and text based dungeon crawling, which is runs into the ground after the first 2 or 3 hours. All this game is a series of rooms that have a couple monsters in them which are littered with riddle and question based word puzzles. Over and over and over. I thought I was at the ending when it opened into another area which wasnt even the last area. I called it after that. I can appreciate a gimmick but they didnt develop it and then had the gall to ask for 15 hours of my time...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Spanish - Spain**languages with full audio support
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