
Shape your citizen, forge your destiny and sculpt your world in this epic voxel sandbox MMO built on endless possibility.
Modeled estimate, not a reported figure. How we estimate →
About








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game is dead. Zero players. Closed portals and no updates.
It was a fun game but... The population is so low that the game is pretty much unplayable. The game relies on players to build and maintain shops and portals. Another example of a "player driven economy" that crashes and burns the second the population drops. Buy it if you want to run around and see empty cities full of empty shops and portals that have long since stopped working. I don't understand how the game is still running.
Boundless is, BY FAR, the best voxel game to date. Some may relate this game to minecraft, however.... it is much greater than that. Boundless has better graphics, you can chisel blocks many different ways to create anything you could dream up, and you can portal to numerous home worlds, sovereign worlds and exos. I have seen some crazy builds in this game in the 5 years I have been playing. When Boundless changed hands from Wonderstruck to Monumental a couple of years ago, there havent been any updates... and the player base has shrunk substantially. Which is sad, but none the less it wont stop me from playing. I LOVE to build and this game is still my number one. Hoping it makes a come back and we see more players again <3
First, I'm not much of a MMO person so take that into consideration if you are. I probably would have enjoyed this more if the MMO aspects (e.g. requiring a 3rd party account + needing to be online to play) were OPTIONAL and if it was better optimized (my system is somewhat dated but not a potato... with graphics settings turned all the way down, my game would repeated get lagged to oblivion any time I approached another players town / city and I would experience LOTS of rubberbanding/lag). I had been hoping it might have dedicated server support (e.g. run your own server 100% offline on your LAN or online using self-hosted server) but afaict it does not. There was some discussion on their forums about "sovereign and creative worlds" which is apparently something you need to pay additional for and sounds like they create an isolated setup just for you/your friends to play in separate from the general community (I wasn't interested in that but you can read more about that here if you are: forum.playboundless.com/t/faq-sovereign-and-creative-world/50628 and forum.playboundless.com/t/testing-245-sovereign-worlds/48091). Since there wasn't a dedicated server and I just wanted to solo play, i mostly just went off away from everybody else and did my own thing... especially since going near large towns and whatnot was just a painful lag experience. I never found instructions for setting up dedicated servers despite there being old posts on their forums about wanting to implement it so I assume they never got around to it or it was just from planned features at some point or probably was replaced with the sovereign stuff I mentioned above. One of my chief complaints about the game is it leaves out a lot of info. There is a Knowledge section and you can do searches but it seems to mostly be focused on items/resources/machines/tools. If you try to search on certain terms that you find in item or skill descriptions, it will often come up empty. For example, you can search for 'Leather' and find an item called 'Pure Boon Compound 1'. When you look at this it has terms like 'Boon Point' and 'Centraforge' but if you search on these, neither the resource nor tips tab has anything. Something explaining the basic mechanics and what skills are required would have been a better experience IMHO. Yes, you can go look it up online - btw this is also somewhat annoying since you get the experience of weeding through tons of false positives searching on a generic name like "boundless". searching for "steam boundless" was a little better - but the in-game system has some gaps. Anyway, my point is that there is a lot of info related to skills / mechanics that are NOT covered in the Knowledge section and there's not much of a tutorial for crafting (there's tooltips but it only covers so much and sometimes you will only see the relevant info AFTER you have puzzled out which skill you need to gain first). You can figure out a good bit of it from looking things up in Knowledge section, Inventory/Crafting menu, or online... but definitely feels like you need to invest some energy into the more advanced stuff as compared to other games (I'm comparing mostly to Arlk, Conan Exiles, and Satisfactory). I like that there are creatures (passive or aggressive depending on the world) so that you can go hunting if you get bored of exploring, gathering, or building ... especially with all the lag I got when trying to explore. That said, there only a small amount of creature types and the combat is very samey so it gets a bit repetitive. On the starter world, I think there were only 2 types of creatures. On other worlds, there were those same 2 and I think 2-3 others I encountered. Reading online made it sound like there weren't that many others that I missed. Also felt like the skill progression was slow compared to what I'm used to (I suspect probably bc of MMO balance - so again being able to do a LAN-based dedicated server or just local offline SP with a small number of options would have been a nice alternative). Inventory management is another area where I feel like they could have done a lot better. For a game that is primarily focused on resource collection, the inventory feels incredibly small (grid system of 4x8 grid - tools/weapons will stack up to 9x of exact same item, resources will stack up to 900x of the same type - but in practice you often end up with lesser quantities of each thing but run out of slots too quickly). Afaik there are no skills or upgrades to increase your number of inventory slots, forcing you to always craft more storage containers and return to empty your inventory. Since its an MMO without dedicated servers I assumed that I could not mod this game or if it was possible, then you probably need to purchase a sovereign world before you could attempt to. For people playing the base game, you are limited to the 4x8 grid (24 slots) that you start with for all tools, weapons, resources, placeables, food, and other gear that you don't store. If you like MMO's and Voxel/Minecraft/block games, I could see someone maybe being interested in this. But ultimately, I don't think the experience is for me and I wouldn't recommend it unless you specifically like both of those 2 genres. I've been pretty bored and mostly playing it out of respect for someone giving it to me as a gift... but I'm reaching the point where I'll probably uninstall it soon and move on. Disclaimer: I received a copy as a gift from another steam user (not affiliated w devs afaik) so technically was a free copy and I am not considering the price in my review.
Meh. Picked this up in a Humble Monthly back in the day. Traded or bought another HB copy to play with someone else. Had another buddy show me around the worlds, who was quite into the game. We played 6 or so hours according to Steam back in 2020, and then one day soon after, updating my video drivers caused a black screen game. I had to revert them. I tried to play months later after re-updating drivers for other games, but same issue. Emailed support for a fix during all this, never had one come. We walked away. I wasn't drawn in to begin with and forgot I had it until being reminded after checking out Portal Knights. Maybe its worth playing, but I read the player base is minimal and there haven't been functional updates in years. Fine enough, wouldn't mind playing with just a friend, but something feels odd about a world built for a community that doesn't exist. I don't usually base my reviews on non-gameplay issues, but this one didn't allow me the time to get to know it, and the hassle to try and run it at the time was more effort than just picking up another game to play. I'm not looking to jump back in to see if it is even functional now.
Serevers are seems off.
I miss this game :-( I have fond memories playing this game with my friend years ago. It's a shame it's pretty dead now, as this game was absolutely amazing. Basically MMO Minecraft on steroids. Can we revive it please?
Boundless, developed and published by Monumental, LLC, is an ambitious voxel-based MMO that merges sandbox creativity with expansive, persistent multiplayer worlds. It invites players into a universe of procedurally generated planets, each accessible through seamless portals, allowing real-time travel between distinct environments without loading screens. At its heart, Boundless is about exploration, creativity, and community-driven progress. It shares conceptual DNA with games like Minecraft and No Man’s Sky, but it offers a distinct identity by integrating MMO elements and a fully player-driven economy that encourages collaboration and long-term engagement. The game begins with minimal hand-holding. You're dropped into an alien world with a few basic tools, tasked with surviving, gathering, and eventually thriving. Players quickly learn the importance of beacons, which are used to claim and protect land from natural regeneration and other players. As you gather resources, craft better tools, and expand your holdings, you can sculpt the world to your liking—whether that means building a massive fortress, an intricate city, or a cozy workshop nestled into a hillside. Each action feels purposeful, and because the world is persistent and shared, everything you create contributes to the broader Boundless universe. What truly sets Boundless apart is its interconnected planetary system. Using portals, players can move between worlds with varying atmospheres, biomes, and resource availability. This sense of interplanetary travel is more than cosmetic; some materials are native to specific planets, encouraging exploration and trade. Establishing portal hubs or market towns becomes a community endeavor, with entire cities built around travel convenience and commerce. The economy is entirely player-driven, with shops, trading posts, and marketplaces created and maintained by users. Cubits, one of the game’s currencies, can be earned through gameplay or purchased, but everything—plots, cosmetics, and even skill resets—can be achieved without spending real money, reinforcing a fair and grind-rewarding system. Boundless does not follow traditional MMO tropes of quests or storylines. Instead, the player sets their own goals—whether that’s becoming a master builder, a merchant tycoon, a skilled hunter, or a portal network operator. The character progression system is skill-tree based and allows for specialized roles. However, a key strength of the game is that you can create multiple characters or reset your skills to experiment with different builds. This flexibility encourages diverse gameplay experiences and allows players to respond to evolving community needs. Graphically, Boundless offers a stylized aesthetic that’s vibrant and alien without becoming overwhelming. Its voxel-based design supports detailed constructions, yet the worlds feel organic and alive. Dynamic lighting, weather effects, and environmental details add to the immersion. Sound design complements the visual world quietly but effectively, supporting the game’s tranquil, often meditative tone. It’s not a fast-paced action game, but one that rewards patience, imagination, and long-term thinking. While Boundless has many strengths, it’s not without its frustrations. The onboarding experience can be daunting, especially for players unfamiliar with voxel crafting games. UI navigation, particularly in crafting menus, can feel unintuitive at times. The complexity of recipes, combined with the need to frequently travel between planets for specific materials, creates a grind that some may find tedious. While there is a strong, supportive community, the number of active players has declined over time, and newcomers may find stretches of the universe feeling underpopulated—especially when stumbling across vast but abandoned cities. Technical performance is generally stable, though not without hiccups. Pop-in issues, minor bugs, and occasional latency are noticeable, particularly on densely built worlds or near large portal hubs. These don’t ruin the experience but do highlight the challenges of maintaining such a large, player-built MMO environment. To Monumental’s credit, they have continued to support the game after taking over from its original developer, Wonderstruck, though updates are less frequent than in the game’s earlier years. The studio has maintained that the game remains live and in development, but a sense of slowed momentum has left some long-time players concerned about its long-term future. Despite its niche appeal and limited visibility compared to bigger titles, Boundless offers a genuinely unique experience. It manages to merge open-ended sandbox mechanics with community-driven MMO systems in a way that feels organic and meaningful. Its reliance on player creativity, persistence, and cooperation makes every achievement feel earned. Whether you're plotting trade routes between planets, laying the foundation for a colossal public structure, or simply enjoying the quiet solitude of building in a remote biome, the game supports a wide range of playstyles. For those seeking a traditional MMORPG experience with structured quests and epic loot drops, Boundless may feel directionless. But for players who find joy in building, exploring, trading, and collaborating within a living universe, it delivers a rare and enduring experience. It’s a game that rewards time investment not through flashy progression, but through the quiet satisfaction of contributing to something persistent and communal. In the realm of creative MMOs, Boundless remains a thoughtful and quietly ambitious title—one that deserves more recognition for the scale and sincerity of what it offers. Rating: 7/10
Boundless is a truly unique and beautiful game with incredible potential. The building mechanics and the interconnected worlds are top-notch. However, the world feels a bit empty lately. I strongly believe that transitioning to a Free-to-Play model could be the key to saving it. Making the game free would bring back veteran players, attract a massive wave of newcomers, and finally breathe life back into the universe. It’s too good a game to let it fade away!
"Boundless is the MMO you never knew you needed!" I have over 5,000+ hours on PS4 and 4,900+ on PC in this game, which means two things: 1. I've seen some things 2. I'm absolutely qualified to tell you this game is WORTH your time. Boundless is pure creative chaos in the best possible way. One minute you're peacefully chiseling a sculpture master piece, the next you're sprinting across an alien planet with 10-20 strangers while wildstocks slam you into the terrain like they're late for a dentist appointment lost. The portal system feels like walking through a sci-fi movie trailer every single time, and the community builds stuff so impressive you start questioning your own real-life productivity. Meteor hunts? Absolute cinematic madness. Someone always gets blasted into orbit. Someone always forgets their brews. Someone always shouts "Ouch, that hurt!" Hoppers always sneaking up on you to explode on your head. Spitters rapid firing and shooting bombs that break into more bombs. Cuttletrunk with their lasers, seeking orbs, and "Beam me up Scotty" rays to let you fall to your death. If you like building, exploring, hunting, or just vibing in a universe shaped entirely by players, Boundless is criminally UNDERRATED. Play it. Join the chaos. Bring a grapple! Trust me -- I've spent years surviving this universe and I can't stop. Sincerely, Addict-85 PC KingLeonidas PS4
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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