
CRYO is a multiplayer co-op survival horror for 1-4 players. You have been deployed by your company to various locations around the Antarctic due to communication issues. What awaits you in these dark, remote regions is far more sinister than a technical fault...
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About
CRYO is a 1–4 player cooperative survival horror game set across isolated facilities in the frozen wastes of Antarctica.
You and your team are technicians working on behalf of ANGENEX, a powerful genetics corporation with research sites scattered throughout the Antarctic Circle.
Your assignments sound simple enough.
Restore communications. Repair critical systems. Recover valuable research. Find out why contact was lost.
But when you arrive, the facilities are abandoned, systems are failing, and something has been left behind.
Terrifying mutated creatures stalk the halls, each hunting in its own way. Some will pursue you relentlessly, while others rely on sound, darkness, patience or the environment around them to catch you off guard.
To survive, you'll need to search for supplies, restore vital equipment, solve objectives and learn what is hunting you before it learns how to find you.
And completing the mission is only half the battle.
You'll still need to find a way out.
The escape might not have room for everyone.

The creature isn't the only thing trying to kill you.
Antarctica is hostile, isolated and unforgiving. Freezing temperatures, dangerous environments and failing equipment can turn even a simple objective into a desperate fight for survival.
Plan ahead before leaving safety, keep vital systems operational and make every journey outside count.
Sometimes the safest route isn't the fastest one.
CRYO's creatures are driven by an advanced AI system designed to hunt using the world around them.
Monsters can react to movement, sound and environmental cues, forcing you to think carefully about how you navigate each location.
But not every creature hunts in the same way.
Some rely on brute force and aggression. Others stalk from the shadows, investigate disturbances or exploit the environment to get close without being noticed.
The tactics that saved you last time might get you killed on the next deployment.
Learn what you're dealing with.
Adapt.
Survive.
Every mission introduces uncertainty.
The creature hunting you can change between deployments, objectives are selected and altered each round, equipment appears in different locations and your available escape options may not always be the same.
Items are distributed throughout the environment in logical locations, hidden inside cupboards, drawers, storage areas, offices and locked rooms.
Knowing the map will help.
Knowing exactly what will happen won't.
Every location contains a series of primary objectives that must be completed before your team can escape.
Restore damaged systems, locate missing equipment, repair machinery, solve puzzles and explore dangerous areas in order to bring abandoned ANGENEX facilities back online.
Objectives can change between deployments, forcing your team to explore different areas and approach familiar locations in new ways.
The deeper you venture into the facility, the greater the risk.
Completing your assignment doesn't mean you're safe.
Each map features multiple possible escape routes, but getting them operational may require additional equipment, repairs or exploration.
Some escapes are safer.
Some are faster.
And some have limited capacity.
When four survivors are running towards an escape built for two, teamwork can suddenly become a lot more complicated.
CRYO is designed around 1–4 player cooperative play, while remaining fully playable solo.
Work together to search larger areas, coordinate repairs, watch cameras, share equipment and warn each other when something is coming.
Splitting up may help you complete objectives faster.
It also means nobody will be there when you scream.
Communication, teamwork and quick thinking can make the difference between a clean extraction and a complete disaster.
You won't always be able to fight what is hunting you.
Instead, CRYO gives you a variety of tools that can help you understand, avoid and manipulate the threats around you.
Use cameras to monitor dangerous areas, motion detectors to track movement, music players to create distractions and other specialist equipment to give your team an advantage.
Some tools can save your life.
Others are only as useful as the person holding them.
How you use them is up to you.
Sometimes survival means staying out of sight.
Crouch to move quietly, hide inside lockers and use the environment to break line of sight when a creature gets too close.
But hiding isn't always enough.
Different monsters perceive the world differently, meaning a strategy that works against one creature may be completely useless against another.
Understanding your enemy is just as important as avoiding it.
ANGENEX operates across some of the most remote environments on Earth.
Your assignments will take you through isolated research facilities, underground installations, industrial environments and vessels stranded in Antarctic waters.
Each location introduces its own layout, objectives, hazards, systems and methods of escape.
And every site has its own story about what happened before you arrived.
The world around you can be just as dangerous as the creatures inside it.
Extreme cold, hazardous areas, damaged machinery and failing systems can force your team to change plans on the fly.
Preparation matters.
The equipment you bring, the route you take and the risks you're willing to accept can determine whether you complete the mission or become another frozen casualty.
CRYO features multiple difficulty options designed for both casual groups and players looking for a much harsher experience.
Higher difficulties reduce the availability of useful items while making the creatures hunting you more dangerous and intelligent.
Resources become scarce.
Mistakes become costly.
And teamwork becomes essential.
ANGENEX calls them routine recovery operations.
Restore communications.
Recover the research.
Repair the facility.
Locate the missing personnel.
They rarely tell you why the last team stopped responding.
Enter the facility.
Complete the mission.
Find a way out.
And don't assume everyone is coming home.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is not ready yet, very much a WIP, But its fun the first 10 attempts untill you see the faults ai needs a bigger freeroam range, not just a annoying hint system where it just flies at you without any good hints. far away in co-op the Monsters just break and head right towards you without any thought. (The dev has seemingly just fixed this, the monsters react less to distant audio clues that players make) when you are getting chased the monsters just mindlessly run straight to where you last hid even if you broke LOS and got a whole hallway away, Monster just walks right up to your hiding spot does 5 spins and decides if it wants you dead or to just leave. (This might be from the same issue as the Other mentioned above, which is less problematic now) Add noise decay or something, Please make the monster actually roam the whole map and not just randomly decide to run every 50 seconds to the furthest away player, thats not fun, there is no tension in it. I still enjoy your game, Thank you for making it and working on it. keep at it
We made it through the first map, there was 4 of us. This was a horrible experince. We really need a map all the time. It took us 2.5 hours. We were all VERY frustrated.
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Languages: English*, French, Italian, Simplified Chinese, Russian, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Arabic, Czech +5 more
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Priramente, jogo com potencial absurdo. Segundamente, o monstro cachorro faz o 6 7. Terceiramente, review abaixo. É basicamente um alien isolation multiplayer, porém com 3 monstros diferentes, além dos itens spawnarem em lugares diferentes em cada run. O sistema de voice é muito bom e ter um chat é melhor ainda. Pequenas coisas que me desagradaram: Pra mim o maior problema é a falta de motivação para andar em equipe, cada um ir para um lado do mapa é de longe a melhor estratégia e com pouquíssimos riscos. Não tenho nenhuma ideia de como mudaria isso mas enfim. Sair na Neve é muito dificil de ver qualquer coisa, mesmo tendo luzes para guia, eu achei os pontos importantes no mapa por sorte, não por seguir um caminho ou algo assim, e até quando acha, precisa se abrigar para não morrer congelado, pode ser skill issue? Provavelmente. Vou deixar de reclamar? Não. O monstro grandão e bundudo que não pode entrar na ventilação é MUITO mais fácil e bucha doq os outros manos, a ponto de ser muito fácil de só "Loopar" ele, chamando a atenção e entrando na vent enquanto seus outros amiguinhos fazem os objetivos. Por mais que ele jogue umas facas, ele é muito lento, uma ideia que eu mudaria seria fazer ele poder quebrar paredes do jogo, mostrando que ele é um mano forte e bruto. Já falando de monstros, a IA do cachorro as vezes gosta MUITO de ficar na mesma sala por muito tempo, e a única interação de verdade que você pode ter é torcer pros seus amigos fazerem barulho em outro lugar do mapa enquanto você fica parado. O stalker é o melhor mas as vezes pode ser frustrante você virar um corredor e dar de cara com ele sem nenhum counterplay, talvez adicionar um som de respiração, nem que seja baixinho, ou algo assim. A otimização do jogo pode dar uma melhorada, não é injogavel, muito longe disso, mas da umas travadas legal as vezes. No geral ótimo jogo pode comprar ai "ah mas vc escreveu 10 linhas só reclamando", sim porque justamente gostei do jogo e esses pontos poderiam melhorar. Ansioso para o próximo mapa e seus dois monstros! Sr Marlon Zueira xd se vc leu até aqui imagina que eu te dei um beijinho na testa.
[h1] 10/10 [/h1] [h2] [i] Frostbite Is the Least of Your Worries [/i] [/h2] CRYO is easily one of the most engaging horror games I’ve played, perfectly capturing that suffocating, The Thing-esque atmosphere. The game is incredibly polished, featuring environmental design that truly sells the isolation of the setting. What keeps me coming back is the brilliant unpredictability; between the randomized item spawns and the way the game dynamically blocks your usual routes, you are forced to adapt and constantly find new strategies to survive. The level of depth is impressive, I’ve managed to beat it solo on Hell difficulty, and it remains consistently tense every single time. I am genuinely excited to see what the developers have in store regarding the upcoming maps, creatures, and unique objectives. Whether you’re braving the cold alone or teaming up with a squad, CRYO is a must-play. With support for up to eight players, it offers a fantastic cooperative experience that I highly recommend.
It’s nice, very fun with friends😂 I will say that I wish we had a map on our tablets. Either way, it’s so fun to do with friends.
#bringbacktheunlimitedglowsticks i really loved labyrinthe, so had high hopes for this game aswell! although i have a feeling that this game lacks a bit of some personality...
definitely not my cup of tea. Not a game that i get into when the monsters magically find you right when you get rived just to instantly kill you again before you even have the chance to move. Great concept but needs a lot of work.
What monstrum 2 should have been! Very good and fun gameplay
Trash
I really do love this game as it really reminds me of Monstrum; mentioning that, the new map is very clearly inspired by it( the escapes are the same, a psychic monster, the storage container maze) and I would have liked to see more originality to it if they wanted to do a ship map. Regardless I do really enjoy playing solo and am hoping to bring my friends on it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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