
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 13 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of Majesty, I really enjoy this game. Its good fun and worth it for folks new and old. Played on deck only so far. Few game crashes, but its getting better each patch.
Не зашло, оформил возврат после 1 миссии. Скучно и убого по сравнению с серией Majesty и той же Lessaria.
В целом игра мне нравится. Но вот вот не хватает возможности ставит запрет куда ходит.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
什么时候出无限模式!!! 每关都是我英雄刚无敌对面就没东西给我杀了!!!!
Є мінуси порівняно з Majesty, але гра розвивається. Цікава, прикольна слав'янська міфологія
zorluğu baya ideal. adamı zorluyor
Krótka i brakuje trybu sandbox ale ogólnie fajna i przyjemna gierka
Lo voy a seguir jugando ya que hay la idea de no andar manejando toda la economia y centrarse en ordenes me gusta, el problema que al menos a mi me vienen pasando algunos crasheos medio molestos a primeras, luego el tema del juego en si uff... - La idea de dar ordenes de manera indirecta es interesante pero suplantaron todo el sistema enorme de construccion de bases por un sistema de andar construyendo varias veces cada edificios de heroe para asi tener "unidades". Creo que la idea base es interesante pero esta llevada de una manera que no te da mucho jugo
El juego está bien y no veo los fallos que se mencionan en otras reseñas. Entiendo que los han arreglado o no he avanzado lo suficiente. Es bastante similar la experiencia al Majesty. Los problemas que veo en este son falta de usabilidad: Por ejemplo, tienes que hacer clic en la unidad. No puedes arrastrar el ratón para hacer un rectángulo y seleccionar lo de dentro. Entiendo que les obligaría a gestionar la selección múltiple dando a elegir de una lista o algo para mostrar a uno solo como ahora, pero ese tipo de cosas faltan. Le falta un centro de control en el que veas un listado de edificios y poder mejorar las cosas ahí en lugar de ir edificio por edificio viendo si está todo o no. Necesita como el comer un log de los mensajes. Si estás interesando en lo que estás haciendo, los mensajes te interrumpen y si estás construyendo, tienes que descartarlos para poder seguir haciendo cosas. Tal vez luego quieras poder leerlos para enterarte de la historia, que tampoco es muy relevante. Te muestran un mensaje en medio de la pantalla bastante molesto con la cara del consejero o algún otro personaje según la misión. El caso es que ciertos mensajes son repetitivos como "están atacando el árbol sagrado" y te lo dice cada pocos segundos como si pudieras enviar tropas o algo más que poner una recompensa o tratar de construir algo cerca. Si sólo lo escuchases no sería un problema, pero mostrando el mensaje y molestando en todo el centro de la pantalla, interrumpe y estropea la experiencia. Por lo demás, es un juego muy disfrutable.
王权的精神续作,及格以上吧。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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