
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
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About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's Majesty, but modern and honestly it's pretty great. I do miss the ratmen and goblins tho
7 out of 10 Kind of fun could of used some polish. Pros: - Full Campaign - Cheesy Voice Acting - Outer map Menu had strategic upgrades based on points earned - A few interesting maps and campaigns - A lot of factions spells upgrades ect Cons: - I feel like the game works backwards in some ways you start with all the different allied camps except in a few missions - Barbarians just run past demons ect... kind of annoying and unrealistic how nothing wants to kill each other they all just wanna kill you - Could of used some fun allied maps where your not in complete control - Characters were a little buggy especially when you try to revive maybe make it so you can only revive one time and after that remove them from list
As a huge Majesty fan from the release of the first original one and waiting for 25 some years for anything credibly similar, Crown of Greed is awesome! I want more! Recently we got this and Lassaria, both, as old Majesty fans. I feel Lassaria feels a bit more like the Majesty games, but Crown of Greed, while having its own feel that seems a bit separate, comes across as being a bit different in its mechanics, yet with a different and even smoother polished feel to it than the others. Some people may gripe about the swarms and missions too hard, especially getting started. Well, they are suppose to be. It was the same with the Majesty games. The games are not for chumps. If you are expecting a simple Sim, these are not it. Nor are they RTS and can't be successfully played like one. They are a unique combo of the two in which it takes settling into playing like a bit of both, but unlike either, to be successful. Even with the original Majesty, you were super excited about what you saw coming into it. Then you start trying to play it and end up wanting to just throw it away in frustration the first several attempts to even try just getting started. But hang in there, change up what you do until it works, and once you get it, there isn't much out there more fun. Love this game. Want more. Great job to the Devs.
Итак еще одно современное прочтение Majesty. Рад что этот редкий жанр продолжает жить. Сравнение с оригинальной Majesty и вышедшей немного ранее Lessaria. На мой вкус рисовка ближе к Majesty, чем у Lessaria. Набор героев и зданий в целом одинаковый. Карты, миссии и сценарий у всех достаточно интересные и цепляющие. Crown of Greed показался мне более спокойным и созерцательным, чем Lessaria. Добавлен ряд собственных фишек, которые приятно добавляют и не ломают исходный принцип игры. Из минусов, как то потеряла актуальность группа героев, которая формируется в таверне. Создается группа и ходил по дальним углам. Введено специальное задание для "только групп героев", но у меня оно как то слабо отрабатывало. Вроде денег назначаешь по 1к, а группа задание игнорирует. Видимо мало им. А на обычное задание атаки если назначаешь 1-2к сбегается большая половина всех героев. Резюмирую, игра однозначно стоит прохождения. Прекрасное дополнение коллекции и продолжатель Majesty.
Довольно интересная находка для фанатов стратегий с непрямым управлением! Очень нравится, что нельзя просто раздавать приказы: приходится мотивировать героев золотом(только не понял систему с отрядом), продумывать награды и следить за балансом казны(хоть и во второй половине карты становится плевать на золото). Отдельно отмечу атмосферу средневекового фэнтези(что по мне очень жирный плюс)! Разнообразие биомов есть — болото/лес/пустыня/снег/пустошей(но никаких связаных с этим фишек нет). Игра отлично передаёт дух классических стратегий вроде Majesty, но при этом у неё есть свой стиль. Однозначно рекомендую!
Strašná škoda, hra vyhodila z Majesty 2 většinu dobrých funkčních mechanismu, a to co ponechala funguje špatně. Takže např. pod falgs se "nahlásí" hrdinové, ale klidně několik minut tam nejdou a dělají si jiné věci. Což je fatální v misi, kde máte ubránit karavany, ale nemáte způsob, jak přinutit hrdiny tam jít, i když jste do odměny dali několik tisíc. Oni mají čas. Vy ne. A další podobné nesmyslnosti. Hrdina projde kolem truhly, aniž by jí vzal. Hlídá území hned vedle lair, ale nezničí ho. Má hodně peněz, ale nic si nekoupí. A pak ztráta dobrých mechanik. Hrdiny můžete dát do družiny, ale v prvních několik hrách můžete vytvořit jen jednu (?!), a to si ještě tak doopravdy nemůžete vybrat, kdo v ní bude. Takže hrdinové si sami náhodně pobíhají po mapě, a když už začnou spolupracovat, tak je to jeden rytíř a tři zloději. Market na prvním lv. má jeden lektvar, na druhém druhý. Kovář má jedno univerzální brnění a jednu zbraň na každém levlu, pro všechny, jak pro rytíře, tak pro lučištníky. Vypadá to, jako by autory snad vytvářet tuhle hru vůbec nebavilo. A do toho se všichni hýbou strašně pomalu a objectives jsou nekonečné, takže 20 minut čekáte, než se něco stane, a pak čekáte dalších 10 minut. Klidně pětkrát. Když to shrnu, v prvních kolech postavíte vše co jde, hrdinové vás moc neposlouchají a dělají si co chtějí, ať jím dáte peněz, kolik chcete. Zároveň je ale nic nezabije, jsou skoro nesmrtelní, a máte jich 30, protože ve hře nic jiného se moc nedá dělat, takže spamujete stejné čtyři budovy dokola. Ale pak stejně prohrajete, protože nad hrou nemáte kontrolu, takže failnete tam, kde tomu nijak nejde zabránit. A vše to trvá strašně dlouho.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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