
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 13 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a fan of Majesty, I really enjoy this game. Its good fun and worth it for folks new and old. Played on deck only so far. Few game crashes, but its getting better each patch.
GOOD GAME
no idea what's up with the comments, this game is jank but not broken. overall solid, it isn't just a majesty clone and has some good ideas of its own
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crown of Greed -Rts -Elementos de Rpg -Dark fantasy -3d / Indie -Interface e legendas em PT/BR -Conquistas Steam Este é um RTS um pouco peculiar. Nele, construímos nossa cidade e criamos as barracas dos heróis, que atacam automaticamente pelo mapa ou podem ser enviados para missões mediante pagamento. Cada personagem evolui e melhora à medida que derrota os monstros espalhados pelo cenário. É um RTS diferente do que estamos acostumados e bastante interessante dentro do gênero. Talvez você não se familiarize imediatamente com a jogabilidade, mas a experiência é impressionante. Depois que aprendemos a mecânica, o jogo realmente vale a pena. Encontrei alguns comentários mencionando bugs, mas, durante minhas cinco horas de jogo, não percebi nenhum problema significativo. Mesmo assim, gostei bastante do título, principalmente por esse diferencial: os heróis atacam automaticamente e exploram o cenário de forma aleatória. https://www.youtube.com/watch?v=R4J5JZJbhs4
你们的AI到底是怎么写的?英雄各种迷惑行为,你们的测试人员玩过自己的游戏吗?
Ещё один прекрасный наследник Majesty. Игру ругают за некую медлительность, но мне наоборот зашёл этакий медитативный геймплей, больше планируешь действия, чем щёлкаешь мышкой, наблюдая, чтобы всё шло по плану.
good game
Here is the 1 million dollar idea, Crown of Greed but in space, now that is a game I would play
В целом удачная вариация на тему "Majesty" со своими особенностями и недостатками. Место действия - славянское сказочное королевство, о чём вам изредка будут напоминать некоторые боссы (Баба Яга, Змей Горыныч) и часто - суровые лица местных героев, а также попытки авторов в мрачность и серьёзность происходящего. Механики взяты из "Majesty" с большей ролью караванов, дорогими заклинаниями, дешёвой кузницей. Разделения на три пути (свет/тьма/нейтралы) нет, нанимать героев можно без ограничений. Разделения на профессии/расы нет. Самые сильные герои - на втором уровне замка; доступные на третьем уровне у меня лично не показали себя ни разу. Есть прокачка на глобальной карте. Есть три уровня сложности, я прошёл на нормальном (минимальном) и не имею желания перепроходить игру на более высоких сложностях. Многие миссии затянуты, что усугубляется тем, что рейнджеры разведывают карту неохотно, а герои слишком часто бегают домой без надобности. Рекомендую, но только большим любителям "Majesty" вроде меня.
A solid majesty-like. Expect a few minor bugs, but overall a fun experience. Gameplay sees you controlling a kingdom by recruiting heroes, then offering them bounties to either attack, defend, or scout areas. This indirect control can be frustrating, but it's fun to watch the heroes go about their business slaying monsters then spending their gold on healing potions and upgrades. The AI can be quite dumb at times, such as wasting all their healthing potions fighting against overwhelming odds. Most mission objectives are simple kill quests, with the occasional mission involving an annoying invincible monster that stomps your base every few minutes then runs off. Winning quests also earns rewards that you can use to upgrade your kingdom. I appreciated that the higher difficulty levels gave larger rewards, giving you a real reason to turn up the challenge in the mid-game once you understand the mechanics. Despite some patches, bugs still remain, although none were game breaking for me. I found the most egregious to be several missions failing to trigger the steam achivement for completion. You can see in the global achivements that <1% of players completed mission 11, but >20% completed mission 12. That kind of simple bug shouldn't exist months after release. For that reason I suggest only buying the game on discount.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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