
Master the art of indirect rule in this fantasy RTS inspired by the classic Majesty. Forget direct orders, use gold to bribe subjects and set bounties for heroes. Build your kingdom in Rodovia and master a unique system where the coin is king. Can you lead those who won't obey?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 13 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forget about direct orders you know from other games of the genre. Master an unusual, indirect management system in which you must skillfully bend your subjects and heroes to your will. Claim the throne of Rodovia, build cities, recruit troops, expand your kingdom and exploit the power of a coin.
In this unique take on the city builder genre, you cannot issue direct orders. Your subjects have their own wills, fears, and desires. Want a monster den cleared? Set a bounty. Need a dangerous ruin explored? Post a reward. Master the art of motivation to get things done without ever clicking a single soldier.
Transform a humble settlement into a sprawling medieval empire. Strategically place buildings, manage resources, and establish a thriving economy. Every structure you raise attracts new types of heroes and citizens. Each of them brings their own skills and their own price tags.
Travel through the gloomy, mysterious realms of Rodovia inspired by European medieval folk culture. Discover a variety of biomes, from dense forests and swamps to the treacherous icelands and deathlands. Venture into forgotten ruins, caves, and graveyards to face horrifying inhabitants like Basilisks, Drowners, and even the legendary Baba Yaga herself. Immerse yourself in the dark atmosphere with a haunting soundtrack composed by talented Polish artists. Remember that the greater the risk, the more gold flows back to your coffers.
When gold isn’t enough to sway the tides of fate, turn to the Arcane. As your strongholds grow, so does your knowledge of the mystic arts, unlocking new spells and powerful abilities to support your heroes or rain destruction upon your enemies.
Recruit legendary champions who act on their own initiative, but choose wisely. Each hero comes with a unique set of randomized traits, both positive and negative. You might hire a Devout Warrior who excels against the undead but suffers from fragile health and low stamina. You might find a skilled Rogue who hides a dark secret or struggles with a costly vice. Your job is to ensure that their chaotic nature aligns with your goals by dangling the right amount of gold. Will they risk their lives for a copper, or will you need to empty the vault to save the realm?
Your reign doesn’t end with a single mission. Between quests, use the Heritage Points earned during your campaign to unlock permanent upgrades for your kingdom. The more deadly the quest, the more points you receive. Invest in your realm's future to ensure that each subsequent ruler starts with a stronger foundation.
Unique Indirect Management: A deep system where gold and influence are your primary tools.
Dark Folklore and Monsters: Face Basilisks, Drowners, and Baba Yaga in a world inspired by European myths.
Polish Artistry: High quality soundtrack and atmosphere created by Polish artists.
Arcane Progression: Upgrade your strongholds to unlock devastating spells and tactical abilities.
Unpredictable Heroes: Manage champions with randomized traits, from holy warriors with low stamina to rogues with costly vices.
Heritage System: Earn points from risky missions to buy permanent kingdom upgrades.
Living World: Watch your subjects live, spend, and fight according to their own greed.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m really loving Crown of Greed! It captures the magic of classic indirect-control strategy like Majesty brilliantly. Building up your kingdom, managing taxes, and setting fat gold bounties to lure unpredictable, trait-filled heroes into battle makes for an addictive management loop. A fantastic pick for strategy fans who love dark fantasy and unique mechanics! The indirect command system in Crown of Greed is so addictive. I love laying out production buildings, managing tax collectors, and placing heavy gold rewards on terrifying monster lairs just to see which heroes step up to collect. Supporting my autonomous champions with global spells when a fight goes south keeps the stakes high. Easily one of my favorite strategy finds this year!
Just finished the Campaign on Normal, first try on every scenario. It wasn't hard, but not too easy either, and I had fun playing it. For those seeking harder challenge, there are harder difficulties. I did not encounter any game breaking bugs throughout my entire playthrough. The game is definitely inspired by the good old Majesty series. Most of the negative reviews are not justified at all. This game is definitely worth checking out if you liked the Majesty series.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recomiendo la compra de oferta, en vez de a precio completo, Comparado con el Lessaria está menos pulido. El juego funciona bien en medio con mi pc, en alto simplemente es injugable. El aspecto del juego me gusta como es y es entretenido. Pero tiene algunos problemas. Estos serían el conseguir oro si no tienes puestos comerciales y minas. Los héroes se dedican a pasear en vez de hacer las tareas que han aceptado y a veces se quedan atrapados en los edificios y no salen. No siempre hacen daño, a veces fallan o esquiva la criatura, que en ese caso muestra un icono, pero otras simplemente es como, ups aquí no ha pasado nada. Las descripciones de las cosas son mejorables y la interfaz/pantalla de mejoras no es muy responsiva ni la mejor. Tampoco se te guarda el progreso en el menú de campaña y si no guardas manualmente, es muy problable que no salte el autoguardado. Por lo que si sales después de una misión y cierras el juego, tendrás que cargar el autoguardado en medio de la última misión y terminarla de nuevo.
成就bug很难受,英雄ai值得继续被优化,同时只有战役也挺让人失望。 但这款游戏代表的是王权类型的游戏复活,值得购买游玩,特别适合rts跟不上的中老登。
Мне понравилась. К сожалению очень короткая. Новый взгляд на стратежки.
Big fan of Majesty. Played this one and Lesarria(spelling). I have enjoyed Crown of Greed much more. Lesarria holds your hand way too much. Crown of Greed let you build your strategy and play the way you want. I have not run into any bugs at this point in time. I am very early in.
Довольно интересная находка для фанатов стратегий с непрямым управлением! Очень нравится, что нельзя просто раздавать приказы: приходится мотивировать героев золотом(только не понял систему с отрядом), продумывать награды и следить за балансом казны(хоть и во второй половине карты становится плевать на золото). Отдельно отмечу атмосферу средневекового фэнтези(что по мне очень жирный плюс)! Разнообразие биомов есть — болото/лес/пустыня/снег/пустошей(но никаких связаных с этим фишек нет). Игра отлично передаёт дух классических стратегий вроде Majesty, но при этом у неё есть свой стиль. Однозначно рекомендую!
Nope. Nie polecam porzuconych gier, przed ich naprawieniem.
отлично вышло, но багов конечно прилично и последняя миссия тоже так себе, уж очень прям ы притык приходится развиваться
Strašná škoda, hra vyhodila z Majesty 2 většinu dobrých funkčních mechanismu, a to co ponechala funguje špatně. Takže např. pod falgs se "nahlásí" hrdinové, ale klidně několik minut tam nejdou a dělají si jiné věci. Což je fatální v misi, kde máte ubránit karavany, ale nemáte způsob, jak přinutit hrdiny tam jít, i když jste do odměny dali několik tisíc. Oni mají čas. Vy ne. A další podobné nesmyslnosti. Hrdina projde kolem truhly, aniž by jí vzal. Hlídá území hned vedle lair, ale nezničí ho. Má hodně peněz, ale nic si nekoupí. A pak ztráta dobrých mechanik. Hrdiny můžete dát do družiny, ale v prvních několik hrách můžete vytvořit jen jednu (?!), a to si ještě tak doopravdy nemůžete vybrat, kdo v ní bude. Takže hrdinové si sami náhodně pobíhají po mapě, a když už začnou spolupracovat, tak je to jeden rytíř a tři zloději. Market na prvním lv. má jeden lektvar, na druhém druhý. Kovář má jedno univerzální brnění a jednu zbraň na každém levlu, pro všechny, jak pro rytíře, tak pro lučištníky. Vypadá to, jako by autory snad vytvářet tuhle hru vůbec nebavilo. A do toho se všichni hýbou strašně pomalu a objectives jsou nekonečné, takže 20 minut čekáte, než se něco stane, a pak čekáte dalších 10 minut. Klidně pětkrát. Když to shrnu, v prvních kolech postavíte vše co jde, hrdinové vás moc neposlouchají a dělají si co chtějí, ať jím dáte peněz, kolik chcete. Zároveň je ale nic nezabije, jsou skoro nesmrtelní, a máte jich 30, protože ve hře nic jiného se moc nedá dělat, takže spamujete stejné čtyři budovy dokola. Ale pak stejně prohrajete, protože nad hrou nemáte kontrolu, takže failnete tam, kde tomu nijak nejde zabránit. A vše to trvá strašně dlouho.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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