
Enter the exciting world of Arcade ownership! Play through the 1980's arcade revolution by buying arcade machines for your customers to play! Customize your arcade to increase its popularity! Manage your finances, capitalize on newly released games, but beware the pitfalls that could bankrupt you!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This lazy pile of crap is not a simulation game. It is a glorified clicker.
Интересная идея экономического симулятора развлекательного центра с аркадными автоматами. Но реализация просто слов нет. Один из самых неудобных интерфейсов. Чтобы автомат поставить нужно чуть ли не минуту мышкой и клавой дергать. Тьфу!
It's ok I would have much preferred an actual management game rather than this hybrid action/management game. It just ends up lacking the depth I crave.
Not a tycoon game in case one expects to find one. It is a game where you manually have to empty the coins accumulated in the machines or unclog stuck coin slots by 'lifting and dropping' the arcade or place machines into 'hot' locations where they get a boost in income. But i suppose the most defining parts is the simplified caveats in the game you should not be doing. For example price increases. Now i learned in the school that the 'highest price the customer pays is the right price'. Does not work here. People play as much as before and customers only slightly protest on a scale of 1-5 and that only at 0.5. Increasing price to exactly 1.00$ for example slows accumulation of quarters in the machine, it does not just bring in a slower stream of one dollars. So basically doing things the advisor says you shouldn't do really are such things. In this particular games set of rules. All in all this small game just shows me nicely the death spiral arcades went into. It does not bring any kind of fond memories of the good times. As a game it is not much to celebrate and it's normal asking price is too high for a game this simple.
naja low indie schmutz game halt... im bundle für 1$ gekauft dann ist es okay.... ist ein xbox 360 port daher tastatursteuerung... man stellt low 80er automaten auf und ehm... das wars :D irgendwann keine neuen geräte oder so mehr, weil nicht weiterentwickelt wurde... also game ist aufgegeben / abandoned.... daher ciao
Feb. 31st exists in this game. That is all
[h1]Good: 7/10[/h1]
Arcadecraft was originally released on the Xbox 360 on Xbox Live Arcade and later ported to PC and IOS. This game is basically a "Arcade Simulator" I recommend this game to anyone who loves the nostalgia of going to a arcade and people who love simulation games. I give it a 7 out of 10. The only drawback of the PC port is the exclusion of custom avatars and music on the jukebox.
I don`t like this game
I had played this a while ago on xbox live on my 360 and liked it for the most part. The mechanics are pretty simple but gets tedious after a while. You can buy arcade games and change the difficulty and price of arcade games, jukebox etc. It does give you new games to place/. It also had events like power outage and jerk kid who breaks machines as well/ There is also those moments where a area of the floor lights up and you should move a machine in that space as well as a few other semi random events. Its has its moments of fun and nostalgia to the days there were tons of these places everywhere. I got this here to see how it was on the computer compared to Xbox and its basically the same with control differences. Its not a bad game but it can get old after a while. Its a decent sim for a more casual player but again be aware that it can get tedious. I say give it a try especially on a sale.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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