
Simplistic top-down shooter that will put a smile on your face. Fulfill your inner sociopath as you mow down enemies with guns and cars alike, in a bid to pull off the world's largest heist!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Top-down shooter game where you're in a city and shooting at a large number of enemies. ✅2 mod modes (Normal and Hardcore) ✅40 levels ✅Very good price ✅Character progression, such as running speed and rate of fire ✅very pleasant and entertaining soundtrack that fits the game ✅Wide selection of weapons, with 10 weapons in the game ✅Very interesting and engaging 2D graphics ✅A very large number of enemies, making the game very dynamic ✅You can also drive a car in the game ❌The car sometimes stops in places that seem passable, so you can sometimes get killed by enemies because of this ❌Little enemy variety ✅✅ Verdict: [strike] Very Bad [/strike] , [strike] Bad [/strike] , [strike] Average [/strike] , [strike] Decent [/strike] ,[b] Good [/b] , [strike] Very Good [/strike] (Rating scale for tested games) If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
State of Anarchy is a highly repetitive top-down shooter with simplistic stick-character or doodle drawings. It initially looks novel, didn't particularly like it myself, but you've quickly seen everything there is to see. Playable with mouse and keyboard. Not really a twin-sick shooter because that would imply proper gamepad support. I didn't like how it controlled, especially with the car, where I constantly got stuck on things. I hated the constantly respawning enemies, but I guess that provoked "anarchy". The game quickly got stale with the same loop every level. Run and/or drive to a bank while killing or avoiding everything in your way. Enter said bank, kill the enemies and reach the level boss at the far end which often has a new weapon. New weapon which you'll use from then on. Rinse and repeat. You cannot select previous weapons. I managed to finish about half the levels before it got too tough for me.
The type of roleplaying I would think of when making my drawings in primary school.
State of Anarchy plays out as a decent top-down shooter where you're a character going around shooting up enemies, crashing through obstacles in a vehicle and progress in levels. It's similar to Hotline Miami, but on a budget with it's downgraded graphics and visuals. There's an upgrade system for your character as you level, objective arrows on the map to guide, as well as sound effects and minor visual effects. The minimalism of the animations is good imo, because the screen can get cluttered real fast in the later levels, and in hardcore mode as you mow down more enemies. If you like shooters like Hotlime Miami, and/or even the older GTA games, then State of Anarchy is the game for you.
я: прошу у мамы Hatred мама: у нас Hatred есть дома Hatred дома
State of Anarchy is an indie top-down shooter developed by Lapovich and published by New Reality Games that fully embraces chaos, speed, and irreverent humor over complexity or narrative ambition. From the moment it begins, the game makes its intentions clear: it wants to throw the player into dense waves of enemies, hand them an absurdly loud arsenal, and let the screen fill with bullets, explosions, and barely controlled mayhem. Rather than striving for polish or realism, it leans hard into an arcade mindset, prioritizing instant gratification and relentless momentum. The core gameplay loop is straightforward and deliberately uncomplicated. Players move through a sequence of compact levels viewed from above, where survival depends on constant motion and aggressive shooting. Enemies swarm from multiple directions, forcing players to react quickly, reposition frequently, and fire continuously to avoid being overwhelmed. There is little emphasis on cover, stealth, or tactical planning; instead, success comes from reflexes, spatial awareness, and the ability to manage chaos as it escalates. This design gives the game a frantic rhythm that rarely lets up, making it well suited for short, energetic play sessions. Weapon variety adds some flavor to the experience, even if it doesn’t dramatically alter the core mechanics. Each gun has a distinct feel, whether it’s a rapid-fire option for crowd control or a heavier weapon that trades speed for raw power. Switching between weapons helps keep the action from becoming completely monotonous, and learning which tools work best in certain situations adds a light layer of decision-making. Still, the focus remains firmly on spectacle and speed rather than deep combat systems or nuanced enemy interactions. One of the most distinctive aspects of State of Anarchy is its presentation. The visuals adopt a crude, hand-drawn, almost doodle-like art style that feels intentionally rough and exaggerated. Characters, enemies, and environments look more like animated sketches than traditional game assets, which reinforces the game’s playful and unserious tone. This aesthetic is paired with intentionally simple, sometimes goofy sound effects that further underline the sense that the game is not meant to be taken seriously. While the lack of polish may be off-putting to some players, others find that it gives the game a unique personality that separates it from more generic shooters. Progression is handled through a series of levels and difficulty modes rather than through story or elaborate upgrades. Normal and Hardcore modes provide a basic challenge curve, pushing players to improve their reactions and efficiency as enemy numbers increase. There is a light character development system that allows for incremental improvements, but it functions more as a way to slightly smooth out difficulty spikes than as a deep customization feature. The absence of a narrative framework means progression is purely mechanical, driven by the desire to survive longer and perform better rather than by any overarching plot. Over extended play, the game’s limitations become more apparent. Enemy variety is limited, and encounters can begin to blur together as the same patterns repeat across levels. Without significant mechanical evolution or environmental variety, the experience risks feeling repetitive, especially for players seeking long-term engagement. There is also little in the way of accessibility features or alternative control schemes, which may restrict its appeal to certain audiences. Despite these shortcomings, State of Anarchy has found a receptive audience among fans of simple, no-frills arcade shooters. Its strength lies in its honesty: it does not promise depth, narrative, or innovation, but instead delivers fast, loud, and chaotic action with minimal friction. The low barrier to entry and immediate feedback loop make it easy to jump into, and its unapologetic silliness helps soften frustrations that might otherwise arise from its rough edges. In the end, State of Anarchy stands as a modest but memorable example of indie arcade design. It succeeds not by refining the shooter genre, but by stripping it down to its most basic pleasures—movement, shooting, and survival—and presenting them with a sense of humor and reckless energy. For players looking for a lightweight top-down shooter that prioritizes fun over finesse, it offers a burst of anarchic entertainment that knows exactly what it wants to be and rarely pretends otherwise. Rating: 8/10
hell yeah
Крутой шутэамп с милой рисовкой, мне показался лёгким даже на хардкоре где в тебя кидают пачки врагов, но за такие смешные деньги берём!
Этот рисованный шутер отличается высокой динамикой и обладает уникальным стилем озвучивания, который вызывает смех.
State of Anarchy - одна из игр "ошибок молодости", покупал, чтобы создать дешевые значки для профиля! В 2026 таким бы я заниматься точно не стал! Особо не планировал играть в эти игры, думаю так это и останется! Но если вдруг окажется, что одна из них это "Скрытый гем", то обязательно дам знать!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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