![[Chilla's Art] Yuki Onna | 雪女](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1191070/8178f168a0ed98cfc3d81cc2a6598bb501163a86/header.jpg?t=1760425610)
Yuki Onna | 雪女 is a PS1 inspired survival horror game. Some children went missing out of the blue. You receive a letter that says, "Come alone or I'll freeze them to death." Out of desperation, you decide to embark on a daunting rescue mission to an abandoned inn up the piercing cold mountains.
Modeled estimate, not a reported figure. How we estimate →
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About
Yuki Onna | 雪女 is a PS1 inspired survival horror game.
Jin is your son and the locals panicked when they heard that he went missing along with 2 elementary school girls. While the police were holding a heavy search around town, you receive 3 photos of the missing kids with some writing behind, "Come alone or I'll freeze them to death." Out of desperation, you decide to embark on a daunting rescue mission to an abandoned inn up the piercing cold mountains.
Yuki Onna | 雪女 is a similar game to Aka Manto, not a psychological horror/walksim.
The game is around 90 ~ 120 minutes long depending on your skill and playstyle.
Warning: This game is very challenging. You are only granted one life and death would mean a start over. If you are not confident with the ability to stay calm and persevere in the scariest of situations, you may find this game frustrating.
Features:
PSX/PS1 aesthetic: A nostalgic horror experience with visuals inspired by 5th generation games.
Survival horror - The enemies will constantly try and hunt you while you explore. You may resort to hiding, but who knows how well that goes.
Explore - Navigate through claustrophobic hallways. You may encounter interesting characters along the way.
Atmosphere - Old and abandoned Japanese house setting.
Puzzles - Bizarre and intricate puzzles.
Perma Death - One life, no saves. Every death counts to do better on the next round.
Replay value - Good ending? Bad ending? See which one you'll get.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[i][b]Если будет интересно побегать по коридорам дома собирая предметы в маленький инвентарь и бегать от кричащего призрака прячась в горшках то можете купить, в другом случае не стоит.[/b][/i]
The game compared to aka manto Is terrible in every aspect but on its own its good.The monster was generic but the sounds it made were creepy especiallty afterwards.The puzzles were hard in the unfair way but managable.The map was bad bcs everything looked similar but in terms of concept it was really good.The MONSTER MECHANCICS WERE ♥♥♥♥♥♥♥♥ THO.First of all yuki walks really slow so when you hide in the barrel it takes a minute for her to leave.Plus she teleports all the time even if she is chasing you which is unfair, bcs while i was being chased when i managed to escape she appeared in front of me one milesecond after and i had no stamina but i escaped again only for her to do it again for 2 times in a row and when i finnaly i escaped the eyes alarmed her and here we go again.The eyes ARE UNFAIR bcs unlike in aka manto where there was a mask that alarmed the monster and it was one yuki has thousands of those that are impossible to dodge unless they get bugged and they dont notice you.ALSO BIG PROGRAMMING MISTAKE IS THAT THE WALKING IS AS FAST AS THE CROUCHING SO THERE IS NO POINT IN WALKING BCS BY CROUCHING NOT ONLY YOU HAVE THE SAME SPEED YOU ALSO DONT MAKE A SOUND AND YOU MAKE IT HARDER FOR THE EYES TO NOTICE YOU.The graphics are far inferior to aka manto but similar but unforgivable bcs yuki ohna came after aka manto so the artist could put the same graphics.The story was a little better than aka manto.Despite those flaws this game is good but it has no safe room and dying is more painful than aka manto Graphics:7/10( fit the atmosphere) Gameplay: 7/10 story: 8/10 atmosphere:8/10 horror: 7/10 Overall: 7,4/10
played this years back and got stuck behind a couch, reached out to developer to fix this so others don't get stuck too, developer ignores. played again just couple days ago from today and finally beat this game, go figure the bug is still there, so anyone can just get stuck there still to this day.
Intense Granny-like game. The game is not too long, but it is pretty challenging to avoid Yuki Onna.
This game has given me a constant dread for the cold, and the even more horrifying: WOMEN... In the midst of a summer morning, I often wake up to find myself shivering uncontrollably after having nightmares about this game. That, alongside, a newfound internal unrest after catching a glimpse of a single woman within my day to day life. Getting shivers down my spine as they walk by, and an uncomfortable coldness deep within… Overall: 5.5/10, Decent game. Not for all, but bearable to some.
i swear this game is mad hard still not winning after 7 hours (of afk) even though i have play a lot of horror games. the eyeball on every area is super annoying, it make us hard to sneak peacefully, still trying to win without any guide just to broke my brain. overall its kinda amusing and nice to play.
칠라즈아트의 방탈출게임식 게임. 요즘 나온 겜하고 다르게 확실히 팀이 만들어지고 초기에 만든 느낌이 많이 난다. A아이템을 쓰면 B를 얻고 그 B를 갖고 특정 장소에서 쓰면 C를 얻고 그걸로 D를 얻고 E를 얻는 방식이다. 플레이방식은 전혀 다르지만, 약간 옛날 바이오하자드 느낌이 남. 아이템을 쓰면 없어지게 해주면 좋은데, 계속 갖게 하고 처리는 따로 플레이어에게 맡기니 여간 불편한 게 아님. 소지수도 4개로 한정되어 있으니 환장한다. 그런데 가끔 이걸 어디에 써야하는 건지 모를 때가 많음. 그거는 짱구를 조금만 굴려보면 알 수 있겠지만 중요한 건 그게 아니다. 유키온나가 근처에 있을 땐 화면이 흔들리는데 근처에 있는데도 흔들리지 않아서 대처하기 힘들 때가 있음. 그럴 땐 앉아서 발을 보면 되지만 그마저도 단서가 없는데 추격이 시작될 때가 있다. 주인공을 발견하면 무작정 쫓아와서 빔을 쏴대는데 처음엔 엄청 무서웠지만 나중에 가면 되게 웃김ㅋㅋㅋ 적응이 되는줄 알았건만 또 나중에 가면 얼굴이 변하고 주인공을 스쳐지났는데도 굳이 빠른걸음으로 따라와서 추격전이 시작되기도 한다. 개인적으로 바랐던 건, 데미지를 입어도 시간이 지날수록 회복되게끔 했으면 좋았을 것이다. 설녀에게 7번을 맞으면 게임오버가 되는데 한번 맞으면 풀리는 게 아니라 영구적 대미지를 받아서 이걸 해결하려면 구급상자와 같은 회복아이템을 써야한다. 그마저도 한정되어 있다. 시간이 지남에 따라 회복되게 하고 스테미너 아이템을 곳곳에 뿌려뒀으면 억까도 피하고 더 재밌게 할 수 있었을지도 모른다. 특히나 설녀 잘 피하다가 악어에게 실수로 몇 방 맞으면 억울하게 죽는 경우도 있음. 또 설녀에게 들킨 상태에서 항아리에 들어가면 거기 계속 머물기 때문에 거의 사망 확정이다. 대미지도 영구이기 때문에 항아리 안에 들어갈 때까지 맞았다가, 나오면 또 맞아서 죽는다. 그럼에도 불구하고 이 게임은 꽤나 어렵지만서도 은근 할만 하게 만들었다. 여러 억까가 생겨도 공포에 내성이 생기면서 플레이하게 되면 제법 굉장한 수작으로 느껴진다. 도전과제 100%를 하면서 느꼈지만 여전히 3층에 가기 시작하면 몰라보게 급상승하는 난이도는 불합리하다고 봄. 칠라즈아트 게임 초기에 나왔기 때문인지 한글판이 없다. 적재적소에 아이템을 쓰려면 일본어를 알아야 하고 스토리 또한 알려면 읽을 줄 알아야하고 해석도 해야한다. 일본어와 공포게임을 좋아한다면 무조건 추천하고 싶은 게임. 아쉽게도 유튜브에는 플레이한 한국사람이 많이 없다. 스토리도 칠라즈스러운 반전이 있으며 한번 생각하게 만들어주는 묘한 엔딩을 만들었기에 이 게임은 아쉬움보다 여러 요소를 감안해서 좋은 점이 더 많으므로 남에게 추천도 하고 싶고 잘 만들었다고도 봅니다. 개인 평점 79/100 공포도 6/10
Not a fan, but you might like it
6块钱不能再多
Pretty ambitious by Chilla's standards, a bit glitchy but well worth giving a play. It can be a little confusing the first couple of runs but after a while you'll know the map like the back of your hand. FYI the jittering isn't a bug, it's a feature XD. The one major bug is sometimes when you come out of a pot it'll still register you being in it so you can move but not drop items, going back in and out of one should fix it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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