
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 123 reviews with recorded playtime.
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Themes across 123 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
莉亚,你好,再见...为什么...怎么办...谢谢...对不起...等等...见面!
My feelings towards this game are mixed, I love the story and the characters as well as the combat, and the puzzles, in general, but often I find that it pushes those way too far and the experience can quicky go from fun to painful as you have to grind or search for solutions to puzzle online. I would have enjoyed the game so much more if the story developed earlier and more frequently, I feel like things only started to move forward 20 hours in and after a phenomenal middle chapter, you then have to do another 20 hours of stupid side quests and exploring as the game just drops the plot again until you get near the end. Honestly, only my eagerness to learn more about Lea kept me going, as I considered giving up many times from how painful the gaming experience was at times, and even while using the accessibility options in the menu. And I'm capable of finishing Doom Eternal in Nightmare mode and I love every minute of it, but this game require so much pixel precision and fine control that high-level combat is honestly not that fun. I honestly do not understand why elemental overload is something that exists in this game! All it does is put a damper on the combat and further drag out the boss fights which require constant use of elemental attacks. I really feel like the game would be so much better without this mechanic! To conclude, if you like colorful and endearing world and characters, give it a chance, but if you are not a masochist who loves to be punished for no reason make sure to lower the difficulty in the menu, and still be prepared to have your patience and resolve tested.
Great game with an amazing exploration, superb story really fun combat and overall good puzzles. The settings can make some puzzles and even some really tough fights manageable if you're having trouble with it but it still won't be everyone's cup of tea. May you be one of the fortunate ones that love this game 'cause you'll have a blast.
8/10 Amazing game with but not perfect. Game looks harmless but is actually really difficult. The story is great and keeps good pacing by switching things up yet keeping things familiar. There is a weird bug that when in full screen mode, a white box flashes. There's a workaround in the community discussion but I find bugs like this quite annoying, although it didn't ruin my experience. I had 2 "critical" game crashing bugs in the last chapter at one of the worst sections of the game but other then that, everything was fun, engaging, and kept making me not play my other games because I wanted to finish.
Overall interesting game and unique enough that I’d recommend playing it. CrossCode is an adventure game alternating between three distinct types of gameplay : combat, puzzles and thorough exploration. The first two are essential to the game and cannot be avoided while the third one is optional. I'll go through these three types of gameplay in order to understand what kind of game CrossCode is. [b]Combat[/b] The combat is more interesting and engaging than what I expected from the first few hours in this game. The character can shoot, hit in close combat and dash. These three alone made me think at first that the combat would mostly consist of hit and run. This description is in fact very incomplete once you progress in the adventure and unlock new abilities and “stances” (I’m keeping it vague to not spoil too much). Once you have multiple options, there are various ways to approach combat, it’s quite interesting and fun and doesn’t fall into complexity territory. The character also has a shield that you can use to absorb some damage (but you can’t do that for too long). Trying to avoid all source damage by running and dashing is not always the best option (sometimes it’s barely possible) and using the shield is an interesting mechanic. Overall the combat is quite fun and is nothing too hard. [b]Puzzles[/b] CrossCode contains a lot of non-trivial puzzles (but not too hard either) that you have to complete in order to progress in the adventure. If you don’t like having too many puzzles in a video game, I’d therefore recommend avoiding this game. The puzzles are usually found in the dungeons where you have to go through multiple rooms with a puzzle to solve in each one of these rooms. Fortunately, it didn't get too boring for me (though I wouldn’t say it was super exciting either) and some of the puzzles were interesting enough. [b]“Exploration”[/b] This one is optional. The CrossCode map contains a lot of chests in plain sight that can only be accessed if you meticulously search for certain passages. These passages are not hidden per se but they are cleverly put at certain places so that it’s easy to miss them. The chest contains equipment, loot or food that you can use in combat for temporary bonuses. All of these are optional to find since there are shops where you can buy similar products anyway. However you can buy to a certain extent since buying requires both money and a set list of specified “materials” in a certain quantity and these “materials” can be conveniently found in chests! So yeah, you are somewhat encouraged to thoroughly explore the map to get these chests (remember it’s also completely optional to finish the game). It’s not the most exciting gameplay I must say, but can be pleasant in small doses. I didn’t try to get all the chests, only some of them. [b]Everything else[/b] Crosscode is a cool adventure with a lot of content (this not a hyperbole, there is truly a lot of content). The pixel art is close to excellent, it’s vibrant, the characters' portraits are full of variations for various moods, some of them are very funny. The world doesn’t feel empty, it has a lot of characters you can interact with. Speaking of interactions, the dialogues are usually not very serious, they are lighthearted and funny, I liked it that way. CrossCode is overall a good game. For the negatives and why CrossCode isn’t necessarily the most memorable game : some parts of the game felt slow to play (trying to explore the map for chests or having to solve multiple consecutive puzzles in a row). You really have to be patient to play this game.
Hi! Play! Bye! Lea!
Alright, I'm going to review this game from my very first impression all the way to 100% completion. Before diving into my first impression, let me share how I discovered it. I first saw CrossCode on a random YouTube channel. I can't remember the creator's name because I was just watching random videos at the time, but the YouTuber was completely glazing the game, calling it an unbelievable, hidden gem. After hearing him praise it so highly, I started to get interested. Actually, not *that* interested, just curious. After that, I bought the game. BTW, I didn't have high expectations at all; I was just randomly buying games on Steam to let them rot in my library (praying that someday I’d actually remember to play them, lol). But then, I realized this game is packed with puzzles... Welp, instead of being sad about it, I decided to just jump in and play. [h1]FIRST IMPRESSIONS (NO SPOILERS HERE)[/h1] Well... like I said, I didn’t have high expectations for this game. I just casually and randomly bought and played it out of curiosity, with nothing really hooking me at first. In the beginning, it felt just like any other normal RPG with a hack-and-slash system—you level up, spend skill points, buy equipment, and so on. BUT... after about 5-6 hours of playing, I found myself genuinely enjoying the game. I like that the menu UI is very clean, the pixel art is really beautiful, and the music is incredibly cozy. As for the story... honestly, I was just reading along at that point without fully catching on yet. I was only around Chapter 2-3, so nothing major had caught my attention; maybe I was just enjoying reading Emilie's dialogues more than Sergey's explanations, lol. In the end, I ended up playing [i]only[/i] this game for the entire week because I realized just how interesting it actually is. Alright, I think that's all for my first impressions. Moving on~ [hr][/hr] [h1]THE HONEST REVIEW (MAYBE SPOILERS)[/h1] [b]STORY[/b] At first, I didn't really care or pay attention to the story; I just read and read the dialogues. That was until I hit a point where it got genuinely interesting. For example, the world in this game is based on an MMO—meaning you are playing a single-player game, yet the story itself takes place inside a multiplayer game, which is pretty unique to me. Oh, and the first chapter was so ambiguous because it's about Lea, who is in a coma in real life, and Sergey telling her to play the game to regain her memories. Along the way, Lea meets Emilie and many other people. This is the part that makes the story more lively. I really enjoyed progressing through the story because of this; the characters have great chemistry and relationships with one another. Oh yeah, I almost forgot—Lea can't speak, so she has to express herself in other ways to communicate with people. At first, it felt a bit weird, but as the story moved forward, I can just say that I really liked how it all went. Now for the serious part: the plot twist. I’m going to say as little as possible about this to avoid spoilers, so I'll just describe how it felt. Well, I really love that the story isn't easy to figure out at all. There are so many plot twists in it. Okay, that's it. Overall, I really enjoyed the game's story. I especially liked Emilie and Sergey's roles in it. [b]MUSIC[/b] The music always makes me feel so cozy. I genuinely enjoyed grinding for 10 hours just to get some materials or doing side quests, all because of the amazing tracks they used. It’s great, calming music rather than annoying, repetitive OSTs. The Rookie Harbor theme is easily one of the best OSTs in the game—for some reason, I just really love it. [b]GRAPHICS & UI[/b] Since this is a 16-bit pixel art game, you obviously won't get Red Dead Redemption 2-level graphics, lol. But for me, the pixel style is still really good. While it might not be the most mind-blowing thing ever, it’s still beautiful enough to make you just stop and enjoy the view. I really love the attention to detail and the little touches they put into the pixel environment. As for the UI, I absolutely love it. It is incredibly clean and smooth. The transition when you press the shift key is super cool, and the same goes for the visual effect when you level up. [b]GAMEPLAY[/b] As for the gameplay, the combat feels quite similar to [i]Hades[/i]—a fast-paced hack-and-slash with RPG elements, but honestly, even better. The game has a lot of unique movesets, and there are 5 elements (including Neutral, of course) that you can seamlessly switch between right in the middle of a fight. There is also a circuit board system where you can unlock skills for every element and customize your combat arts. It’s easily one of the best features because it allows you to pull off so many different combinations. You'll unlock some of these elements as you progress through the story. As for the enemies and monsters, they are really unique when you confront them. Many of them have specific mechanics you need to exploit to break their shields or defenses, making them much easier to kill. You’ll find these types of tactical enemies in every region and dungeon. There is also a stagger bar; once it's full, you can easily break the enemy’s defense. Lastly, there are the puzzles... Honestly, I’m not a big fan of puzzle games, but this game is the exception. I really love how they integrated the puzzles into the gameplay. They are definitely not easy; most of them require you to switch between elements to make them work. It's incredibly cool how intuitive the elements feel when solving them. [b]CONS[/b] [list] [*]There is a bug with the achievements where you need to switch to using Steam Proton just to get them to unlock. However, running the game through Proton makes it feel very laggy during gameplay. [/list] [hr][/hr] I think that’s it. I haven't explained absolutely everything, but yeah... I got tired of writing this stuff, lol. Definitely a [b]9.4/10[/b] hidden gem.
1h30 de tutorial pra ensinar coisa que até uma criança de quatro anos de idade sabe fazer Acaba o tutorial, vem meia tonelada de puzzle pra resolver Tomar no cu
刚玩的时候,被奇怪的攻击方式折磨,一直到阿波罗的PVP对决终于爆发,折磨了一个小时左右,才熟悉了操作方式,打过了对决。然后,到探图的时候,开始被没区分度的地形、平台跳跃折磨、无数的高低差、以及特定点位才能跳过去的平台(没跳上去就得绕一圈重新再跳),也是享受完了。 盖亚花园的这一侧尚未开启真是熟悉;地图极其模糊的高低差还得是库勒若神庙的陨石部分,完全是一个颜色,掉下去都没反应过来;褐红峡谷的骨鲨一直遁地无敌以及极短时间的攻击打断机会,更是极致享受;巴辛堡的人质危机任务更是让人气得牙咬碎,持枪鹦鹉一直升空打不到,又离远开枪导致人物被疯狂击退,然后在屋顶一直被击落掉血,鹦鹉又多又难快速消灭,枪林弹雨的屋顶,又要移动箱子到特定位置,这段时间就是纯挨揍,导致后面看到鹦鹉就来气;俾尔根村修道院的升华试炼也是让人烦躁,炮台子弹的击退、不断换位置的跳跃、冰面的难以控制移动以及限时任务,都折磨人;青玉山脉的武士虫真是纯粹的机制和数值怪,正面无敌以及必定闪避的技能也是恶心,而且正常推主线和支线的等级打它伤害也不是很够,翻车好几次导致前面刷的素材全没;碧蓝群岛的内容还真是匮乏,打没一会就结束到库勒若神庙了;没想到简单的内容只在新手村的秋色山野以及它的翻版的落秋林地,开头简单把人‘骗’进来玩,后面反应过来就没法退款了,哈哈。 阿波罗真的很有意思,中二玩家,一身正气,乔恩和阿波罗还是很温柔,在盖亚花园突然加入队伍的情节真的让人感动;艾米莉也是全程陪伴的好友,无限的热情,怕昆虫的弱点;卢克的陪伴,安慰在被进化者身份的冲击下崩溃的莉亚;静的情节设计真是神来之笔,尤其是主角是其进化者,正因为玩家视角是其进化者才不会太反感静蛮横的要求和她的恶意;西特隆也是类似,虽是西德威尔的进化者,但性格转变以及人物洗白并不突兀,毕竟利亚也是静的进化者,但完全像是两个人;跟谢尔盖的互动也很有趣,莉亚的故意调皮让人会心一笑;智史感觉完全是剧情的工具人,推出进化者,研究以及拯救进化者,最后作为进化者给具象效应公司赛博打工。 完全值得玩的一款平台跳跃和类解谜式战斗的游戏,游戏设定在真实星球上的虚拟人物,真实人物操纵另一个星球的躯体(类似阿凡达,两幅肉身),游戏没有更深一步探讨进化者议题,停留在游戏玩乐层面,还是可以的,这样不会太多涉及伦理,更专注于游玩体验。期待后续作品!
远星物语,一款让人又爱又恨的游戏。我曾两次卸载,又三次下载,但仍然在中途无法继续,选择退坑,放过自己,也放过游戏。 这游戏玩起来是复杂的,矛盾的,好坏都很极端。我喜欢它的解密,喜欢它的地图设计,但很多解密和探索纯粹就是考你有没有眼力劲或者是你能不能在一个很刁钻的角度把球弹出去,我不觉得这是一个需要思考或者是需要动脑子的设计,时好时坏,好的时候就是巧克力,坏的时候还不如狗屎。 我也喜欢它的战斗,它的加点,它的技能树设计,但它的战斗却和这些没有太大关系,更重要的是你能否在没有任何说明、四五只怪一起上、单次伤害就是小半管血的情况下准确抓住它的弱点。 比如说牛前面无敌,必须撞墙后趁后摇赶紧在屁股输出;地鼠必须要在它停止钻地的时候用远程输出一定数值;骨鱼必须要在它发出疙瘩疙瘩声的时候用远程打断……等等等等。如果你没有发现弱点,那么它就是无敌,无敌就意味着你可以重开了,更别说还有很多很多boss,基本上都是机制怪,根本不是我靠传统加点然后打输出就行。这就导致即使加点装备堆再好,它也没有给我足够的爽感, 甚至战斗本身就是一种折磨,如果没有战斗。对我来说体验可能会更好。 我也喜欢它的队友设计,让我一个常年玩单机的人体验到了MMO的热闹和乐趣,尤其是队友面对关卡设计时候的吐槽,感觉就像是现实朋友会做出来的事一样,充满了真实感。但队友只会聊“玩游戏”这件事,对于剧情的发展毫无帮助,我玩到第七章都没看懂前面在说什么,只看到了“我在和队友玩游戏”。 所以它的解密是很爽。但很多不是解密,甚至需要全程攻略才能正常游玩。它的战斗是很爽,但不管大小都是机制怪,玩起来很难受。虚拟体验感是不错,但为了体验感而删去的超级多引导都是游玩时时不时在巧克力中吃到的狗屎。 三次拿起,两次放下,最后中途弃坑,如果没有这么多狗屎,那么它至少会是9/10分,值得一玩的佳作,但没有如果,即使它再优秀,我也无福消受。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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