
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 18.5Kreviews | 92% | — | $7.3M |
| $19.99 | 3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 882 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Se existe um jogo que parece ter saído direto da era de ouro dos RPGs — mas com cérebro moderno — é CrossCode. CrossCode é aquele tipo de jogo que te ganha devagar… e quando você percebe, já está completamente envolvido. Você entra esperando um RPG indie simpático — e encontra um dos sistemas mais inteligentes do gênero. O combate é rápido, técnico e extremamente satisfatório. Mistura ação em tempo real com habilidades elementais e precisão nos golpes. Não é só apertar botão — exige timing, posicionamento e adaptação constante. Mas o verdadeiro diferencial está nos puzzles. E aqui vai o aviso: eles não são “decorativos”. Os dungeons de CrossCode são praticamente um teste de raciocínio. Mecânicas com ricochete, ângulos, timing… em alguns momentos, parece mais um jogo de lógica do que um RPG. E isso divide opiniões: pra alguns, é genial. Pra outros, pode cansar. A progressão é sólida, com árvores de habilidades que realmente fazem diferença, e um mundo que recompensa exploração de verdade — nada de mapa vazio só pra preencher espaço. E ainda tem a história. Lea, a protagonista, é um dos personagens mais carismáticos dos indies — mesmo falando quase nada. O jogo consegue criar conexão com poucos diálogos e muita expressão, algo raro hoje em dia. Mas nem tudo é perfeito. O ritmo pode quebrar por causa dos puzzles longos, e em certos momentos você pode se sentir mais “travado” pensando do que jogando. Só que, quando tudo encaixa… poucos jogos entregam essa sensação de conquista. Veredito: inteligente, desafiador e cheio de alma. Um RPG que respeita sua inteligência — e cobra por isso. ⚡ Nota: 9/10 🧠 Recomendado para: quem gosta de puzzle + ação + progressão profunda ⚠️ Aviso: você vai passar mais tempo pensando do que imaginava “Vim pelo RPG… fiquei preso resolvendo puzzles por horas.”
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Japanese, Korean
| $3.99−80% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $19.99 | 634ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOTE: Most of my playtime was on the Switch version, I have about 20 hours in the game. Reading the reviews for this game blows my mind because I feel the exact opposite of the way most people do. I enjoyed the puzzles quite a bit. It's the writing and combat that ruin the game for me. The writing is abysmal. Truly awful. It is very cringe, for lack of a better word, with heavy "fellow kids" energy. It feels like it was written by someone who has never played an MMO before, or games in general for that matter. The characters are all flat and tropey, and frankly kind of annoying. The dialogue is all genuinely painful. Gameplay-wise, I enjoyed the puzzles quite a bit, but I found the combat to be a bit dull. Enemies are pretty easy but have quite a bit of HP. They're damage sponges. This is compounded by the fact that most of your combat progress is centered on gear... gear that requires you to juggle dozens of different fetch quests and resources to earn or trade for. It makes every area in the game feel like a massive grindy slog which is, I suppose, in line with the MMO theme that the game is going for but damn is it annoying.
CrossCode took too long to teach the basics through a fairly dull tutorial, then dropped me into a world that felt overly complex from the outset rather than easing me into it through a more gradual and organic learning process. I also didn't find the story engaging enough to justify the effort required to familiarize myself with the game's systems and setting. In the end, I decided to request a refund.
Mouse and Keyboard controls feel really bad. Also it feels really bad getting 5 delivery quests and 4 kill boars quests in the first two hours of a game.
나도 퍼즐 나름 좋아하는데 퍼즐이 넘 많다; 그리고 새로운 파트 들어갈 때마다 그 파트에서 얻을 수 있는 능력으로만 갈 수 있는 곳이 ㅈㄴ게 많은데 또 맵은 드럽게 넓어서 결국 그 능력을 얻고 그 드럽게 넓은 맵을 한번 더 돌면서 아이템 주워먹어야 됨 이 과정이 ㅈㄴ 귀찮음. 맵 보고 위치 기억하고 능력 얻고 맵 한번 더 돌고. 계속 반복하다보니 짜증나서 여기까지 해야겠다 피곤하다 피곤해
Crosscode. It looks perfect. It looks like the kind of game I had been waiting for. But for the love of god, do not get this game. It is a liar and a pretender. The fact that it manages to feel like a classic JRPG is a figment of our overactive imaginations. This game is the biggest slog I've ever witnessed. FF7 Rebirth has been complained about for its insane amount of bloat, it is this insane bloat that is at the very heart of crosscode. Giant, sweeping areas full of pointless npc banter and boring fetch quests. A combat system completely at odds with itself. Twin stick shooting that feels loose, slippery, and without satisfaction. A magic system that causes unbalanced gameplay where you burn out and have to wait to recover, all the while trying to damage the bosses and enemies that have enormous health pools that clusterf@ck the entire play area, enemies struck just bounce around all over the place and fall of cliffs resetting your combo and causing you to fall off with them (simply because when you strike you perpetually shift forward). You have to use elements to stagger enemies but by the time youve done it and are ready to deal damage using said element, its burnt out so you just run around waiting for it to cooldown and miss your attack window. over. and over. and over . and over again and again. The art, music and setting are fantastic but unfortunatly, these do not a good game make. The ♥♥♥♥ gameplay destroys any satisfaction in them you may have had. To top it off, after 50 hours you get a ♥♥♥♥ ending unless you plump another bloody 15 bucks for dlc that wants yet another 15 hours of your life, 15 hours added to 50, is 65 hours of my life i will never get back. I hate this game, I wish i never ever heard of it. Waste and bloat
Just finished the base game. For the correct player, this is probably a great game. But not for me. Given the steam page, what I heard about the game on yt ect, I was expecting an action rpg. This isn't one. There is some action rpg elements, but they are a very small part of the game. This is a puzzle game, with a bad mmorpg frame for 75% of the game. The first half consist of basic mmo fetch quest kill 10 x, gather 10 x. But filled with puzzles. Every single zone in the game has multiple puzzles. Most normal fight require some sort of puzzle to make the ennemies vulnerable for a few seconds (tho you can ignore a lot of it in the early game if you play with npcs). Worst part of the game for me are the dungeons, they were insufferable. Ended up watching a guide on the side after the 3rd one, and it was still bad. 1+ hour each, 50 to 100 puzzle (some of which require very tight timings). Difficulty is also weird. The beggining is pretty easy. But after the 8th chapter it suddently ramp up considerably. Now normal ennemies can stunlock you to death in one combo, and have 3x the life of the previous areas. With 20+ min bosses that can kill you in 3-4 hits at any points and are imun 95% of the time. Every boss are also pretty much the same, spam projectile to break their shield, damage them during their 3s vulnerability, solve whatever puzzle needed to not die during the next invulnerability phase, repeat. Now you can make the game significantly easier in the accessibility settings, wasn't really needed for me (outside of the last boss, when I got to the last phase after a 30 min fight only to get comboed in 5s by his very last attack, no thanks I'm not redoing that), but that could be a solution for someone that really like puzzles but don't want to fight. Story is great. But it's starting after a good 2/3rd of the game. Almost anything before doesn't matter, outside of some small character developement. Companions are endearing tho, and you get them early, so there is atleast that. Overhall, I think the melting pot of genre hurt the game. Now clearly there is peoples that love this game, seeing all the reviews. But its a niche game. I doubt people liking only action rpg, or puzzle, story, mmo would enjoy their time. I had a rough time, and I play 3 of these genre (not puzzles games...). At least the story is great on the last third of the game so it ended on a good note.
I don't know what collective gaming unconscious ley line Radical Fish tapped into, but this game lights up just about every area of my brain. If you like 2D Zelda, 16-bit RPGs, PS1 action adventure games, leveling up, platform puzzle-solving, sidequest completionism: download this, fall in deep, and feel your inner child wake up.
One of the best to ever do it, if you're too dumb to do the puzzles find another game. Quit complaining about it, you know they're in there.
Este juego me acompañó desde que me digné a reparar mi notebook antigua, lo jugué en pirata por mucho tiempo y me desanimé mucho cuando por un problema de drivers mi partida se corrompió. No puedo explicar lo mucho que me acompañó este juego en momentos difíciles de mi vida, es increíble lo mucho que realmente puede llegarte el arte de este juego. No puedo recomendar lo suficiente este juego, es algo que posta a mí me encantó y, por sobre todas las cosas, disfruté como si volviera a tener 10 años y estuviera jugando en mi notebook por primera vez, gracias.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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