
A retro-inspired 2D Action RPG set in the distant future. CrossCode combines 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 117 reviews with recorded playtime.
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Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
見た目に反して重厚長大な高難度パズルアクションRPG。 ストーリーやキャラクターが魅力的に描かれていて、世界観や設定も濃く、サブクエストも骨太で没入感ある。 しっかりとしたパズルや探索が好きな人にはおすすめ。 パズル、探索、戦闘の難易度が期待していた以上に高すぎて、途中までのプレイでお腹いっぱいになった。 先に進みたいというモチベよりも、手間や成功体験の頻度の低さから、もう満足かな…という気持ちが上回り離脱。 間違いなく値段以上に遊べる作品。傑作という評価もうなづける。
one of the best games ive ever played and by far the most underrated. the puzzles are so creative and they always keep things fresh with new mechanics to master not just for combat but also for the puzzles. its not going to be everyones thing but so much charm is in this game i would recommend everyone to at least try it out. i'd give it about a 6 out of 7......
Hi! Lea! Bye!
A true gem with old school sensibilities mixed with new tech and a new take on isometric platforming in general. It's a game that embodies the spirit of those early action adventures and forges its own frontier with it. Surprisingly with some highly effective storytelling too. Lea and the cast emote in a wonderful way and special credit goes to the pixel artists responsible. The soundtrack was really solid too, nothing that really blew my mind, but it held up for the entire run which is an achievement in and of itself. Now with my shower of praise out of the way I have to bring up a few concerns I have for people approaching this. 1. The old school sensibilities mean the game doesn't hold your hand and it's up to you to work out the puzzles which can not only be brain teasers but also rely on tight execution in a number of places. If this is not your thing, it is a recurrent theme throughout and you will have a nasty time with it. 2. The isometric platforming is done tremendously well here, and should be applauded for its attempt. However, it is STILL isometric platforming and a few areas for me at least confused the hell out of me and I jumped into space more times than I'd like to admit. Still it is not without its merit and I say this only for those who are easily frustrated or bad at this in general. 3. The combat expects you to be on your toes, with your brain switched on from the moment you reach the end of the first area and from then on throughout. If you don't like frenetic timing based combat it will hand you your ass. All that is to say, if you want a challenge and a fantastic world to explore, this game is right up there with the best of them, and I can understand how some see it as a metroidvania, despite it not being a 2d platformer with movement unlocks. There's tons here to explore and my only minor grumble is that there's no real minigames or anything to indulge your time in. But what's here has depth, a lot of freedom for expression in the combat and plenty of avenues to explore. Fully recommend it.
Most underrated game ever.
wanna play an MMO but suffer crippling social anxiety, here's the solution! its a single player rpg that pretends to be an MMO and it is incredibly fun
Overall interesting game and unique enough that I’d recommend playing it. CrossCode is an adventure game alternating between three distinct types of gameplay : combat, puzzles and thorough exploration. The first two are essential to the game and cannot be avoided while the third one is optional. I'll go through these three types of gameplay in order to understand what kind of game CrossCode is. [b]Combat[/b] The combat is more interesting and engaging than what I expected from the first few hours in this game. The character can shoot, hit in close combat and dash. These three alone made me think at first that the combat would mostly consist of hit and run. This description is in fact very incomplete once you progress in the adventure and unlock new abilities and “stances” (I’m keeping it vague to not spoil too much). Once you have multiple options, there are various ways to approach combat, it’s quite interesting and fun and doesn’t fall into complexity territory. The character also has a shield that you can use to absorb some damage (but you can’t do that for too long). Trying to avoid all source damage by running and dashing is not always the best option (sometimes it’s barely possible) and using the shield is an interesting mechanic. Overall the combat is quite fun and is nothing too hard. [b]Puzzles[/b] CrossCode contains a lot of non-trivial puzzles (but not too hard either) that you have to complete in order to progress in the adventure. If you don’t like having too many puzzles in a video game, I’d therefore recommend avoiding this game. The puzzles are usually found in the dungeons where you have to go through multiple rooms with a puzzle to solve in each one of these rooms. Fortunately, it didn't get too boring for me (though I wouldn’t say it was super exciting either) and some of the puzzles were interesting enough. [b]“Exploration”[/b] This one is optional. The CrossCode map contains a lot of chests in plain sight that can only be accessed if you meticulously search for certain passages. These passages are not hidden per se but they are cleverly put at certain places so that it’s easy to miss them. The chest contains equipment, loot or food that you can use in combat for temporary bonuses. All of these are optional to find since there are shops where you can buy similar products anyway. However you can buy to a certain extent since buying requires both money and a set list of specified “materials” in a certain quantity and these “materials” can be conveniently found in chests! So yeah, you are somewhat encouraged to thoroughly explore the map to get these chests (remember it’s also completely optional to finish the game). It’s not the most exciting gameplay I must say, but can be pleasant in small doses. I didn’t try to get all the chests, only some of them. [b]Everything else[/b] Crosscode is a cool adventure with a lot of content (this not a hyperbole, there is truly a lot of content). The pixel art is close to excellent, it’s vibrant, the characters' portraits are full of variations for various moods, some of them are very funny. The world doesn’t feel empty, it has a lot of characters you can interact with. Speaking of interactions, the dialogues are usually not very serious, they are lighthearted and funny, I liked it that way. CrossCode is overall a good game. For the negatives and why CrossCode isn’t necessarily the most memorable game : some parts of the game felt slow to play (trying to explore the map for chests or having to solve multiple consecutive puzzles in a row). You really have to be patient to play this game.
just finished the game and i had fun till the end! i love everything about this game but the only one i struggle alot as the game progress, is the puzzles. tbh, im not a puzzle person myself but i do enjoy some here and there. . . that is until i reach like further in the game that i lost my thinking cap out of nowhere but i use guides to atleast help me out in the game. the final puzzle took me 28+ minutes(ive been through trial and error). but overall, i enjoy everything about this game! i even bought the dlc just to see the characters(especially lea and emilie) and continue the combat/gameplay.
My feelings towards this game are mixed, I love the story and the characters as well as the combat, and the puzzles, in general, but often I find that it pushes those way too far and the experience can quicky go from fun to painful as you have to grind or search for solutions to puzzle online. I would have enjoyed the game so much more if the story developed earlier and more frequently, I feel like things only started to move forward 20 hours in and after a phenomenal middle chapter, you then have to do another 20 hours of stupid side quests and exploring as the game just drops the plot again until you get near the end. Honestly, only my eagerness to learn more about Lea kept me going, as I considered giving up many times from how painful the gaming experience was at times, and even while using the accessibility options in the menu. And I'm capable of finishing Doom Eternal in Nightmare mode and I love every minute of it, but this game require so much pixel precision and fine control that high-level combat is honestly not that fun. I honestly do not understand why elemental overload is something that exists in this game! All it does is put a damper on the combat and further drag out the boss fights which require constant use of elemental attacks. I really feel like the game would be so much better without this mechanic! To conclude, if you like colorful and endearing world and characters, give it a chance, but if you are not a masochist who loves to be punished for no reason make sure to lower the difficulty in the menu, and still be prepared to have your patience and resolve tested.
远星物语,一款让人又爱又恨的游戏。我曾两次卸载,又三次下载,但仍然在中途无法继续,选择退坑,放过自己,也放过游戏。 这游戏玩起来是复杂的,矛盾的,好坏都很极端。我喜欢它的解密,喜欢它的地图设计,但很多解密和探索纯粹就是考你有没有眼力劲或者是你能不能在一个很刁钻的角度把球弹出去,我不觉得这是一个需要思考或者是需要动脑子的设计,时好时坏,好的时候就是巧克力,坏的时候还不如狗屎。 我也喜欢它的战斗,它的加点,它的技能树设计,但它的战斗却和这些没有太大关系,更重要的是你能否在没有任何说明、四五只怪一起上、单次伤害就是小半管血的情况下准确抓住它的弱点。 比如说牛前面无敌,必须撞墙后趁后摇赶紧在屁股输出;地鼠必须要在它停止钻地的时候用远程输出一定数值;骨鱼必须要在它发出疙瘩疙瘩声的时候用远程打断……等等等等。如果你没有发现弱点,那么它就是无敌,无敌就意味着你可以重开了,更别说还有很多很多boss,基本上都是机制怪,根本不是我靠传统加点然后打输出就行。这就导致即使加点装备堆再好,它也没有给我足够的爽感, 甚至战斗本身就是一种折磨,如果没有战斗。对我来说体验可能会更好。 我也喜欢它的队友设计,让我一个常年玩单机的人体验到了MMO的热闹和乐趣,尤其是队友面对关卡设计时候的吐槽,感觉就像是现实朋友会做出来的事一样,充满了真实感。但队友只会聊“玩游戏”这件事,对于剧情的发展毫无帮助,我玩到第七章都没看懂前面在说什么,只看到了“我在和队友玩游戏”。 所以它的解密是很爽。但很多不是解密,甚至需要全程攻略才能正常游玩。它的战斗是很爽,但不管大小都是机制怪,玩起来很难受。虚拟体验感是不错,但为了体验感而删去的超级多引导都是游玩时时不时在巧克力中吃到的狗屎。 三次拿起,两次放下,最后中途弃坑,如果没有这么多狗屎,那么它至少会是9/10分,值得一玩的佳作,但没有如果,即使它再优秀,我也无福消受。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English, German, Simplified Chinese, Japanese, Korean
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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