
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
Overall a solid game. You can really feel the Dead Space, Silent Hill, and Resident Evil influences in the tension, weaponry, and enemies. I consider Dead Space 1 and 2 to be the pinnacle of the futuristic survival horror genre and would rate those games around a 9.5 out of 10. This game I would give about an 8 out of 10. Combat - Fairly monotonous, where you shoot the head of the space zombie and they die after enough damage. Compare that with a game like Dead Space where you could slow enemies down with stasis, remove their limbs, use telekinesis to fire them as projectiles, etc. Nothing groundbreaking about the combat or the weapons. It's also a bit of a drag to feel like you need to charge up a shot for almost every weapon. Inventory - Horrible, terrible, no good, very bad decision to limit inventory to such a small number of slots. They can be upgraded over time, but even then you won't want to have more than 2 maybe 3 weapons on you at a time because you can't even hold the ammo for those weapons, plus the key items you find. If you run out of space, it feels bad but you end up having to delete certain things that you picked up along the way. My advice: Don't make the inventory a mechanic in the game. Managing inventory isn't something that anyone is excited to do, it's just annoying. Weapons - There's a good few weapons and they are all viable, other than the weapons that tend to burn through ammo like the dagger. Ammo is scarce at higher difficulties but is quite manageable, no real complaints since it is a survival horror. I would prefer that weapons aren't about charging up your shot, it slows down gameplay and just feels clunky, especially when you halfway charge, then release it to stop shooting, but shoot a regular shot instead, can't tell you how many times I've done that. Difficulty - I've beaten the game on Easy, Normal, and Hard with all achievements. And when I played hard, I had to check a few times to make sure I didn't accidentally lower the difficulty in some way because I could not tell the difference between normal and hard. Enemies seemed to have the same or just slightly more health, and I couldn't tell if I took more damage or not, though I assume I did. I completed hard with no deaths without specifically trying to do so. Character - The character you are playing as is difficult to discern emotions from, and never shows fear over the terrifying creatures attacking left and right. It makes it so that it feels like you're just controlling an emotionless robot that isn't fighting for their life like you would see in any other horror genre. Overall - Enjoyed the first playthrough, had fun in the second, and tolerated the third. Doesn't have much replayability (unless you are going for all achievements, in which case you need to replay it at least 3 times) as you don't unlock things like the foam finger from Dead Space or Infinite ammo in RE games. I doubt I'll pick it up again but I'm sure I'll enjoy the DLC once it releases.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $59.99 |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What's not to like? It's as if RE and Dead Space had a baby. Hard AF though. This game defo puts the survival in horror survival.
Fantastic game for anyone who loves Resident Evil. The resources you get, aswell as the inventory system is not as forgiving though, which makes for a more brutal and tight survival horror experience which I thoroughly enjoyed. Unlike in Resident Evil however, the enemies here are not complete bullet sponges. Anyways, I was actually gonna attempt to write a decent looking review but I got bored I guess. End of review. Strong 7,5 or 8/10.
Actually a very compelling survival horror with just the right sprinkling of resources that you always feel right on the edge of out of everything, but never cross it. Exploration is fun and rewarding and the combat is weighty and extremely satisfying. The story is also very fascinating, and it's fun to piece together bits of lore and being slammed with unexpected twists. I will still give the game a positive review for the overall experience, but I will say this game has genuinely one of the worst final boss fights of all time. It is extremely frustrating and obnoxious. I won't spoil what it is, but I'll say I chose my ending solely off how pissed I was at the last fight.
Это кайф, ребята. Это сурв хоррор в прямом смысле. DS+RE, но с минимальным бюджетом (что этой игре не мешает никак). Сюжет 10/10. 25 часов кайфа.
Godo
Не самый лучший хоррор в который я играл и у меня есть что сказать: Плюсы: Лютая атмосфера 90-х кому нравится темный стиль совмещённый с разрушенными аномалиями хрущевками, смело покупайте Также скримеры: они страшные (но не всегда) но когда в игре мне дали оружие я почему то перестал боятся... Сюжет на 7/10 но постоянно держит в напряжении Минусы: НЕПОВОРОТЛИВЫЙ герой, я как будто танк поворачиваюсь + медленный ...больше минусов нет или я просто их не нашел Жду дополнения, если она будет НЕ бесплатная за такие то деньги за основную игру, то я... пойду играть в Animal Crossing :(
ACHTUNG!!! VORSICHT!!! Wirklich brutal schwer teilweise, Richtung Ende kommt man aber recht gut klar. Außerdem wirklich gruselig und bedrückend, aber auch irgendwie geil und fesselnd. Paar Tipps - eher Pistole Waffenschaden leveln am Anfang, da davon die meiste Muni am Start ist und auch leicht herzustellen ist. Schön viele am Boden liegende Gegner abfackeln, damit die Drecksviecher sich ja nicht fusionieren (auch wenn man tausend mal zu der Aufladestation laufen muss). Dann sind noch die Klebegranaten über gut, also schön immer welche auffer Tasche haben (findet man so im ersten Drittel des Spiels). Joa und Inventarplätze leveln, weil sonst ist das echt eine Katastrophe. Den Bolzenschneider kann man dann nämlich auch immer mit dabei haben - häufig findet man auf dem Weg was und teilweise kann man nicht (oder erst später dorthin zurück). Und schön mit Maus und Tastatur spielen, um eine bessere Treffsicherheit zu haben. So habe ich es zumindest geschafft nur 4 mal zu sterben, in einem Spiel bei dem man im Vorhinein gewarnt wird, dass man häufig sterben wird. Nur son paar Tipps um sich nicht von der Schwierigkeit alles versauen zu lassen - weil so einen Horror Shooter bekommt man echt nicht alle Tage vor die Flinte!
I absolutely love the concept and atmosphere of this game, but unfortunately it feels unfinished. Lack of enemy variety, mechanics they could have done more with, and a story that starts off intriguing but becomes less coherent as it progresses. In particular, the bosses are very disappointing. It is clear that this game was rushed to production. Also, as a linux user I am pissed that they never patched broken textures in the linux version. And now they're coming out with a dlc? Forget it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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