
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I absolutely love the concept and atmosphere of this game, but unfortunately it feels unfinished. Lack of enemy variety, mechanics they could have done more with, and a story that starts off intriguing but becomes less coherent as it progresses. In particular, the bosses are very disappointing. It is clear that this game was rushed to production. Also, as a linux user I am pissed that they never patched broken textures in the linux version. And now they're coming out with a dlc? Forget it.
Overall it was pretty good - had some good things, had some questionable things. The best thing is visual design and aesthetic. Sound, including voice-over and music, was pretty cool. The okay thing is combat. I liked it overall, but I'd prefer having more options for melee interaction. Current implementation feels a bit repetitive - your only option is basically just kiting. It is ok, but having more variety would've been better. Inventory management felt a bit redundant. The reason it made sense in, say, first RE - is because there you couldn't truly clear the environment, so the trip to the safe room had some cost to it. It was an active decision - you may gain some, you may loose some. Here you may fully clear the root - so the cost of going back is just time, which feels like a waste. Writing generally was okay, I was paying attention to the most of the notes / logs / etc I was finding. Though the amount of these things kinda felt a bit excessive. But overall it was interesting to figure out the story. The biggest failure for me - is hiding true ending behind NG+ without altering the bits of the story. Like Silent Hill F showed how to do it - if you want to build NG+ as a second loop into your narrative - like it is a different events within universe - you gotta change gameplay and how the story unfolds. Here, after the first run you get two options in the end - one of them clearly is "repeat the cycle" - and the second one looks like "break the cycle" - but it is a bad break. But like at that point the correct solution is rather clear - and it doesn't make narrative sense to not have it right there. Repetition is not justified narratively. And mechanically - it is play the game again exactly how it was the first time to watch a different two minutes cutscene in the end. And again, after the first run you already have a pretty decent understanding of what it should be about. And it is a running theme with the "bad" design decisions in the game - they implement things that don't add to experience but rather feel like a waste of time. It goes for inventory management, it goes for hiding ending behind NG+, and I can mumble about smaller ones for quiet some time. I wouldn't dwell on it longer, but I'd oblige myself and say one more thing on the topic. You have a tool called torch - it burns enemies around you stunning them - and it is also used for clearing some debris blocking the passage. It takes consumable to use, but every safe room has dispenser that gives one for free any amount of times. But you can also craft it from materials outside the base if you'd like to. And you may buy an upgrade that will allow you to carry two torch consumables and you'll be able to craft two charges from the same amount of materials. Sounds fine. The only problem with it - you can't take the second charge from a dispenser in a safe room, it gives you only one and only if you have none. You can have two on you - only if you found it in a crate outside the safe room or crafted it . But like why? It is free and unlimited already. It is a very minor and irrelevant thing. But the moment you realise it - it feels so incredibly petty by the devs.
Yes.
Oyun güzel ama dağa taşa vura vura optimizasyon yapsam daha iyi olurdu muhtemelen.
para fãs de Resident Evil antigo. Esse jogo é muito bom. Não diria que é um jogo de terror, mas sim de ação com elementos de survival horror. Da uns sustos, mas não terror. história mt boa. Jogo com profundidade temática. Rejogarei no futuro
It's as if Silent Hill 2 Remake (game design, environments, atmosphere), Dead Space (storyline and general themes) and Stranger Things (music) all had intercourse and created this beautiful monstrosity. I've just completed my first playthrough and whilst I don't 100% follow the story, I had SO much fun playing this awesome game. I'm already onto my second playthrough and I am looking forward to figuring out more of the lore. Thoroughly recommend, I loved it. <3
Tremenda historia, mucho misterio y un combate equilibrado con buenos cagasos. Si te gustó el dead space y el silent hill 2, entrale que te va a encantar. Ta weno.
Protip dla użytkowników Linuxa. Przełączcie się z wersji natywnej na windowsową z protonem. Ta natywna ma probolem z teksturami i wydajnością - przykra sprawa. Co do gry - wspaniały klimat i rozgrywka która zmusza do kombinowania; poziom trudności jest w sam raz. Optymalizacja do poprawy.
I finished this game on my PS5. Now I want to play it again, but this time on PC with excellent graphics to immerse myself deeper into this atmosphere of post-apocalyptic Poland. It's one of my favorite games. The game has a mesmerizing atmosphere. I'm eagerly looking forward to the DLC. I hope our Polish brothers will continue to develop this universe. It has huge potential!
хорошая игра
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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