
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you enjoy Dead Space and you enjoy Resident Evil, you'll enjoy this game. I am a huge Dead Space fan and this scratches that itch and the mystery and twist this game has is awesome. I hope if they continue on and create something similar or a sequel I hope they add some kind of dismemberment system, just me wishing. Beautiful game graphically as well.
Can't wait for DLC! Difficulty level very challenging!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 | |
| $11.7M | 9.3K | 38% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $35.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $888.9K | 15.1K | 72% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good
I jumped into this knowing almost nothing except that it was developed by Bloober Team, which gave me some confidence as I absolutely loved their remake of Silent Hill 2, and also mostly enjoyed The Medium. Well, I can say they've delivered above all my expectations, as I loved Cronos : The New Dawn even more than I did SH2, and also more than RE:Requiem. My biggest fear going in was that outside SH2, Bloober's gameplay had always been quite bare. A fear immediately gone after the first shot with the game's first gun. Charging shots to shoot through multiple enemies feels very satisfying, and even more after upgrades. Add a pretty decent enemy variety with a big dose of body horror and an original "merging" mechanic, a well adjusted challenge level and an old school approach to inventory management and resource scarcity, and you get a survival horror that kept me on the edge of my seat through the 20 hours that my first run took me. The two other huge highlights for me were the sound design and soundtrack, and the art direction. Bloober clearly took notes while working on the otherworld of SH2, digested the influences, mixed it with eastern europe architecture and turned every dial to 11. After fighting through panelkas infested with biomass that would feel at home on the USG Ishimura or in Zdzisław Beksiński's paintings, and torn by anomalies straight from S.T.A.L.K.E.R.S. 2's most dangerous areas, I have to say Cronos hits different. The few complaints I would have are the following : - performance on PC is rough — although I only suffered a few lags and microfreezes in 1440p, thanks to DLSS's upscaling and frame gen, with ray tracing disabled — and the game is probably best played on consoles if your rig is getting a bit old. - it feels too bad that the original voice acting was recorded in English instead of Polish, as this would have brought a higher level of authenticity. This is even a bit surprising considering that all visible texts/signs are written in Polish, but the only other VA option is... Chinese. Go figure. Oh, and before I forget : YOU CAN PET THE CATS. PLURAL ! 10/10, SUCH IS OUR CALLING !
Nice game
好玩,剧情方面和动画和画风方面没问题,氛围感一流,子弹少也能接受,可以扔免费的蹦蹦炸弹
除了经常闪退心态有点崩,其实还不错啦,也没有想象中那么难调整了数值后子弹冗余非常多,枪击有感不错,怪物受击反馈不足经常不知道打中没有,尤其是蓄力后子弹就射出了,不好瞄准,美术、地图做得也不错,需要提升怪物种类和和不同的武器
+
No es mal juego. Argumento interesante, buena ambientación, coge ideas de aquí y de allá y en general funciona. Quizá hubiera acelerado una décima la acción (ya que me dan un arma...). Para mi gusto un puntito por detrás de Dead Space, pero bien 7.5/10
It is PAINFULLY slow at the start. I will try and force myself to finish this but right off the bat I'm bored and the game failed to grab my attention. You can have a slow start but 2 hours in pick up the fu€king pace mate. If I don't come back to write a full review you can draw a concluison as to why.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.