
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 658 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
바이오하자드와 데드스페이스가 섞인 듯한 게임 분위기, 세계관, 스토리 마음에 들었다 호러요소가 뛰어나기도 하지만 인벤토리 압박이 정말 호러다 근데 스토리는 뭔가 화장실 다녀와도 불편한 기분이다
Very good game to me the story is very interesting. I love all the sci-fi designs this game has, Gameplay is a heavy mix of resident evil and dead space and I think is very enjoyable besides not being able to dodge or parry. After the first few areas does get a little repetitive but didn't deter me from finishing it. I think the voice acting and characters are well rounded and pretty decent. Can't forget to mention you can find cats who give you items and stay at base. Overall I give Cronos: The New Dawn a 9/10 (Also trust me keep the bolt cutters in your inventory)
[b] 95/100 [/b] I'm very picky about survival horror games as I play more and more of them. Older ones like Code Veronica are what I perceive as the gold standard of the genre. Cronos: The New Dawn is able to reach incredibly high levels of praise from me, by not just being a great survival horror game, but by being one of the only ones that balances action horror so well. It's easy to compare it to Dead Space, mainly in terms of aesthetic, but both try to achieve that same goal. However, for me the first Dead Space barely touches survival horror because it's just too easy. I wouldn't say this game is HARD necessarily, but it requires a lot of resource management, planning out your routes, deciding what weapons to bring, etc, all staples of a good survival horror game. The combat is often forced, not giving you a lot of chances to skip it, which is one of the reasons why I see this as also being action horror. It's an incredibly fun balance of gameplay. I'll be honest, the story didn't interest me for quite a bit. For the first few areas, while I was interested in the world itself, I couldn't get behind a lot of the dialogue. It felt a little over the top and a little melodramatic. With the full story in mind, I take it all back. The experience, especially how it picks up with The Warden, is one of my favorite video game stories of the last few years. Once it all starts making sense and coming together, those final 30 minutes are such an exhilarating rush that I can't really think of many games in the genre that compare. The sound design is another amazing part. It has that crunchy sound that reminds me of the armor in Dark Souls 1, which is a very high level of praise. Shooting feels great, thrillingly tactile even (those who know), and the general atmosphere is complimented so well by the soundscape. On top of that, the synth soundtrack is just awesome. Graphically, it looks great but does suffer from the UE5 curse. FG and DLSS are practically required if you want to play on max graphics. Despite that, there's very few things that I don't think Cronos does exceptionally well. Some visual variety would've been nice, especially during the Steelworks, but even that isn't much of an issue. I'm disappointed this one didn't blow up. It's entirely deserving of it.
Good horror game
没见过这么抠抠搜搜的游戏,给点子弹会要你命啊,玩生化危机都没这么难受。不知道是否有动态资源,但我觉得这个机制就TM是个沙雕般得存在,这样搞那我那些精打细算,节省资源的努力不就宛如一个笑话吗。射又射不爽,不玩了。
Não costumo postar análises do que jogo, mas sobre esse eu preciso falar...Em um primeiro momento a história parece bem interessante, mas logo fica claro que a narrativa segue um caminho linear. Existe muita ambientação, mas eu não consegui ver profundidade nem nos personagens nem na trama em si e olha que geralmente gosto dessa premissa de pandemia e apocalipse, mas a história passa muito tempo descrevendo situações que a gente nunca vê e isso me desengajou um pouco. Porém, o ponto que está me fazendo parar agora é o desbalanceamento das mecânicas. Poxa...tem mecânicas de gravidade interessantes, mas pouco exploradas a meu ver e os boss são rápidos e fortes para uma protagonista que se mexe muito devagar. Não existe mecânica de esquiva (em um survivor?) e principalmente quando você chega no hospital, as blindagens dos inimigos se tornam um obstáculo chato pra progressão de fase. Se a história tivesse me prendido o bastante, ok, valia eu imaginar que era um soulslike e insistir um pouco mais, mas não foi o caso. Enfim, se era pra história ser mais plana, que as mecânicas fossem engajantes e bem equilibradas, se não tinham interesse em investir nas mecânicas, então caprichassem na história pra compensar, mas comprometer as duas coisas não dá. Uma pena enorme...
Story took a while to get going, but it was intriguing..... until the end, and then it just ends abruptly. Feels like an excuse to sell you the rest of the story later. Lame, but entertaining enough for 20hrs.
Simple and fun. Good art direction and music.
Such is our calling
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Trends
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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