
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.9Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game that I'm really glad I played. This game starts off strong with some kickass music and carries that through the whole game. If you like Resident evil or silent hill this game feels like a mix of them but set in space. Long game but I still wanted more..... Looking forward to dlc.
Если любите, как и я, игры похожие на Dead Space, не пропускаете не один клон RE или SH, то можете заценить игру. На самом деле это качественный представитель данного жанра. Хотя игра и обладает массой недостатков. В первую очередь, лучше не пытаться пройти игру залпом. Игра затянутая с невнятным сюжетом и только себя замучаете, если попытаетесь взять её штурмом. Вот если играть пару часов в неделю, то в неё приятно возвращаться. Я вообще на несколько месяцев растянул прохождение. Но в основном было приятно возвращаться в игру. К сожалению, она действительно любит подушить. Скорее всего игра переборщила с атмосферностью. Всё это гуро прекрасно на любителя, но игра почти не даёт выдохнуть психике. Даже сэйфрум или обитель котиков выглядят по своему стрёмно и не способствуют расслаблению. Игра не очень страшная, просто мерзковатая и наполнена скримерами. Да Алан Уэйк 2 "спасибо" тебе, что пронёс в массы страшный джпег 25-м кадром. А то ведь раньше не знали, как пугаться в хоррорах. Отчасти игра напоминает и Callisto Protocol малость. Но даже тут я скорее отдал бы предпочтение детищу Скофилда, за хоть и тупой, но понятный сюжет, и экшен по приятнее. Ах да экшен. В принципе мне приятно было стрелять, хотя второй дробовик такое себе. Но боссы, просто душные. А последний босс и вовсе духотища. Он вроде и не сложный, и в тоже время с первого раза, ты не знаешь все его способности и просто будешь отлетать от такой несправедливости только и всего. У меня есть шизотеория, что игру в компании начали клепать до SH2, отработав там базовые механики боёвки. Заморозили разработку на время работы с IP Konami, и наспех доделали после успеха Туманного Холма. Рейтинг у игры высоковат, т.ч. оценка ему отрицательная. Куплю их новое дополнение на старте.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203.2K | 89% | $2.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $35.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $888.9K | 15.1K | 72% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the story is interesting so far also play on normal its more fun
Kurvajó
Consigliato 👍 Un survival horror spietato che premia chi ha pazienza. Dopo l'ottimo lavoro sul remake di Silent Hill 2, Bloober Team cambia decisamente registro. Cronos: The New Dawn mette da parte l'horror puramente psicologico per buttarti in un'esperienza survival pura, pesante e che pesca a piene mani dai classici come Dead Space e Resident Evil. Ci si muove nei panni della "Viaggiatrice" in una Polonia anni '80 brutalista e devastata, con l'obiettivo di estrarre le anime del passato. L'atmosfera è incredibile: la combinazione tra art design, illuminazione e sound design ti tiene in ansia perenne. Il gunplay è volutamente pesante e punitivo. Le munizioni contano al singolo proiettile e i nemici picchiano fortissimo. Ho apprezzato molto le meccaniche legate alle anomalie temporali e al controllo della gravità, che aggiungono quel minimo di varietà tattica che serve negli scontri più affollati. Detto questo se cercate un gioco che vi prenda per mano, girate al largo. Se invece amate i survival horror cupi, impegnativi e con un'ottima atmosfera, prendetelo ad occhi chiusi.
I really enjoyed this game. The setup and the story (except the end) really got me pursuing the calling. The gameplay is classic, but the weapons have their own speificities that I liked. The progression is somewhat classic too, nothing crazy but it works well. The enemies are also nice, but I think they lacked of diversity arriving mid-game. What was the worse for me was the optimization for PC. It worked well with DLSS, beautiful game aove 60 FPS, but I would ecounter VERY often FPS drops for like 10 secods, I still don't know why. Definitely recommand, especially on sale.
Juegazo para los amantes del survival horror!!!!!
If you liked Dead Space - this is for you. Can strongly recommend!
"Услышали мяуканье? Где-то рядом кошка! Погладьте её, и она поделится с вами своими находками." Сразу о главном: Cronos: The New Dawn — это хороший хоррор с качественным визуалом и атмосферным антуражем. Коротко о том, от чего лично у меня были нервные тики и маты: Путник, который спасает и гладит котиков, — оригинально. 😁 Зачёт! 👍🏼 Но вот путник, который пользуется болторезом, чтобы открыть ржавый замок... А это означает: найти цепь, топать обратно к тайнику, взять болторез, вернуться к двери с цепью, открыть её и, скорее всего, снова топать обратно к тайнику, чтобы скинуть болторез, т. к. место в инвентаре — на вес золота. Короче, такое себе развлечение. Слава богу, фонарик не на батарейках. Факелы. Задолбался бегать за ними, а создавать их слишком жирно: ресурсов и так мало, да ещё и идут они на патроны. Почему нельзя носить два факела, сделанных на станции?! Короче, тему с постоянной нехваткой факелов, если честно, я не понял. Предмет из инвентаря нельзя просто скинуть... Его можно только уничтожить. Вы серьёзно?! Иногда бывают прострелы через врагов без засчитывания урона. Однообразие противников. А, да... Финальный босс... Мля, неужели нельзя было придумать так, чтобы за всю игру главную героиню можно было хоть немного прокачать? Или изначально сделать её пошустрее?? Или добавить уворот, перекат... Не знаю! Но её медлительность и тормознутость по сравнению с боссом просто зашкаливают! По моему субъективному мнению, создавать сложность таким способом — это ппц как раздражает. Последняя битва до сих пор торчит. Нервов не хватило, добью её, когда буду проходить игру второй раз. 😄 Итог: да, есть баги, да, некоторые задумки очень спорные... Но игра в конечном счёте понравилась. Конечно, до Dead Space — как до Луны, но поклонникам этой серии советую попробовать.
评测记录——Cronos 优: 1.关卡设计水平较高,某些关卡甚至超过re2re4。 2.地图美术风格和科幻恐怖氛围极佳,大场景氛围感极佳。bgm和音效顶级 3.角色升级路线合理,极少存在卡关。 缺: 1.5090+98x3d在某些场景衔接处卡顿,其余处正常。优化水平一般。 2.怪种较少,中后期玩家处理方式成熟后几乎没有挑战性,但没有换皮怪。 特殊: 游戏资源吃紧 背包格子吃紧尤其是前中期。考验资源管理能力,但不至于频繁卡关,对高难偏好玩家属于优点。 枪械伤害低,蓄力射击考验跟枪,多数精英怪需要利用场景要素打败。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.