
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 10 → 13.43/day in the week after.
About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 11.8Kreviews | 88% | — | $11.8M |
| $59.99 | 8.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bad combat, nothing to it.
It's as if Silent Hill 2 Remake (game design, environments, atmosphere), Dead Space (storyline and general themes) and Stranger Things (music) all had intercourse and created this beautiful monstrosity. I've just completed my first playthrough and whilst I don't 100% follow the story, I had SO much fun playing this awesome game. I'm already onto my second playthrough and I am looking forward to figuring out more of the lore. Thoroughly recommend, I loved it. <3
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.8M | 37.2K | 98% | $34.99 | |
| $11.8M | 13.6K | 74% | $49.99 | |
| $11.8M | 203.2K | 89% | $2.99 | |
| $11.7M | 113.2K | 79% | $4.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $11.9M | 6.9K | 49% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98 | 2 | 50% | $1.99 | |
| — | 149 | 84% | $35.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $2.7M | 29.9K | 94% | $3.99 | |
| $5.8M | 29.2K | 92% | $7.99 | |
| $888.9K | 15.1K | 72% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.14/day in the week to Jul 30 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $35.99−40% |
| 149ratings |
| 84% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
para fãs de Resident Evil antigo. Esse jogo é muito bom. Não diria que é um jogo de terror, mas sim de ação com elementos de survival horror. Da uns sustos, mas não terror. história mt boa. Jogo com profundidade temática. Rejogarei no futuro
very nice game, great story and atmosphere.
A solid game, but the optimisation is kinda bad. 5060 is far from high end, but i really think the game should go without stutters on min/med with this card. But, alas, i had a lot of stuttering in dark areas and bad overall performance. Besides optimisation Cronos is an actual survival horror gem. Can't have a better setting for horror than a slavic communist country lol
Oyun güzel ama dağa taşa vura vura optimizasyon yapsam daha iyi olurdu muhtemelen.
3,9/5
Yes.
Overall it was pretty good - had some good things, had some questionable things. The best thing is visual design and aesthetic. Sound, including voice-over and music, was pretty cool. The okay thing is combat. I liked it overall, but I'd prefer having more options for melee interaction. Current implementation feels a bit repetitive - your only option is basically just kiting. It is ok, but having more variety would've been better. Inventory management felt a bit redundant. The reason it made sense in, say, first RE - is because there you couldn't truly clear the environment, so the trip to the safe room had some cost to it. It was an active decision - you may gain some, you may loose some. Here you may fully clear the root - so the cost of going back is just time, which feels like a waste. Writing generally was okay, I was paying attention to the most of the notes / logs / etc I was finding. Though the amount of these things kinda felt a bit excessive. But overall it was interesting to figure out the story. The biggest failure for me - is hiding true ending behind NG+ without altering the bits of the story. Like Silent Hill F showed how to do it - if you want to build NG+ as a second loop into your narrative - like it is a different events within universe - you gotta change gameplay and how the story unfolds. Here, after the first run you get two options in the end - one of them clearly is "repeat the cycle" - and the second one looks like "break the cycle" - but it is a bad break. But like at that point the correct solution is rather clear - and it doesn't make narrative sense to not have it right there. Repetition is not justified narratively. And mechanically - it is play the game again exactly how it was the first time to watch a different two minutes cutscene in the end. And again, after the first run you already have a pretty decent understanding of what it should be about. And it is a running theme with the "bad" design decisions in the game - they implement things that don't add to experience but rather feel like a waste of time. It goes for inventory management, it goes for hiding ending behind NG+, and I can mumble about smaller ones for quiet some time. I wouldn't dwell on it longer, but I'd oblige myself and say one more thing on the topic. You have a tool called torch - it burns enemies around you stunning them - and it is also used for clearing some debris blocking the passage. It takes consumable to use, but every safe room has dispenser that gives one for free any amount of times. But you can also craft it from materials outside the base if you'd like to. And you may buy an upgrade that will allow you to carry two torch consumables and you'll be able to craft two charges from the same amount of materials. Sounds fine. The only problem with it - you can't take the second charge from a dispenser in a safe room, it gives you only one and only if you have none. You can have two on you - only if you found it in a crate outside the safe room or crafted it . But like why? It is free and unlimited already. It is a very minor and irrelevant thing. But the moment you realise it - it feels so incredibly petty by the devs.
This game is a very promising step in Bloober Team's journey from AA -> AAA game developer. This game is somewhere in between. It doesn't break a lot of new ground in the survival horror genre; but what it does, it does well. Cronos has the inventory and resource management of RE, the mobility and melee feel of Dead Space, and the flippy convertible gun from Control. The gameplay is survival horror resource management, with a heavy emphasis on exploration. There are not very many puzzles, which might disappoint some survival horror fans; but the combat puzzle with the plentiful petrol tanks, explosives, crafting decisions, and chargeable weapons is engaging. The story is also pretty cool, with a lot of mystery, and Polish flare. It doesn't answer many questions about the world, but what unfolds is and engaging personal story of the characters of New Dawn leading up to the Orphan apocalypse. It tells a fulfilling tale, and left me wanting more. I am looking forward to the expansion, and hopefully sequels. 9/10 - Good AA-and-a-half survival horror game, with lots of exploration and a fun resource/combat loop.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.