
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty good survival horror game with a few issues that prevent it from being great. Good stuff: - Excellent art direction, together with some beautiful visuals and graphics. - Excellent sound design and music. Everything sounds right, footsteps, ambiance, the guns sound amazing, the monsters and all their related sounds are disgusting (and that's a good thing). Voice acting is also pretty good. - Plays perfectly on KB+M and the controls are fully customizable which is a plus. - Interesting story, based on a known trope but pretty original in implementation. The story I think its what carries the game to the end, as I'll get to that on the bad stuff section. Bad stuff: - Overstays its welcome. It has VERY noticeable padding in some sections that could have been a lot shorter. The length of the game hurts it instead of elevating it, even more so when to get the true ending it is REQUIRED to play the game twice (not doing that ♥♥♥♥). The story is the only thing that kept me from dropping the game, as it kept being interesting to the end. - Bad performance. My PC is not a NASA PC but it's very very good, still it struggled to get stable 90 FPS which is my preferred framerate. Lots of sections struggle to reach 45 FPS for no real reason. - Some weird gameplay decisions, like having the Torch dispenser in safe-rooms. This makes it so you can just use this to your advantage a lot, which is boring (you can just ignore this, but It annoyed me). Subjective stuff: - I did not like the Essence system personally. The upgrades are good but marginal in what they can do. It would have been better to just be able to have them all to get all the story bits and not have them have "perks". I found this to be another annoying way to pad the game, forcing you to make more playthroughs. - Melee sucks. There's a perk that improves this through the essence system but to me it's a bit of a bummer, melee could have been good from the start (I don't like the perk system). Being a survival game they could have made melee be more integral to the game and not perk dependent. - Dismembering enemies does nothing really, they could have expanded on this mechanic a bit more. No idea why people compare this game to Dead Space at all. Enemies are just bullet sponges, it's best to always shoot them in the head, to maximize damage, which makes combat get pretty stale after a while. - I know survival games have that "play it more than one time" thing for multiple endings, but I've always disliked this. I don't re-play games often mostly because I don't have enough time to do so, and because I don't usually find games that I like so much that re-playing them does not become boring. I really think that forcing the "true" ending to be locked behind having to do a second full playthrough is a misstep. Overall, to me this is a strong 7/10. I'd wait for a discount to get it. It is NOT like Dead Space, no idea where people get that from, maybe the vibe? The combat is NOTHING like Dead Space. The RE comparison is alright though, I'd say it's comparable to the RE2 Remake. Hope they make a sequel, the universe and ideas are really cool and they can maybe flesh out the mechanics more on a second try.
I LOVE THIS GAME!!!
nice
What a amazing gem this game was, definatly not what I expected when I went into it. I got intrigued by the atmosphere of the apocalyptic world, merged monsters and the strange protagonist, but was hooked by the story, even though I didn't understand it all until my new game plus playthrough where it made a lot more sense. Looking forward to the dlc in the autumn!
dommage pour la fin mais c était vraiment le pied, a dévorer
БОМБЕЗНО
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game is great so far, little hard but i think thats because most games hold your hand now so this is the step in the right direction for sure.
A most difficult journey filled with fear, terror and horrors beyond all imagination. But a journey we must take nonetheless........Such is our calling.
супер класс, после silent hill f ощущается просто божественно. что-то среднее между sh, dead space и резиком. с оптимизацией проблем не увидел. да, иногда предметы за текстуры улетают, но это так, мелочь. в основном держало 100-110 фпс на экстремальных настройках графики, с лучами и длсс + генерация кадров (кста, задержки на геймпаде не заметил).
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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