
A whole new breed of survival horror emerges with Cronos: The New Dawn. Survive the brutal wastelands of the future, fight nightmarish merging creatures and jump back in time to harvest souls as you seek to uncover the origins of the apocalypse that wiped out humanity.
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About
Cronos: The New Dawn is a brutal third-person survival horror where you fight for the future by salvaging the past. Burn monsters before they merge. Extract souls from the living. Adapt or die.

Set in a grim world where Eastern European brutalism meets retro-futurist technology, Cronos: The New Dawn lets you experience a gripping story that straddles the line between past and future.
In the past, you will witness a world in the throes of The Change, a cataclysmic event that forever altered humanity. Meanwhile, in the ravaged wastelands of the future, every moment is a fight for survival against dangerous abominations that will test both your reflexes and your tactical thinking.
You are a Traveler working for the enigmatic Collective, tasked with scouring the wastelands of the future in search of time rifts that will transport you to 1980s-era Poland.

In a desolate world filled with ever-present danger, your survival hinges on your ability to strategize and plan ahead. The enemies you’ll encounter are nightmarish creatures, born from the remnants of humanity – defeating them will require you to make full use of your arsenal.
You can manipulate temporal Anomalies to clear a path through the desolate environment, and will have to scavenge for resources to replenish your limited ammo and supplies. Good preparation is key. Once in battle, split-second decisions can mean the difference between life
and death.
The creatures you kill won’t stay dead for long. Fallen enemies can be absorbed by others — through a grotesque process called Merging — to become faster, tougher, and far deadlier.
The only way to stop them? Burn their bodies. And do it fast.
If you don’t, you’ll face ever-evolving abominations that will push your combat skills to their limits.

Your mission is to locate key people from the past who perished in the ensuing apocalypse. Using your all-powerful Harvester, you can extract their Essences and have them accompany you into the future.
But be wary: these essences have a profound impact on your journey.
The more you carry, the more haunted your suit becomes — increasing your prowess on the battlefield but also bringing with them whispers in your ear and flickers into your vision, edging you ever closer to madness.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 647 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Protip dla użytkowników Linuxa. Przełączcie się z wersji natywnej na windowsową z protonem. Ta natywna ma probolem z teksturami i wydajnością - przykra sprawa. Co do gry - wspaniały klimat i rozgrywka która zmusza do kombinowania; poziom trudności jest w sam raz. Optymalizacja do poprawy.
This game is amazing the details and the play through is awesome, they did great on the story telling not giving details but it keeps you hooked. Just wait what you find out at the end you'll be surprised. I'd say its a recommended game. two cons though, when your playing and you get in the chair to extract the essence, the game will crash if you have a setting called Pini turned on so just turn that off. (I have no idea what it even does.) also the game has a problem switching to my small monitor automatically for some reason and I have use my Nvidia control panel to turn off my second screen so I don't have to unplug it every time and you cant select witch monitor you want to play it on.
Graficky i efekty jsou zpracovaný velmi dobře a jde vidět, že tady si tvůrci dali dost záležet. Hratelnost je dobře zvládnutá, ale není tady uskakování, což vám neusnadní velké přesile nepřátel nebo nějakému silnějšímu nepříteli prostě musíte ho zastřelit nebo utéct, ale utíkání mi nikdy nevyšlo spíš to vedlo k opakování celé mise. Příběh je tady vyprávěný skrze časové destinace a skrze kolektiv a záchranu zbývajících přežitích. Celkově bych hře udělil 9/10 prostě i když vám to kolikrát nejde tak se vám do toho stejně chce.
7/10 While I recommend this game, especially for Dead Space fans, but just take note, in my opinion this game is quite like The Callisto Protocol, good but NOT good enough. -Storyline this one is more mysterys, but I feel TCP storyline is overall better written. , also known actor voice acting is helpful. -It very much feel like Dead Space, especially its atmosphere. Creepy from time to time. The mystery in its storyline also help alot. In that area, Cronos can give DS a run for its money. - BUT combat. oh, the combat. Now, TCP's combat is very bad and too repetitive. Compere to TCP, Cronos is way better, but unfortunately not good enough. Dead Space combat is perfect balanced compere to Cronos. -There is two Main issues in Cronos combat. 1.Gimmick system, like Charging gun do more dmg, flamethrower so that enemy on fire take more dmg. -Both are ok, but really not that special. As I said, gimmick, so the combat will be "unique", specially to DS. 2. Main issue come is how by "not giving resource so game will feel difficult"!!! While game like Dead Space and Resident evil type of game always had this type resource management with inventory management as key part of the game. The problems in this game, is that this system here implemented very poorly, Unlike DS and RE, where enemy always drop something, no matter how little, it feel you "got something", and you dont need go reload the game because several bad shots. BUT in Cronos, for some odd reason, dev think, its more "fun" to not have that feature. So enemy enemy that take 2-3 HS to take down to rarely drop anything, if they drop items, it usually a little bit of "money". Now you do give "money/energy" and "build material" to build or buy supply, BUT you upgrade depend on your "money", build materials while not that rare, dont produce that much ammo. This is specially annoying, because Cronos have save point and autosave points(rare), and you can walk in to area which is like DS, go "lockdown mode" so you have to kill all enemy to leave. But if you dont know that are is coming, you have limited inventory space, you might not have enough ammo to fight it, which happen to me quite few time. Here also you will notice that "on fire cause enemy to take more dmg", which is actually not bad idea, but to make those flamethrower, you need resources(same ones that make ammo) or find drop point, which are ofc rare and far from any combat area, and you can carry one 1(but can build 2). All these plus very limit inventory space, the whole thing feel very artificially "hard mode", I will ok, had they made at least the enemy drop little bit of "money" every time, it dont feel like waste of bullet(as unlike some of other game), you cant really run pass alot of enemies in this game. Also I especially find that "resources box" in the game, can also drop nothing. Which is just like middle finger from the dev. I cant believe I would said, At least the Calliston Protocal had working melee, its lack of resources actually does work, because you can bash you way though the game. Here, you cant.
Great
You a fan of Dead Space? horror? scary slimey meat men? Then this is for you. Cronos the new dawn has to be one of my new favorite games. The combat and enemies are unforgiving but manageable, the story is great, the world building is fantastic, and the overall atmosphere was intense. The gameplay consists of shooting meat monsters and then scrambling to find the next bullet to survive the next room. The only issue I had was that the inventory was smaller then my body count and finding more bullets was harder then getting a match on hinge to talk to me for more than 5 messages. I'd give this game a solid 9.5/10 and say it's worth around 30-40 dollars (more if it was longer). The real horror was becoming the crazy cat lady.
If you enjoy Dead Space and you enjoy Resident Evil, you'll enjoy this game. I am a huge Dead Space fan and this scratches that itch and the mystery and twist this game has is awesome. I hope if they continue on and create something similar or a sequel I hope they add some kind of dismemberment system, just me wishing. Beautiful game graphically as well.
Una joyita de survival/horror, la verdad que Blobber Team sabe generar una buena atmosfera de terror en sus juegos al igual que en el remake del Silent Hill 2. Este juego es una mezcla muy buena de Resident Evil, Dead Space y Silent Hill. La ambientación en la Polonia de los años 80 está brutal, el mundo "postapocalíptico" junto con la música me daban vibes del Upside Down de Stranger Things pero bien hecho :D La jugabilidad es prácticamente la misma del remake del Silent Hill, la exploración, obtención de recursos, armas y mejoras se siente bastante bien. La historia y personajes son interesantes si vas leyendo las notas y grabaciones a medida de que avanzas junto a algún que otro susto de por medio. De lo que más destacaría del juego en mi opinión es el apartado artístico en el diseño del mundo y la historia. Si cabe alguna duda en si jugarlo o no... los coleccionables son gatos, juégalo.
Tremenda historia, mucho misterio y un combate equilibrado con buenos cagasos. Si te gustó el dead space y el silent hill 2, entrale que te va a encantar. Ta weno.
I jumped into this knowing almost nothing except that it was developed by Bloober Team, which gave me some confidence as I absolutely loved their remake of Silent Hill 2, and also mostly enjoyed The Medium. Well, I can say they've delivered above all my expectations, as I loved Cronos : The New Dawn even more than I did SH2, and also more than RE:Requiem. My biggest fear going in was that outside SH2, Bloober's gameplay had always been quite bare. A fear immediately gone after the first shot with the game's first gun. Charging shots to shoot through multiple enemies feels very satisfying, and even more after upgrades. Add a pretty decent enemy variety with a big dose of body horror and an original "merging" mechanic, a well adjusted challenge level and an old school approach to inventory management and resource scarcity, and you get a survival horror that kept me on the edge of my seat through the 20 hours that my first run took me. The two other huge highlights for me were the sound design and soundtrack, and the art direction. Bloober clearly took notes while working on the otherworld of SH2, digested the influences, mixed it with eastern europe architecture and turned every dial to 11. After fighting through panelkas infested with biomass that would feel at home on the USG Ishimura or in Zdzisław Beksiński's paintings, and torn by anomalies straight from S.T.A.L.K.E.R.S. 2's most dangerous areas, I have to say Cronos hits different. The few complaints I would have are the following : - performance on PC is rough — although I only suffered a few lags and microfreezes in 1440p, thanks to DLSS's upscaling and frame gen, with ray tracing disabled — and the game is probably best played on consoles if your rig is getting a bit old. - it feels too bad that the original voice acting was recorded in English instead of Polish, as this would have brought a higher level of authenticity. This is even a bit surprising considering that all visible texts/signs are written in Polish, but the only other VA option is... Chinese. Go figure. Oh, and before I forget : YOU CAN PET THE CATS. PLURAL ! 10/10, SUCH IS OUR CALLING !
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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