
Welcome to Crimson Trigger, recruit! Embark on an important mission through the fantasy world of diverse landscapes in platforming style . Become stronger as you battle against the tyranny of the Marshal and his followers. Are you brave enough to bring down his White Crow Empire and avenge your loved one?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
[h1] «Crimson Trigger» [/h1] Аркадный платформер с няшными героями. Создатели не стали изобретать велосипед и сделали классический аркадный платформер. Получилась отличная игра с милыми, анимешными персонажами. Можно выбрать парня или девушку. Дальше как в любом платформере – бегаем, прыгаем, стреляем, карабкаемся по стенам и т.д. Не привычно, что тут наш персонаж не умеет приседать. Все летящие выстрелы придется перепрыгивать. В конце каждого уровня наш ждет сражение с боссом. После победы над боссом вам дают новое оружие с тремя новыми навыками. В игре есть система способностей. Можно выбрать любую комбинацию из 4-х способностей в зависимости от вашего стиля игры. Может вы предпочтете взять себе «Воздушный рывок», «Двойной прыжок» или «Уменьшение получаемого урона». Игра подойдет людям любого возраста, даже маленьким детям. Тут нет крови, а сама игра довольно легкая. Уровень сложности каждый сможет выбрать под себя из четырех вариантов. Игра на английском языке, но знаний не требует. Это аркада, надписи на сюжетных заставках можно не читать. На игровой процесс это не повлияет. Между уровнями можно сохранить прогресс, настроить способности персонажа и выбрать следующую карту. По поводу кнопки выхода из игры. Странно, но на первом уровне ее нет. Его надо пройти. На остальных картах выйти можно нажав «ENTER» и в появившимся окошке щелкнуть на квадратную иконку с человечком и надписью «ESCAPE». Эта иконка на первом уровне на экране инвентаря отсутствует. Ее стоит добавить! Для выхода из игры на первом уровне пришлось воспользоваться «Alt» + «F4» закрыв окно игры! Коллекционные карточки, достижения, поддержка контроллера присутствуют. Графика не сверхсовременная, но очень симпатичная. Звуки и музыка не вызывают нареканий. Персонажи очень милые и няшные. Любителей аниме уж точно порадуют! Тут есть все, чтобы расслабится и приятно провести время за компьютером.
I've been playing Megaman and other similar action platformers since I was 3...BUT, I'm always up for new things. Reviews said this was like Megaman X. I suppose it is, but in my opinion, a poorly designed version. Megaman has gained a reputation due to excellent level design, tight controls and excellent music. This title has levels that often don't allow you to see perils before you're on top of them. The main character feels floaty, the dash is a sudden super fast burst of speed that dies off unnaturally. The strangest thing about the movement is the wall hiking. You jump onto the wall, then when jump is pressed again the character suddenly starts jumping madly like a little bunny up the wall, making it very hard to control. Last, the music is not memorable... It does have some good ideas with the powers, but the way you use them makes the second and third options cumbersome, making them a hassle to use at bosses when you might want to use them. Overall, you can do much better on indie action platformers (Rex Rocket, Rabi-Ribi and Axiom Verge come to mind).
仿洛克人风格的游戏,建模只能用喜感来形容。 判定很谜,手感也很谜,毕竟是Unity3D引擎的,还算中规中矩能接受。 说点游戏特色: 主人公打倒敌人能获得经验然后升级,等级影响属性以及解锁技能使用权限。不过这个等级系统感觉有点鸡肋,玩easy难度下打完了序关和八大关卡其中的两关之后就已经升到了11级。属性的提升也不是那么明显。作为洛克人风格游戏的传统,打倒BOSS可以获得对应的武器。主人公的所有武器(包括初始的)都具备普通攻击(部分武器普攻可以蓄力)和三个消耗MP而且还有冷却时间的技能,并且在装备不同武器的时候也会影响属性伤害和承受属性伤害的抗性。第一个技能开始就能使用,而第三个技能要角色15级才解锁。另外关卡中可以在隐藏的地点找到特殊芯片,之后在选关界面可以把芯片装载到主人公身上获得各种能力或效果(但是不知道为什么二段跳和空中冲刺之类的在动作游戏中需要慎重配置的功能也作为芯片获得了,导致游戏不是那么平衡)。 总的来说感兴趣的玩家可以玩玩,但是跟正统的洛克人系列游戏相比还是有点差距。 [spoiler]女主的建模的动作蠢萌蠢萌的。[/spoiler]
A relatively decent anime-themed Megaman X clone. The main difference here is the weapons system. Unlike in a Megaman title where your weapons are limited, this game lets you use the weapons an unlimited amount of times while adding 3 abilities for each weapon, all of which consumes MP, and a cooldown time for the more powerful abilities. I like that you get a choice of character, as well as ways to customize them. The CG and art for this game is excellent, and I even liked the soundtrack. As for the negatives, I didn't really care for the story at all in this game, as it felt melodramatic. The game also had a few rough around the edges glitches such as the characters walking in place when no buttons were pressed. There are also parts of the game that feel lifted straight from the worst parts of Megaman X, such as having to scale a wall with enemies jumping at you every two seconds! In conclusion, I would recommend the game if you are able to look past the flaws I mentioned. It is a decent MMX clone, so take a look if you are into games like that!
Nice game, suitable for both newbies and hardcore gamers (can play in easy mode). Graphic and sound are great. The game remind me of Megaman X.
Not bad for an indie game. I very enjoyed this game. Challenge the boss , seeking for hidden items It bring back memories of playing Megaman in my youth. If you like the Megaman X this is the game for you.
just play only Estelle forget abort ace.
I finished this game a few minutes ago and I have to say that this game is extremely fun to play. If you are fan of Megaman X (or any MEgaman game for that matter) then you should totally give this game a try for yourself. The only bad thing about this game that I could find besides some random glitching when you clip through the stages is that to dash you have to use the B button (on an Xbox 360 controller)...so it would be nice if there was a way to remap controls.
I had it in my wishlist for some quite time and finally bought it in a sale. I was expecting a competent Megaman X clone but I got really disappointed. The game features nice visuals and the characters looked interesting, I liked that they made a story far from the robot uprising trope of these games, but the problems with it are bigger than these few positives. I encountered my first problem as soon as I launched it. Since it's a Unity game, it has one of those launchers where you had to set the control pad bindings, which is quite a drag if you have a X360 controller. I had to set them directly in the registry and couldn't map the triggers as buttons at all. Once I passed this hurdle, there was the story and tutorials. The tutorials were OK as they were short, but I felt them quite unecessary for a game like this. The story, like I said before, was interesting, but you can't skip it. This was a problem since I had to launch the game several times to check if the controller bindings I edited [b][i]in the registry[/i][/b] were fine. After I finally went through all this, I started playing for real. At the beginning, I thought the opening stage was OK, a little scarce on enemies, an easy boss and it didn't drag, so I hoped for the game to get better later. I was wrong. The enemy placement, as well as the variety, was dull, some can still hit you during the defeat animations, which can take quite a while. Since there is no invincibility period after a hit, the enemies can corner you very easily and take all of your energy in seconds. A vine enemy can bind you and you have to wiggle the controller to let loose (which I found it to be a good innovation), but if at the same time there are enemies and shots, it's game over. Another big problem is that the camera follows the character all the time and there are no "screen boundaries" as in MegaMan or even Mighty No.9, this screen movement makes you feel that the jumps are not of the height you would expect or want and makes your character feel "floaty" at times. The dash can be quite confusing, sometimes it feels it's too fast, or goes too far or stops where it shouldn't. But the final nail to the coffin is that the "borrowed" wall grab from MMX is really bad, especially in small platforms. The controls get a little screwed while you hang to a wall and don't let you react fast or good enough, you think you've pressed the jump button, but this is so delayed that the character will simply slip and fall to its demise; or on the contrary, since you have problems trying to jump, you'll start pressing the button like crazy and you character will also make little jumps like crazy that will make you lose control of it and will very likely result in an instant death. There are some nice innovations here and there, but the playability issues are far too bad to recommend this game, especially with such a price tag, is too high for its quality. In summary, all I have to say now for this game is: [u][b]Mighty No.9 is far, far better[/b][/u] than this game and I'm glad there are refunds in Steam.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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