
Explore a whimsical underground world whilst being chased by a mysterious corrupting force in this charming twin-stick action roguelike! Befriend loveable characters, fend off enemies with chaotic abilities, and uncover the secrets of this subterranean kingdom caught in a time loop.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PLEASE PLAY THIS GAME. I bought this one sale (like I usually do with video games), and so for me it cost 6$. Do NOT look up any information or spoilers on this game. I will give you a rough idea on what to expect and why remaining spoiler free is very important. I have recently played a game called "TUNIC" where the entire game is one giant puzzle, with good game play on top of it. This game accomplishes the same thing with different methods. Beyond the Long Night is a roguelike where you're an "explorer" trying to escape being trapped beneath a mountain, and every time you die you respawn back at the start. There are mechanics in the game that are INCREDIBLY thoughtful and deserve lots of praise for how perfect they accomplish multiple goals, one of them being "the storm", a force that forces you to progress faster up the mountain, even if that means skipping some rooms you haven't seen. I "beat the game" after about 3-4 hours on the intended difficulty, "hard", but when I saw that the stories were only 40% complete, I realized I missed quite a bit. I thought id just play the game like once more, but after finding some game breaking secrets, I realized that escaping the mountain is the easiest goal you can achieve, as there are other goals that require puzzle solving, exploring, and planning to accomplish. I don't want to spoil too much, but treat this game like a puzzle game, not only will solving puzzles make the game significantly easier (as they unlock permanent upgrades occasionally), but they advance the story. Don't be afraid to die in the process, and PAY ATTENTION TO DIALOGUE, in the "journal" you can keep track of the most important information NPC's will tell you, but paying attention to what some of them say will give you an extra boost on where to look and what to do. The game is challenging mind you, and I only win 1/3 rounds on average even after playing for 10 hours. Just realize that this game wants you to solve the mystery of the mountain. 10/10 game. I would have bought it at 20$ if I knew what experience it would give me.
It's certainly not bad but it's incredibly mundane, slow, boring and at times quite tedious. I started on Hard mode but really realized I wasn't having fun around the 8h point so I went casual and just beat it. It's got a lot of interesting ideas and some small puzzle elements but overall it was a snore. It is incredibly poorly optimized, takes forever to load and generate a map, and even with a couple upgrades you get stutters and slowdowns on a good PC. If you must play this, wait for like 80% sale
2.5/5 – Almost made the cut Fun and charming roguelike with decent controls, unique powers, and adorable pixel art... but also plagued by RNG frustration, unbalanced combat, and a disappointing endgame. It's also not worth full price ($18) with only 3 levels and 1 boss. =====The Good===== Variety of Powers – A handful of unique superpowers and passive abilities. Good Controls – Movement, dodging, and shooting all feel smooth and responsive. Charming Visuals – Gorgeous pixel art with a cute, polished style. Collectible Cows – Yes, you can pet them. Yes, you’re rewarded for doing it. Instant win. Procedural Stages – Three distinct areas, each with their own traps and obstacles. Memorable NPCs – Adorable characters with their own quirks and personalities. Solid Writing – Not deep lore, but the dialogue is fun and well-written. =====The Bad===== No Permanent Progression – Every run starts from scratch. You discover items but can only use them again if RNG smiles on you. No selectable starting powers, weapons, or upgrades... everything is random. Stuck With Bad Upgrades – Some passives can ruin a build, and you can’t get rid of them that run. Icons are reused for multiple abilities, so you often won’t know what you’re picking up until it’s too late. Mismatched Music – The soundtrack is calm and meditative, which is lovely… until you’re in a frantic fight. More intense tracks could make the action pop. Combat Balance Issues – Some rooms feel fair, others dump chaos on you: multiple enemies shooting, chargers rushing, spike walls, bullet traps, lasers. Then the next room has… one lonely bee. Linear Paths – Each level plays out the same, aside from procedurally generated rooms, and progression from Point A to Point B feels very linear. Hidden levels, branching routes, or alternative paths would have added variety, but the game doesn’t offer them. Lacking Monster Variety – Most enemies are simply recolors of earlier ones, with only their damage element changed. This repetition becomes noticeable fast, and even in later zones, the creatures feel like slight variations of what you’ve already fought, offering only minor twists in their attack patterns. Only One Boss – And it’s a letdown. Roguelikes usually shine with varied boss encounters. This game just doesn’t deliver there. Three Levels - There are only three levels with enemies. You do reach a fourth and final level, but it's completely empty with no enemies. Almost like the developer decided to call it quits at this point, slapped in a mediocre final boss at the end, and called it a day. Final Verdict – I understand this is an indie project, and smaller teams often have limited time, resources, and funds. But if you’re going to release a three-level roguelike with no permanent upgrades, limited path variety, and only one underwhelming boss, an $18 price tag feels steep. In my opinion, this is more of a $7.99 game. It’s too short, offers minimal gameplay variety, and the RNG powers start feeling repetitive far too quickly.
游戏时长:25h(全成就) 一款折磨人的解密向的剧情主导的肉鸽游戏(笑)。 先说优点,游戏的剧情做的很有趣,角色还挺有意思,挺传统的,不过很有效。总体上就俩结局,剧情不长,很短。熟练点几小时就通了,手残党的痛。 缺点嘛显而易见,形如“越共”的陷阱是作者最大的恶意,房间打完后陷阱不会停,会在你赶路时冷不丁的打你一下,这时候你会注意到陷阱的存在是多么的恶心,而这游戏的血又不好获得,导致游戏的容错很低,被陷阱偷袭一下恨不得重开,我打的十把估计有九把都是因陷阱而死。有人会说那你慢一点仔细躲陷阱不就行了,不行不行后面还有血雾在追我,我只有速战速决。没错这游戏还有时限,不仅陷阱多隐蔽就算了,关键还有时限,就离谱。 能接受这两缺点的这游戏绝对适合你,优秀的美术和剧情还有点解密要素,且没有局外成长,快来玩吧!
If you're into these kinds of roguelites and have played dozens/just about all the more popular ones worth playing, do what I did and take a small chance. I'm glad I did because this one stuck with me because it's got all those familiar parts of a fun and worthy roguelite that you want and expect to be done decently or better, but it's also strangely (in a pleasant/interesting way) unique and leaves you with this odd feeling of nostalgia mixed with satisfaction and anxiety haha.
Great vibe, very poor gameplay balancing. Hardly feels like a game at all, more like an exercise in patience.
Puedes seguir nuestra página de mentoría [url=https://store.steampowered.com/curator/45082041/] Aquí [/url]. Roguelike Twin-Stick Shooter de la vieja escuela muy redondo, divertido y con una trama que anima a seguir investigando. Es un Roguelike en el que de verdad te sientes involucrado en la historia. Encarnamos a un “excursionista” que no sabe ni donde ni como ha acabado en una montaña la cual deberemos escalar para escapar. *(No echéis cuenta a los comentarios negativos. La mayoría es de gente llorona a los que el juego les ha dado un golpe de realidad y les ha enseñado lo mancos que son) * El juego presenta un pixel Art precioso y un muy buen soundtrack (me ha recordado a Terraria y similares). Tiene una historia y líneas temporales muy bien escritas y que te alientan a ir descubriendo los misterios que encierra la montaña poco a poco. En cuanto a jugabilidad, es un Roguelike de la vieja escuela (desafiante en su modo difícil o predeterminado) y con variedad de habilidades, pasivas y builds. Los NPC’s tienen bastante carisma y los sientes orgánicos con la historia. El completismo es muy satisfactorio (a excepción del logro que te hace jugar de nuevo la historia, por lo demás es de 10). Es un juego muy redondo, aunque tiene algunas cosas a pulir bajo mi punto de vista: - Debería de haber un resaltado de color para tu personaje. A veces lo pierdes entre tanto enemigo, trampas y balas por la pantalla. - Si sales de una partida a la mitad y vuelves a entrar, tarda mucho tiempo en cargar para lo que es el juego (supongo que hará falta una mejor optimización de procesos y/o carga de texturas entre otras cosas). - También podría ser una buena implementación el poner las barras de vida de los minibosses (aunque es cierto, que una vez que ya sabes jugar te da bastante igual, pero quizá para los novatos estuviera bien). Por lo demás el juego es genial y muy divertido. En conclusión, es un Roguelike bastante bien hecho, con una historia y un mundo bastante orgánico y una jugabilidad divertida. Enhorabuena al desarrollador. Valoración: Altamente recomendado
游戏内容是有的,虽然战斗体验及其同质化。肉鸽内容基本没有,缺乏的血量和莫名其妙的陷阱挫败感非常强,不建议游玩
自キャラ、敵やら弾が小さいだの感じるが、マウス操作なら直接、敵に重ねれば遠い敵にも当てやすいので、そんなマイナスポイントでは無い。ザコ敵は種類は少なく、段々と色違いの強敵が出てくる程度で、エリアごとに中ボスが居るが別に倒す必要は無いしボスも最後にラスボスが居るだけなので、基本的にはマップ上の散らばる謎を解いて真ENDを目指すのが目的です。自キャラが強化される事によって、爽快さは増すが、攻撃エフェクト量も増してしまい、エフェクトが過剰過ぎてfps60を余裕で下回る紙芝居一歩手前のパフォーマンスの酷さの方が問題。
i wish i could say something good but the lack of progression and even using the custom dificulty on my favor it isnt enough to make a diference on your gameplay.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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