
A first-person, narrative-driven puzzle game. Dimensional throws you into dangerous chambers to save an alien race. This is not a passive experience. You'll have to feel and act as though you're really there - standing, moving around, manipulating objects and reacting to dangers.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't want to sound like one of those super negative guys that comes around to take a steaming pile on a positively reviewed game, but what the hell is with these reviews? This game is extremely boring to me. The "puzzles" are trial and error with no thought required. The pacing is slow, the sound is almost non-existant, and a few of the mechanics are actually meaningless. As a first foray into VR, sure, it's not completely terrible, but beyond the fact that you're there, which the game gets just by being a VR title, it has no wow factor or fun factor. It's not for everyone, that's for sure.
An excellent beginning! At 0.2.0 this game is already wonderfully fleshed out. If you've played Unseen Diplomacy (or wished you could!) this is a full game along the same lines, with more polish and puzzling. Level-based; there are 5 levels (plus another.... :) ) in version 0.2.0. I'm looking forward to more! The developer answered my first question in hours and seems highly motivated. Absoutely an Early Access title worth throwing a few bucks at - it's worth the price of admission for what it is, let alone what it promises to be.
Definitely recommend this game for anyone who is just trying out vr and wants to see what it is capable of. after the time i played it, i would have actually paid 4x the price for it. Overall very well thought out game. There is a definitive feeling of presence in here... looking over the edge of a room to see lava below you definitely gives you the same feeling as real life. Comfort: I usually get sick playing a lot of vr games, but this one is pretty comfortable as long as you stay away from the walls(there seems to be a bug in the current version).
Expected to like this game, but it wasn't very good. I got the sense that there was some sort of attempt at a plot, but sorta felt like I was "along for the ride" and the plot was unfolding elsewhere and these floating robots were occasionally clueing me in. Controls were just sorta obscure and weird. Teleporting is often done by obscuring the entire play area while movement happens, which is really slow and annoying. Sometimes you get somehow misaligned from the center of your place space, and the whole thing goes white 'til you fix it. This happens far too often and seemingly for no good reason.
I wish I had tried the demo, then I might've known to stay away from this game. Very simple, not much actual gameplay to speak of. Teleport mechanics are inconsistent at best and constantly remind you that you're wearing a VR headset by virtue of forcing you to work around the limitations of your space. The "teleport here GO" minigame is interesting the first time, frustrating the second, and downright annoying after that. Teleporting to beacons would seem a fine mechanic if it didn't also randomly re-orient your space for you--just bring me there in the direction I'm still facing! There are massive arrows you can't get rid of telling you which way is the "front" of your playspace, but I'm really unsure why it should matter. That's not the sort of thing I want to have to worry about, and it shatters immersion. Controls are also rather strange, although the "hold your controllers close to your face" mechanic is nice. The story seems rather bolted on after the fact, not helped by the fact that you get tossed out to a level select screen after every level. Why can't it just take me into the next level automatically? Unfortunately, I cannot recommend at this time.
I don't normally leave comments, and this has potential, but why put motion in the menus? You have enveloping domes that spin around you from the beginning, a drone shooting a green laser grid, and every menu has motion in the backdrop. All of these motions cause motion sickness, and none of them are needed. A static menu, no smoke or backdrop movement is needed at all. I will grant you used the correct form of motion in that of blink, but the other motion in the staging area and menus are just unnecessary.
I bought Dimensional during a sale, but even the full price seems very reasonable for the amount of gameplay. Dimensional makes very good use of the roomscale. Diffiiculty level varies but the game contains good ideas and some challenging riddles. I played now a bit over 1,5 hours but I have complete the game only by 30% from the total amount of the levels, so I expect the lenght to be 4-5 hours in total. One point of criticism: After finishing a level, the player comes back to main menu and has to selcet the next level maually. This should be changed, as it intrerrupts the gameplay and immersion. Beside this, thumbs up, 8/10.
I've got about 30 VR games and this is in my top 3. It's not about legging it around killing things or doing foward rolls every 5 seconds. It's just very imersive slow moving puzzel type game that gives you a good take on what VR is really good at. It has the feeling that a lot of effort from a dedicated small development team or person has been put in. The teleporting works perfectly with this alowing me to play behind my desk in very limited space without making me sick at all. While playing I like to imagine I'm not acutally pretending to be there but that I've actually been virtually placed there - so teleporting within the world is actually how you would do it in real life - if you know what I mean!!!
really low quality
This must be the most underrated VR game ever! Believe me when I say it's an incredibly fun, cool and smart game for a ridiculously low price.. get it now, you won't regret it!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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