
SOK MAX is the sequel of the SOK puzzle. Now there are more boxes on each level.
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Now there are more boxes on each level. The goal of the game is to move all the boxes to their positions. It's not as easy as it seems. The player can push one box at a time, but do not pull it off.


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
纪念一下我的21个世界记录(截至北京时间2022.10.20 1:20)。 从SOK来的,相比原版MAX版增加了不少难度,不过终于还是全成就达成。 U1S1有几关还是挺折磨人的,而且推完之后发现一些老哥比你快上不少(比如37关 :D此处@Xas什么神仙推法;嗐嗐我的49关也是绝活),这就说明还有更优化的推法,又又又要烧脑了。 总之,这是很赞的游戏,虽然翻译依然生硬,虽然Q只能退回一次害得我浪费不少时间去重新推QAQ。
방향키로만 하는 정말 심플한 소코반 시리즈. 총 50레벨. 'SOK'에 비해 레벨 사이즈가 크고 박스가 많아 재시도가 지치는 편입니다...만 가이드를 보시면 좋은 프로그램이 있습니다. 역시나 도전과제 보양식으로 적절합니다. 제 구매가는 -90%, 560원. [code] 스팀 큐레이터 : [url=store.steampowered.com/curator/44849820/]INSTALLING NOTHING[/url] [/code]
Game with 50 extremely challenging puzzles with leaderboards. Part of a 3 game series, with this offering the most challenge. Very minimalistic graphics, which I am ok with, and with color presets that can be changed, but there is also next to no music - other than some ambient noise - which I think the game would greatly benefit from. The main issue with the game is no rewind button - a single mistake can force the player to restart the level from scratch. Decently priced, and will be a great addition to anyone who is into very serious and hard puzzle challenges. 8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sock
İyi de bunun steamde ne işi var.
I give the entire series at this time (SOK, SOK MIN, and SOK MAX) my recommendation for the quantity and quality of its puzzles, especially for the bundle price. However, the series does have some flaws. First, all three games lack an undo button, even just for a single move. On more than one occasion, I accidentally pushed a block one space too far, rendering the level unsolvable. In SOK MAX in particular, where multiple puzzles require hundreds of moves, this is very frustrating and borderline inexcusable. Second, in all three games, levels are locked until the player has completed his current puzzle. I regard this as a single player puzzle game design sin because it locks the player out of content for which he has paid for no good reason. It is even less reasonable in this game, as all of the mechanics are introduced in the first level, skill is not required, and the difficulty does not steadily increase. Fortunately, there are complete guides for SOK and SOK MAX and an 80% complete guide for SOK MIN, so one does not need to give up on the whole game if he gets stuck in the middle. Finally, SOK MAX stands out as the most tedious of the three games because most of its long levels are 20% puzzle-solving and careful maneuvering and 80% moving the rest of the blocks along the same path into their final place. There's no way around that with big levels, I suppose, but I didn't enjoy the mindless work, especially when there was always the chance that I would make a mistake and have to start again. Nevertheless, I consider my $3 well spent.
So hard but very nice game
very nice...coffe sok and brain
Веселые достижения
难度明显高于SOK和SOK MIN,无奈之下还是有5-6关看了答案(´;ω;`)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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