
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dem Spiel merkt man einfach stark an, dass es als (MMO) Nachfolger für Black Desert gedacht war. Während die Open World zwar schön ist und auch einigermassen gefüllt, jedoch sind Mir die Wege zu gross. Man ist wirklich viel Unterwegs. Die Kämpfe sind spassig, die Steuerung jedoch nicht (auch mit dem Controller). Die Story und die Quests sind Müll und die Charaktere blass (und einschichtig). Die Windeffekte auf die Vegetation ist viel zu übertrieben und nun kommt das schlimmste (für Mich). Was ist mit den NPC's los? Warum bewegen die sich ständig während dem Reden?! Also wirklich extrem viel. Rechts, Links, in die Hocke, auf den Rücken liegend wie ein Baby. Die Handgestik ist ja noch deutlich extremer als bei den Italiener. Der Einzige der nicht so ist, ist Kliff (der Hauptchar). Der ist das komplette Gegenteil und kommt sehr Emotionslos daher (wie Er redet, Gestik) ist aber wohl der netteste Mensch der im Spiel existiert. Also für Mich ein klares Nein (zum Vollpreis). Kein schlechtes Spiel aber auch nicht wirklich ein gutes Spiel.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $191M | 218.9K | 79% | $59.99 | |
| $189.2M | 187.9K | 89% | $59.99 | |
| $188.6M | 1.5M | 97% | $9.99 | |
| $186.7M | 516K | 89% | $29.99 | |
| $186.1M | 58.5K | 48% | $49.99 | |
| $186.1M | 149.5K | 82% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 10 | 80% | $9.99 | |
| — | 0 | — | — | |
| $132.7M | 184.1K | 96% | $49.99 | |
| $51.3K | 79 | 71% | $24.99 | |
| $99 | 1 | 0% | $3.99 | |
| $0 | 0 | — | $4.99 |
Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fire
this game gives skyrim energy when it comes to exploration and tons of content. although I must admit that the story is mid and the voice acting is terrible
大世界是够大的,但是解谜探索一点引导都没有,全靠自己瞎弄,有些自己还根本反直觉,一定要看攻略,不知道制作组咋想的,纯纯恶心人,解谜给我气红温了
想做全成就一堆bug完成不了,纯赤石!
冗杂臃肿
CRITICAL MAC UPGRADE SOFT-LOCK WARNING (Apple Silicon M-Series) While the open-world combat and world rendering run well on higher-end hardware, the current native macOS client suffers from an unpatched, universal ServerWalkThread segmentation fault (EXC_BAD_ACCESS / KERN_INVALID_ADDRESS) that instantly drops the client to the desktop whenever interacting with almost any major NPC. This completely halts campaign and bounty progression, making the game unplayable past early chapters. Pearl Abyss's support desk has ignored multiple tickets regarding this core audio/dialogue memory pointer failure. Do not purchase the Mac port until a dedicated stability update targeting the rendering thread is deployed.
外包边的屎太多了
After years of Pearl Abyss teasing this thing like a corpse they refused to let anyone see, Crimson Desert finally crawled out of development on March 19, 2026 — and immediately split the room down the middle. Critics landed it at a 78. IGN slapped it with a 6. DualShockers called it a 9.5. The players? They're sitting at an 8.6 and climbing. So which is it — masterpiece or mess? The ghoulish truth: it's both, tangled together, and whether you love it depends entirely on what you can forgive. What it gets gloriously right is spectacle. This is a massive single-player open-world fantasy epic with some of the most jaw-dropping boss fights in the genre — towering, cinematic brawls that feel like wrestling a god. The world is enormous and stuffed to bursting with things to do: traversal tools, side systems, secrets buried in every corner. When Crimson Desert is firing on all cylinders, it's the kind of game that makes you stop and just stare at what's happening on screen. And then it trips over its own feet. The combat and controls are clunky — a sprawling pile of mechanics that never quite click into elegance, fighting your fingers as often as they fight the enemies. The narrative, for all its ambition, never grips hard enough to carry the weight of the world around it. This is a game with a hundred systems and not quite enough discipline to make them sing together. That's exactly the gap between the critics who bounced off the friction and the players who pushed through it and fell in love. Here's my honest ghoulish verdict: if you need tight, polished, hand-holding design, this will drive you up the wall. But if you can stomach jank in exchange for scale, ambition, and boss fights that'll live in your head for weeks, there's a genuinely special beast buried in here. The player score climbing well past the critics tells you everything — this is a game that wins people over the longer they bleed into it. Go in patient. Fight the ugly bosses. Let it grow on you like rot.
Un juegazo. Lo compre aproximadamente a $45 dólares en una web de keys de las mas conocidas. Por ese precio me parece un excelente producto, creo que en Steam no ha estado en ofertas todavía, pero yo esperaría. Además no han parado de actualizar el juego desde el lanzamiento y casi todos los problemas que tenia ya están arreglados, en 3-4 meses, es una locura y merece reconocimiento. La historia es mas bien funcional, es una excusa para hacer cosas épicas, y vaya si se hacen cosas épicas, pero los personajes memorables los cuento con los dedos de la mano, no es su fuerte. Igualmente diría que molesta mas el ritmo de la historia que la historia en si, es muy malo, y por momentos no se entienden las cosas, o sentís que pasan porque si, o porque hay algún concepto filosófico o metafísico de los asiáticos que como occidental no termino de entender. Supuestamente están trabajando en una actualización también para mejorar esos aspectos, así que habrá que ver. Tampoco es fuerte en cuanto al roleo, los NPC son mas del estilo menú disfrazado, están ahí a toda hora del día para ir a comprar, por ejemplo. Tiene un sistema de reputación pero es mas para usarlo como moneda en las mecánicas de gestión del campamento. Igualmente, en defensa de los devs también, nobleza obliga, ellos jamás lo vendieron como el nuevo skyrim o el nuevo dragon's dogma, ni nada de ese estilo, fue toda de la gente, que vemos una espada y pensamos en rol. Ellos siempre lo definieron como un juego de acción aventura en un mundo abierto, y eso es lo que es. Me atrevo a decir que se termina pareciendo mas a Assassin's Creed Odyssey que a Skyrim. Tiene stats y mejora de equipos, si para vos eso es rol, entonces supongo que para vos es un rpg también. Muchas de las misiones secundarias no son la gran cosa, típicas de ir de punto a punto b, pero tiene tanta variedad de actividades para hacer que rara vez estuve mas de una hora seguida haciendo lo mismo. Podes estar gestionando el campamento, limpiando una zona de enemigos, haciendo la campaña principal o las historia de alguna facción, algún puzzle del mundo o simplemente recorriendo. Es ultra entretenido y se me va el tiempo. Mecánicas y variedad le sobran. El combate es buenísimo, y es impresionante lo que cambia simplemente con cambiar de arma, ni hablar cambiando de personaje, se pueden hacer muchas locuras y siento que es su mayor virtud, probablemente lo mejor del juego. La exploración cambia mucho desde las primeras horas donde es básicamente Red Dead Redemption 2 con espadas, y a lo ultimo llega hasta cuando ya podes planear, volar, trepar, cambia mucho y es muy entretenido también. Es impresionante como sentís que el mapa no termina mas, siempre hay una zona o bioma nuevo, es hasta abrumador al inicio. Los controles pueden ser algo confusos porque hay demasiadas mecánicas y demasiadas cosas por hacer, pero cuando te acostumbras van zafando. Las mecánicas de gestión de campamento donde mandas a hacer trabajos para conseguir recursos también son entretenidas. El aspecto técnico del juego es increíble y anda muy bien para lo impresionante y distintivo que se ve, que no es poco decir en la actualidad. 130 hs, 254 capturas de pantalla en Steam...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.