
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is beautiful and the Devs deserve the success they have i want to start by saying, a few warnings and red flags for gamers who love RPGs with emphasis on the roleplaying aspect, Kliff and the Greymanes literally have the most generic personality you can imagine & the story so far feels non existent or like a side factor. First off the game feels like an MMO in terms of questing and i hate MMOs and the one off questlines they often have with no depth or influence on a larger scale, the main reason i play single player is to be immersed into a story that makes me feel like I'm stepping into the shoes of the protagonist similar to titles like Elder Scrolls, Red Dead, Elden Ring And Witcher/Cyberpunk. You don't get that here because the story is as generic as it gets. Small Spoiler: from my understanding the plot revolves around Kliff being chosen to defeat a god Umbra as multiversal variant's of him have all failed over 100x with our character being the one destined due to our connection to humanity (Infinity War). Where Umbra was originally a pure being human greed corrupted the Deity hence it causing the world to end. The story just feels so generic and doesn't really drag you into a world full of culture and complex conflicts similar to worlds like Skyrim with the Nord's and imperials being a good example of a complex dispute. This ties in to the main gripe i had, questing feels lifeless with no long term effect to an ongoing plot. These are basically MMO quests, you help someone, they give you an item, you get respect, done deal. but it leaves you kind aimlessly wandering just looking for something to do as opposed to being immersed into the game. the combat looks cool but is mostly just button mashing, magic is done horribly wrong Imo. its not expansive with many options, instead its tied to your basic combat abilities which is essentially a lazy way of implementing a spell system. the one thing i give the game is its expansive content in terms of Exploration & gameplay. if your okay with there being no immersion or roleplaying aspect and you essentially roaming through an open world sandbox with MMO style quests and plenty of ways to fight, explore and grow than you'll love this game minus maybe the first 30 hours which is also a bit much. I've been trying to make this one stick as its overhyped but i need a bit more depth and immersion to really appreciate a game like this. the quests feel like busy work as of now though, ♥♥♥♥♥ so boring and annoying. Rather play Palworld atp as my only motivation is a clip i saw of a cool ass dragon, or ill just keep modding Skyrim. Graphics Speak for themselves, no complaints on performance and visuals but i have a 5080/275hx so that's expected. (I will update this if i start to enjoy the game, I'm just getting out of the healers house quest after saving one of the Greymanes and so far so bored)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Trash.
43 hours into the game. A very complete game, but soul-less world. ENORMOUS but EMPTY world, many places to go exploring, but it just feels wrong without no music or bearly at all, you always see the same animals EVERYWHERE you go, NPCs standing without no interaction. Every mission on horseback NPCs would get in the way and got hit (different missions btw). Poor story and character development. Controls are clunky in some aspects of the game. Fighting is fun but very linear. I would recommend this game but only with a good discount
Beautiful world. Smooth combat. Terrible story writing. Poor enemy variety.
Imagine Red Dead and Elder Scrolls have a Baby that also has some eastern asian roots but pretending to be eastern europe. And dont get me wrong this is a good thing. This game is a fantasy sandbox masterpiece. The graphics are stunning and the strongest part is the exploration of the world. Never felt it in a long time that just going exploring and interacting with the world was this rewarding and exciting. You have so many different system that all feel pretty well thought out and also have good and working gameplay. The story is ok. And its totaly alright that it isnt mindblowing. A solid framework to introduce to this vast open world. Been playing this a few months after release and couldnt find any major bugs yet. 10 out of 10 would totally get a parrot as pet again.
Normalerweise bekommt ein Game nach Jahren eine Enhanced Edition. Wieso macht man hier also nicht erstmal das Grundgerüst fertig? Wann endlich mal vernünftige Menüs? Wann endlich vernünftige Grafikeinstellungen?
i hate it dont know what it is but its just not it,
Niestety ale gra posiada wiele mechanik tak spierdolonych, że pozal się boże. Niby spoko się w to gra, by nagle napotkać na ścianę w postaci popierdolonego sterowania i cała radość znika jak za dotknięciem różdżki. Kilka mechanik odrzuca mnie od gry niestety skutecznie odbierając jakąkolwiek przyjemność. Niestety...
Всем кто играл, играет и будет играть в эту игру, уже ничем не помочь, соболезную
I am really frustrated to be honest. So much of things are not optimized. I might come back after a year. Overall intentions behind development seems pretty cool but man it really need some major quality of life improvements (please fix the night lightning for god sake).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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