
Crimson Desert is an open-world action-adventure set on the continent of Pywel. Join Kliff on his journey to rebuild the Greymane faction and to save the land from a looming threat. From vast wilderness and cities to ruins and the mysterious Abyss, forge your path through battles and discovery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Discover an enhanced Crimson Desert, featuring new cutscenes and story moments, plus expanded voice-over and language support.
Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, mounts, pets, customization options, various quality-of-life improvements, and more.
On the continent of Pywel, the rival factions of Pailune maintained a tense balance. At Kliff's side stood his steadfast Greymane comrades, but a devastating ambush in the deep of night by their sworn enemies the Black Bears leaves members of the Greymanes dead or scattered across the continent.
Kliff—having lost his family in all but name—is determined to reunite with the survivors and rebuild the faction.
But on a journey where alliances are forged, dangers abound, and mysterious factions are uncovered, Kliff will meet those who seek to upend the very order of the continent and face a mission unlike any he has ever known.

Welcome to Pywel.
Here you'll find stretches of natural beauty and wilderness—from green plains and woods to arid deserts and rugged mountains—alongside bustling cities and quiet hamlets inhabited by residents from all walks of life. Between destinations, you will come across landmarks, ancient ruins, hidden treasures, and other points of interest that will draw your curisoity to wander. Your journey will also inevitably take you skyward to the mysterious realm known as the Abyss, where a mystical imbalance endangering the world must be restored.
The world is yours to explore as you will and there are many paths for you to uncover.
Experience the continent's stories and tales through quests, encounters, challenges, and battles. Roam the lands on various mounts from horses to even a dragon and mechs, and scale cliffsides and walls which you can leap from to glide.
The story of Crimson Desert centers on Kliff. But as his tale unfolds, 2 new playable characters—Oongka and Damiane—will come to join your journey. As these characters become available, you will be able to freely explore Pywel and undertake many quests outside the main story with them. Each character has their own combat style, as well as unique skills and weapons, allowing you to experience the world and its battles in different ways.

On the unforgiving battlefields of Crimson Desert, there is no single path to victory.
Grow your arsenal of skills, weapons, and equipment—and decide how you want to use them. Powerful weapon skills can be paired with hard-hitting bare-hand hits and kicks, as well as a wide range of grapples to create seamless chains of attacks. Acquire weapons like swords, spears, greatswords, axes, dual wields, various ranged weapons, and more, and unleash powerful abilities and elemental enhancements through lethal combinations. Stay mobile and relentless with slides, dodges, counters, and swings that flow directly into your next attack. With every strike and move, forge your own way in a world where a split second can decide your fate in fast-paced, visceral battles.
From ruthless warriors to fearsome beasts, there are those in Pywel who will seek your downfall. Encounter a diverse array of challenging enemies and bosses in brutal one-on-one duels, large-scale battle clashes, and quick skirmishes, and prevail against the threats that stand in your way.

Pywel isn't just a continent of battles and exploration. It's a world where many of the smaller moments also shape your journey and make up your day-to-day life.
Upgrade the Greymane camp, the starting point in the path to reclaiming the Greymanes' lost homeland of Pailune. Gather resources, cook, fish, hunt, and partake in the other various activities of Pywel for stat replenishment, making your equipment stronger, and more. Along the way, enjoy some leisure time by playing minigames with the locals.
And shaping your daily life also extends to customization. Adjust hairstyles, tattoos, outfits, and more using dyes you brew or pick up along your journey.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $55.99−20% | 168.5Kreviews | 84% | #8 | $191.5M |
| $55.99−20% | 1.6Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've spent too much time ranting to my friends about how bad this game is, and how frustratingly close it gets to being good and just falling flat on its face. I'm frankly tired of talking about it, and I think that summarizes how I feel after completing this game. There's just so much that was almost done well but seems to fundamentally misunderstand game design, or the aspects of other games that are being imitated. So many parts of the game feel hastily cobbled-together, half-assed to pad the game time, as if just creating a huge game was the goal, and creating a good experience was an afterthought. It's weird how poorly strung together the quests are, how the introduction quests are duplicated for every area of the game, how a lot of the equipment is completely identical in stats and devoid of mechanical complexity... it's a really long list of weird decisions. I can see why some players might enjoy this, but with the budget and scope behind a game like this I'm hoping I at least get something novel, or a heartfelt attempt at making something, but Crimson Desert is not that. It's just so much filler. It's sad that the most novel thing about Crimson Desert is just the sheer volume of it. I doubt any amount of patches are going to fix this game. I kept thinking it was going to tie itself together somehow, but as I kept playing it became increasingly clear that the best thing I was going to get out of finishing this game was how much better the next RPG will feel in contrast. The experience itself isn't worth completing, never mind paying money for this game, and frankly I think that's a shame. I hope Pearl Abyss re-evaluates their approach to making single-player games, and creates something better in the future.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best KR #2, worst UK #22 · 14 markets collected
US · last 30 days
Of the 13 markets with a position on both sides, 12 climbed and 1 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · United States has just 10 day-to-day chart moves that followed a price cut, against 1,765 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese +3 more
| $55.99−20% |
| — |
| 92% |
| #2 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful game, gave me that Skyrim/RDR2 open-world feel. While the scope is admirable, the inclusion of such a huge number of poorly explained mechanisms/systems left me feeling confused about....everything. After 38 hours, I still can't keep track of all the keyboard commands, skills, etc... Its just all too much. Combined with some poor boss design (looking at you Excavator) and lack of detailed explanations of so many mechanics it led to me spending more time googling questions than actually playing the game. I wore out. Got to hand it to the Devs though, its absolutely beautiful and a joy to explore.
This game does not respect your time.
The game looks really good, no doubt about that. I would say it mostly plays smooth as well. But it just felt so shallow with the characters, the story, the dialog, etc. I'll probably play more at some point, but I wouldn't recommend it at full price if an RPG's story and characters are important to you.
game is @$$. it looks good but thats it
This is the slowest, clunkiest game I've seen in ages.....terrible
Потраченного времени жаль, пятикратно переваренный kалл. Ужасная ИИ-слоп поделка. Все диалоги, все квесты, абсолютно всё пустое и бездушное ни на секунду не покидает ощущение, что всё было написано самой дешманской из всех возможных моделей ИИ. После 15 часов игра становится только хуже, насколько бы дальше ты не заходил по сюжету, сколько бы не открывал новых способностей, абсолютно всё чувствуется максимально нелогичным, ненужным в 99% случаев и просто невероятно тягомотным и скучным. Crimson Desert заставляет чувствовать себя так, будто ты не играешь в игру а сидишь на самой нудной и скучной офисной работе с 9 до 6, которая вытягивает из тебя все силы. Всегда найдется что-то, что будет реализовано настолько абсурдно и убого, что будет очевидно, что игра вообще ни разу не тестировалась. Я пытался дотерпеть до дракона и джетпака, но потом увидел что люди которые дошли до них и наиграли по 100+ часов пишут в обзорах что игра абсолютно никак не поменялась и не стала хоть немного интереснее, а остаётся такой же унылейшей бездушной гриндилкой. Не ведитесь на красивую картинку или на фрагменты из трейлера, я повёлся и очень жалею о потраченных деньгах. Никому не советую тратить деньги и время на этот бездушный унылейший ИИ-слоп.
So the game runs like crap and that just shouldn't be happening in a 70 dollar game. I cant get over 60fps on high settings without using dlss and when dlss is turned on ive noticed lighting issues and its just way to annoy for me so im refunding.
I am so bored. I don't really know what is going on, or care to know. I don't understand the factions nor do they seem to matter. The combat is insanely easy but at the same time clunky. The building is blah. The dialog is bizarre. I am trying so hard to like it but there is nothing keeping me playing. I lost money on this one for sure. It reminds me of Net Ease's Once Human. Throw everything at the wall and see what sticks sort of play. However, Once Human was actually fun. Nothing is fun in Crimson Desert. I actually groaned when one of my greymanes asked me to go do some stupid quest for them.
213 horas y no lo he pasado. De hecho lo acabo de reiniciar para ver lo update de la historia y no me arrepiento.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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