
RIP. THEIR. HEADS. OFF. CrimSaw is a small, fast-paced, and deadly arena FPS with a ‘spin’. You can’t jump and only armed with a badass weapon. Charge, launch and recall your sawblade to slice up endless hordes of demons into pieces. Survive as long as you can and climb up the global leaderboard!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
CrimSaw
RIP. THEIR. HEADS. OFF. CrimSaw is a small, fast-paced, and deadly arena FPS with a ‘spin’. You can’t jump and only armed with a badass weapon. Charge, launch and recall your sawblade to slice up endless hordes of demons into pieces. Survive as long as you can and climb up the global leaderboard!
WARNING!
This game is very very hard, please buy only if you like to challenge yourself.
FEATURES
☠️Dynamic and violent sawblade cutting system with a grotesque artstyle.
⚔️Survive against endless hordes of 3 different and challenging enemy types.
🕘Gameplay time is perfect for quick 1-10 minutes pick-up-and-play sessions. Test your skills to extremes, get better, and maybe you can survive longer?
🏆Steam Leaderboard (best player featured in the main menu, wow) and Steam Achievements to show everyone who's the boss!

Hi, it's SkyBrave! I make short games every month! Join my Discord channel to stay connected!
Genres
Engagement
Reviews
> buy game > play game once > got 1st place on leaderboard > close game > write review 10/10
Cool Looking Fast paced chain saw action!
Game nails the creepy vibe of devil daggers with its art style and sound design. Gameplay is fluid, trying to stay alive and beating your highscore is incredibly fun. Highly recommended, basically a steal for the price!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Hard game, but like the challenge!
kept randomly crashing:( other then that good concept just would crash after like 30 seconds ingame
it`s actually a good game, would be more fun with more explication of the difference of the skulls, as someone else said. After 4 minutes you can`t actually do anything exept from spamming the blade. Thomslst², i don`t know how you did 5.30 sec, but i will surpass you
As delightful as Swedish meatballs.
lan yorumum gitmemiş
CrimSaw is a fast-paced arena shooter developed by SkyBrave and published by TENSTACK that focuses entirely on speed, precision, and survival under constant pressure. Built around a single defining combat mechanic rather than a collection of complicated systems, the game strips the first-person shooter genre down to its essentials and rebuilds it around movement mastery and relentless combat. Instead of offering sprawling campaigns or progression-heavy customization systems, CrimSaw delivers a tightly focused experience designed to challenge reflexes and reward persistence. The game's structure is immediately straightforward. Players enter combat arenas filled with aggressive enemies and fight to survive for as long as possible while chasing higher scores. There is no elaborate story pulling players from one objective to another. No lengthy tutorial slowly introducing systems over several hours. CrimSaw places players directly into danger and expects adaptation through repetition and improvement. The simplicity works heavily in the game's favor because nearly every design choice exists to strengthen the central gameplay loop. What makes CrimSaw stand apart from other arena shooters is its signature weapon system. Rather than filling the experience with large weapon inventories and multiple combat styles, the game centers everything around a powerful spinning sawblade. Players charge it, launch it, and recall it repeatedly while learning how to maximize damage and efficiency. The weapon becomes far more than a simple attack tool. It defines the rhythm of combat entirely. The sawblade introduces an interesting layer of strategy that separates CrimSaw from more traditional shooters. Combat becomes less about firing endlessly at targets and more about positioning, timing, and understanding movement patterns. Learning how enemies react and how to control the flow of combat becomes essential for survival. The weapon creates a unique feeling of aggression and precision that keeps encounters engaging over longer sessions. Movement mechanics also deserve recognition because the game deliberately limits traditional mobility options. CrimSaw removes jumping entirely, forcing players to rely on positioning and ground movement rather than vertical escape strategies. Initially, the restriction feels unusual compared to modern arena shooters, but over time it becomes clear that the limitation strengthens the experience rather than weakening it. Positioning becomes more deliberate. Arena awareness becomes more important. Players succeed by mastering movement fundamentals rather than relying on mobility shortcuts. Enemy design contributes heavily to maintaining intensity. Hostile creatures attack aggressively and continuously, creating situations where standing still quickly becomes dangerous. Different enemy behaviors encourage players to adapt constantly rather than relying on a single strategy. Encounters remain energetic because pressure rarely disappears. The game consistently pushes players toward movement and decision-making under stress. Difficulty forms a major part of CrimSaw's identity. This is not a forgiving shooter built around casual progression systems or generous recovery mechanics. Mistakes carry consequences. Surviving longer sessions demands genuine improvement rather than simply unlocking stronger upgrades over time. Success feels earned because progression comes through learning rather than grinding. That demanding structure creates one of the game's strongest qualities: replayability. CrimSaw embraces arcade design philosophy extremely well. Individual sessions remain compact enough to encourage repeated attempts while maintaining enough challenge to make improvement satisfying. Every defeat feels like an opportunity to return stronger and more prepared. The short-session design creates an addictive rhythm where players frequently convince themselves to attempt one more run. Score chasing strengthens that appeal significantly. Competitive players will likely appreciate leaderboard systems that encourage optimization and long-term mastery. Improving performance becomes an ongoing goal beyond simple survival. Faster reactions, smarter positioning, and better weapon control gradually translate into stronger runs and higher rankings. The visual presentation supports the gameplay effectively. CrimSaw embraces an aggressive and violent aesthetic that matches its combat pacing. Enemy destruction feels impactful without creating visual clutter that interferes with gameplay clarity. The arenas maintain readability even during more chaotic moments, helping players focus on survival rather than fighting against visual overload. One of the game's biggest strengths comes from understanding its own scope. CrimSaw never attempts to overwhelm players with unnecessary systems. SkyBrave focuses heavily on refining its strongest idea rather than expanding outward endlessly. That restraint gives the game a stronger identity than many larger projects attempting to do too much at once. Players seeking large narrative campaigns or extensive progression systems may find the experience intentionally limited. CrimSaw is designed around mastery and repetition rather than content volume. However, players who enjoy skill-based shooters built around improvement and fast decision-making will likely find considerable value in its focused structure. CrimSaw succeeds because it understands that strong mechanics often matter more than excessive complexity. By building its entire identity around one satisfying combat system and supporting it with challenging enemy design and excellent pacing, it creates an experience that feels focused and consistently rewarding. SkyBrave and TENSTACK deliver a shooter that embraces simplicity without sacrificing intensity. CrimSaw remains fast, demanding, and refreshingly confident in its design philosophy. Rating: 7/10
расслабляющая игра в которую хочется возвращаться снова и снова
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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