
CROSSBOW: Bloodnight is a frantic score-attack arena shooter set in a world of camp horror and gore. Master the occult powers of your automatic crossbow and fight for every second of survival against a relentless demonic horde! Hunt. Die. Hunt again.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 3 → 0.14/day in the week after.
About
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99 | 526reviews | 74% | — | $23.9K |
| $4.99 | 44ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Arcade-style FPS arena shooter where you fight hordes of demons with an automatic crossbow, trying to survive as long as possible and achieve the highest score ✅Good graphics ✅Dynamic pace and a fluid movement system (dash and bunny hopping) ❌No character development system, weapons, or skills ❌Very high difficulty, even a single touch by an enemy ends the game (primarily due to the negative review) ❌The lack of a gradual increase in difficulty means that the game is very demanding from the start The crossbow is not suited to a dynamic arena shooter; it is too slow and has low firepower ❌Overlapping enemy sound effects make it difficult to hear important signals ❌The game only has two small arenas ❌The price is too high for this game ❌❌ Verdict: [strike] Terrible [/strike], [b] Bad [/b], [strike] Mediocre [/strike], [strike] Decent [/strike], [strike] Good [/strike], [strike] Very Good [/strike] (Rating scale for tested game) [quote] If you'd like to see more of my reviews, you can find them on my curator page:[url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking[/url] and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking[/url] If you have any questions about my reviews, feel free to ask. I'm happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer. [/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
| $4.99 |
| 40ratings |
| 68% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muuuum, I want Devil Daggers, I want it now! Honey, we have Devil Daggers at home. *Devil Daggers at home: Werewolf edition*
На те, щоб пройти арену, яка триває 5 хвилин, у мене пішло 3,5 години. Думав, буде ще щось прикольне, але, на жаль, це вся гра: одна локація, і потрібно просто протриматись 5 хвилин до боса. Контенту дуже мало, але гра мені сподобалася — було складно і весело, так, як я люблю.
I got this bundled with Blood West (a very good game), but I'm not sure I get this one. The crossbow weapon spits out continuous streams of bolts and you basically just run around trying not to get hit, because you die in one hit. That's pretty much the game. I just don't really get it.
[h1]Описание:[/h1] Аренный шутер. 2 карты, 1 оружие... Волны начинаются всегда одинаково и нет никакого рандома. Чем дольше выживаешь, тем больше врагов... Умираем мы с одного тычка... Ну такое себе... Слишком хардкорно для меня и мало контента (скорее мало возможностей его увидеть). Не рекомендую. [h1]Оценка: 4/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
Firing pattern is random Enemies have broken and unreliable hitboxes, they can one-shot you after you have killed them Enemies can spawn right behind you and you will not know because they lack sound barks Enemies can creep on you and you will not know because they don't emit any sound to identify their position Enemy attacks don't emit any sound, making it impossible to predict or dodge their attacks Firing explosive bolts is awkward, you have to hold FIRE2 for a few seconds, then press FIRE1 The hitbox of the explosive bolt is not reliable, sometimes you can one-shot one of the bulbs, sometimes it doesn't register even though you hit it directly in the eye of the bulb The health meter is a blood texture on the screen, it is not a reliable way to see how much health you have The special ability doesn't kill enemies behind you Damage feels random, sometimes you die to a weak enemy, sometimes you survive an attack from a stronger enemy, it is not predictable There is no sound or visual hint to inform you when the dash is available The game starts lagging every time you use the special ability to destroy 30+ enemies at the same time, you have to alt-tab to fix it The player character is fat, the character hitbox is not aligned with the 125 FOV, you think you will be able to dodge an incoming attack, but you will get hit and die because the FOV and hitbox are not synchronized Bolt pattern is random It is a badly designed arcade shooter, not worth the time or the price.
Games are our favorite way of ritualizing the absurd: we arm ourselves with something ridiculous, step into the arena, and dance with death for high scores while pretending it reveals something about the soul. Crossbow: Bloodnight gets the ritual dead right. It’s a frantic score-attack arena shooter that feels like Devil Daggers reimagined through a 17th-century gothic fever dream—only instead of a dagger you’re wielding an unholy automatic crossbow that spits bolts, bursts, and explosive hellfire while you dash through hordes of demonic filth in cursed London streets. You load in, the music kicks like a possessed church organ, and suddenly the screen is alive with writhing monsters, cultists, and things that used to be human. The crossbow feels weighty and satisfying—switching firing modes on the fly turns every run into a desperate symphony of precision and panic. Dash at the perfect moment and you weave through bullet-hell patterns like a blasphemous ballet dancer. Survive long enough and the power fantasy peaks; then one cheeky imp or a mistimed reload sends you screaming back to the menu with a new personal best and a bruised ego. That’s the dark comedy baked in: you’re this immortal guardian of the Coven, yet you die over and over to the same grotesque slapstick because hubris always finds a way. The atmosphere drips with camp horror glory—gore-soaked cobblestones, grotesque enemy designs, and that perfect low-fi tension that makes every second feel earned. It’s easy to learn, brutally hard to master, and shamelessly addictive in short, vicious bursts. You’ll swear you’re only jumping in for one run, then suddenly it’s forty-five minutes later and you’re still chasing that elusive new high score while the real world quietly rots outside the screen. There’s real philosophical meat under the blood and bolts. Every death is a miniature memento mori: you build momentum, flirt with godhood, then get humbled by the horde because no matter how good you get, the night always wins eventually. The repetition isn’t a flaw—it’s the point. Life is the same loop dressed in better lighting. Crossbow: Bloodnight never pretends to be a grand epic. It’s a pure, irreverent arcade sacrament: load, shoot, die gloriously, laugh, and reload with fresh purpose. In a medium bloated with ten-hour tutorials and endless progression trees, this little gothic gem reminds us that sometimes the highest art is simply stepping into the arena, crossbow raised, and daring the darkness to do its worst. 10/10 would get devoured by demons again tomorrow. Just one more run.
2maps that are same but different background and gameplay hella repetitive ,not much to do but jump in circles and shot
Quase quebrei minha mão e estou em depressão por conta desse game.
jestem studentem informatyki, wydaje mi sie, że autor także jest studentem. Swój rozpozna swego
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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