
A dystopian find the hidden object game with full-motion video of puppets. Come spend some time with the chaotic crew of the "Laughsail!" television show, and make sure to eat your broccoli.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thanks to the sale I came across this cute and quirky hidden object game. Very relaxing to play and some laughs, not to mention, nice art so I wanted to drop a Recommend hoping to see more from SeedBolt Studios. You are looking for objects like any other HOG but this one has the added benefits of FMV scenes with puppets and a couple humans too. While Howdy, Jacob! looks cute at first glance, the story beneath is a little more sinister regarding the Laughsail television show you are casting a new Jacob for. There are 10 scenes and 3 bonuses you will find as you progress. To my surprise the scenes were not all stationary. One panned right-left and another up-down. I got a kick out of the item list and descriptions after you find them. [list][*]Example of the first one of the objects to find was " ketchup antics " and it was something written in ketchup, ([spoiler]dictator[/spoiler]), versus showing " Ketchup " and finding a bottle of it. [/list] [h1]Disappointments: [/h1] Didn't support ultra-wide and there was no resolution change options. The easy solution for me was using software called Display Fusion to push the game to one of my other monitors and then [ ALT + Enter ] to force it into window then back to my primary screen. No achievements for hunters. But perhaps the team will see this and consider adding some. The art would make for some cute achievement images to add to profile showcases once it meets Steams metrics to escape restricted access. Have you had your broccoli today? Has your neighbor had theirs? Have you checked? [h1]Info[/h1] [b]Profile Features Limited[/b] so will not be usable in your profile showcases or count on Steam's ach statistics or game count until "player engagement" is met. [list][*]Q. What metrics are used to qualify a game for profile customization features? [*]A. Our confidence metric is based on sales and player engagement figures. We do not include data from user reviews, wishlists, total playtime, or any other judgment of the "quality" of the game. We're simply looking for a broad player base.[/list]
[b]howdy, jacob![/b] is the only kind of hidden object game I'm willing to play: the one that has fmv. this time it's mostly with puppets, which still matches most of the acting in the other ones. and as usual, [b]cuteness and humor are just misdirections, the story is pretty dark[/b], set in a dystopian future with previous jacobs (hosts of a propaganda tv) killed and stuff. you're chandler, the showrunner, in search of the next person to reprise the legendary role. [b]10 levels[/b] introduced by skippable cutscenes (obviously don't, they're the best part), then you just need to find things listed on the side. the list can be hidden as it can cover stuff and every item has a short description when found, adding to the lore. there are hints, even an option for unlimited amount, no timer or penalty for clicking like a maniac. level select is available, but clicking it from a level doesn't save progress, nor does it offer a confirmation prompt, so be careful. some levels need to be moved around, as they don't fit the screen, there's one with reverse hidden object rules and [b]3 bonus scenes to unlock[/b] by clicking on random items appearing briefly. mouse wheel works as zoom in/out, which I found out accidentally right before the end. excellent presentation across the board, [b]settings are poor[/b] but available while playing. separate toggles for sound and music, no volume sliders. there's [b]a buggy toggle for captions[/b], turning it on only showed them in the menu, not during cutscenes, had to turn them on again during level 1. there are some typos and longer sentences don't fit the screen properly. [b]no windowed mode[/b] either, alt+enter only makes a non-resizable window and [b]no ♥♥♥♥♥♥♥ exit button[/b], have to press esc in the main menu. it's [b]about an hour long[/b], probably even less, the price used to be $10, recently got reduced to $5, but [b]as good as most of it is, it still needs a bit of polish, so the 60% off I paid is more reasonable[/b].
I love puppets and FMV games.. The main reason I bought this game cause this offers the combination of the two. But All in all it is a very simple Hidden Object Game yet with a beautiful surreal art style. The puppet aspect makes the game standout in all its cute but also eerie setting and story. The hidden object part could have been more interesting imo to add a bit more depth. Now, although the art is really nice, it seemed a bit pointless and made me wanna click through it to go to the next cutscene.
Fun and silly game I enjoyed very much. Really love the art and characters. Some objects really stumped me, good job!
In ca. one hour I just travelled to an alternate universe where Captain Kangaroo-quality TV programming inspires young minds to eat their broccoli and avoid sedition. Mechanically, there are 10 "Where's Waldo" puzzles. Unlike the old paper hunt-until-you-see-it puzzles, these puzzles allow you to click wherever until something activates. While this is usually a flaw, in this case it is a feature because the images are fairly low-contrast pastels. Fortunately, you also get three help chances per puzzle, which further reduces the tedium and annoyance. Play this for the surreal world-building, not the puzzles. I bought it during a holiday sale.
At the core it's a pretty mediocre hidden object game, with about one hour worth of play. You don't even need to read the list of objects to find most of the time, just click on the things that seem to pop out of the drawing, they're not very well integrated. The drawings are rather nice, it's the only good thing I can say about the game. On top of that game they pasted a weird story deliverd through a wall of text at the begining, that doesn't make any sense, isn't interesting to read, and doesn't mix well with the hidden object game at all either. On top of that they added small FMV sequences where someone either ad-libs for a couple painful minutes or painstakingly states the objectives for the next H.O level. The FMV clips don't mesh with either the game or the story either. It's not "dystopian", not creepy and it's not analog horror either. It's just uninteresting
I loved the Muppet-esque style and dry humour. The hidden object puzzles were not too difficult, and I'd happily have played a lot more of them. Would love to see another game featuring this setting/characters.
Really lovely art, great design and simple background storytelling. I really enjoyed this quick little game and the love and care put in is palpable. Would love to see a similar project continuing this universe- especially one with more collusion from those pesky anarchists but I'm really enamored with what Seedbolt Studios have made.
say no to bricks, say yes to broccoli
The laughsail premise itself is quite interesting, but the execution is lackluster to say the least. I would recommend this game if only you like hidden object games, but even this aspect is not as satisfying as it should be. If the premise of this game was carried into another one, the puppets would all be revamped, and the plot coherent, it would be amazing. Playing as the new Jacob, going through a test facility to see if youre up to be the new host of laughsail. Ditch the hidden object bit, or at least don't make it the main focus. Make it a fps platformer in the shooting studio, testing and filming. This idea has a lot of potential.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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