
HELLBREAK is a fast-paced roguelite, survivor-like FPS where you fight through escalating waves in brutal arenas in Hell. Build powerful loadouts, earn favor from demon lords to unlock new gear, and climb the leaderboards for your salvation.
Modeled estimate, not a reported figure. How we estimate →
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About
HELLBREAK thrusts you into the infernal depths as a soldier from the World Wars, fighting to save your soul from eternal damnation. Battle through relentless waves of demonic enemies, earn the favor of demon lords, and unlock powerful weapons, spells, and blessings that will ensure no two attempts are the same.
Engage in fast-paced, adrenaline-fueled first-person combat. Wield an arsenal of 19 demonic weapons, each offering distinct playstyles and strategic options. Equip yourself with machine guns, shotguns, revolvers, the skull of a heretic, and more!
Unleash powerful spells to control the battlefield. Cast infernal flames, summon demonic totems and turn into a chilling wraith form to send shivers down the spine of your enemies! Choose from many options which suit your playstyle.
Leverage multiple unique curses to strategically control and defeat your enemies, making each battle uniquely challenging and rewarding.
Unlock and choose from over 150 different blessings that modify your abilities and playstyle. Earn favors from demon lords to start your trials with powerful advantages.
Face off against over 15 unique enemies and multiple formidable bosses, each with their own tactics and challenges.
Rack up high scores with a combo system and compete on global leaderboards to prove your dominance in hell.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Turkish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Polish, Spanish - Latin America, Hungarian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Просто скучный сурвивор рогалик с дизайном Дума. Геймплей медленный из-за медленных противников. Я могу просто стоять на месте и отстреливаться долгое время даже на последней сложности. Разнообразия врагов почти нет. Никаких интересных билдов не сделаешь, т.к. все способности - это по сути просто +10 к урону от оружия или + эффект к гранате. Прогрессия очень слабая. Она состоит просто из +5 процентов к разным характеристикам. Играть в это просто ультра скучно и однообразно. Есть много сурвиворов и тем более рогаликов намного интереснее. 4/10
this game wanted to be doom (its not even close) went into this game expecting doom kinda vibes and all i got was clunky movement amd hitscan Enemies that are near impossible to dodge the movement is slow even with upgrades then guns sound like nerf guns 4/10
𝙱𝚎𝚛𝚍𝚊𝚗 𝙼𝚊𝚛𝚍𝚒𝚗𝚒
"This is Doom meets XYZ" is such a marketing-ploy at this point... For a small game it mimicks Doom well enough, but do not delude yourself or other players: This is most definitely not anywhere near Doom levels. It can be fun, but it very much depends on your RNG-luck and how far you've developed the guns....and which one you choose. You fight waves of enemies until you reach the 20 minute mark and "survive" the round. Maps are mostly boring, strangely vertical considering that jumping is sketchy and you can't grab plattforms to ascend. The jump pads in this game are by far the worst I've yet to see in an arena shooter - they will propell you in the same direction every time, as in their propulsion is fixed - it feels so odd when you backpaddel, run into a jump-pad and get thrown back in the direction you came from. Hitboxes are a bit messy, both in terms of enemies as well as the environemtn. It is rather easy to get stuck on geometry. Weapon sounds vary from pretty cool to wet fart - the later goes double for everything Shotgun (further prove that this is most definitely NOT Doom....) Enemies are ripped pretty much straight out of Doom I and behave as dumb as them. They mindlessly walk, run, fly (dear lord, the flying enemies in this game...) or jump towards you and will struggle to walk around pillars and such. Most projectile-based enemies, though, have impeccable aim and path-calculation. Weapon and Curse balancing is completely off the scale. I found that the Shredder and the Shellshock are just broken, especially if comboed along with some blight curse. When you get this, the game actually gets crazy fun, because you just pop that blight all over the map. Inferno, for example, is dreadful. Shock works so-so and frost is very situational. If it is a random proc, it's useful, if you try to trigger it yourself, it's annoying. Other Weapons like the Minigun, the throwing dart - totally a Doom-staple - and some others are borderline useless for a variety of reasons. Minigun just doesn't have the ammo-count, dart is just way too imprecise, pistols are jokes and even the shotguns - apart from aforementioned shellshock, which is dumb-broken (effective range of a rifle, but still spreads like a shotgun, regenerates health upon kill, which is basically every shot that you don't miss) - are not fun. All weapons shine or fail not because of damage, ranges or things like that: It basically comes down to the reload-animation and the ammo count per magazine. If a gun has low ammo-count, it's a problem, because they all basically do the same damage. If it's topped of with slow reload, it's renedered useless. The game has a couple of those. Then you have guns like the shredder, which makes you not even have to aim and on ascended levels one shot will clear rooms full of enemies, because the saw-blade keeps spinning to the next enemy. You can have fun with this game, most definitely, but all in all, the thing that makes or breaks this type of simple game is the guns - unfortunately, they don't feel fleshed out enough. You don't want to try them out, because you pretty soon realize, which ones work and which ones don't. At that point, difficulty also gets pretty much negated, just because of how powerful certain combinations are. I went an hour on endless mode and only died because I stopped moving - still took me roughly 20 seconds, because I spammed so many AOE-traps every 2 seconds. I'll go ahead and grind me some more achievements out of this. Wanna-be Doom aesthetics and feel meets vampire survivor. Could be way better with some tweaks!
You can see and feel the doom inspiration This game is SO FUN Excellent for achievement hunters Getting headshots is very satisfying, runs will feel repetitive when working to unlock the higher tiers but the different weapons, differents upgrade selections and different spells makes it fun each time. Choose enternal mode and see how far you can last, average time on the leaderboard is over 1 hour!
This is a game that obviously has hours of content. A roguelite system where you collect soul things and some crystal thing that you can then use to upgrade weapons and perks. Lots of things to kill. 20 minute matches. A leaderboard. But... I don't recall the last time I've found a FPS so boring. Maybe it's the very obvious references to DOOM 2016 and latter entries. Animations are obviously similar. Enemies feel like they've been ripped out of the DOOM series and just have some graphical switch ups. We've got zombies, Imps that toss fireballs and crawl on the ground, floating fire faces, big 'ol dudes that look like the Baron.. I don't hate that the game reminds me of DOOM. But outside of the graphical similarities, this feels like a "No children, we have DOOM at home." I can't pinpoint exactly why it is so boring. It just doesn't feel fun. Weapons might as well be a stack of wet farts. Even with some upgrades they don't feel great. I used a shovel thing for a bit. That seemed neat, but the more I killed the more I noticed that enemies didn't really react much to being injured. Could be the level design. There's a lot of verticality, and you can access platforms via some of the worse jump platform thingamabobs you can find on a Tuesday. Getting onto a high up platform isn't even very beneficial. Enemies can jump up there or will just spawn on you. Enemy spawns are done in a way that makes it necessary to keep your head on a swivel. At least, that feels like the intent. Instead you just pick a direction and run. Imagine you're running on a track, shooting demons now and then. Sometimes turning around to go the other way. Sometimes you skip through the center. It all feels so trivial. There are bosses, though I get the feeling the bosses are about as enthused about the situation as I was. They don't have the feeling of a boss. Just a bigger version of something you've already fought. But yeah, if you keep going you'll just have to slog through the starting difficulty so you can unlock new difficulties. Complete missions for various Demon God things for new unlocks, and look at the upgrade screen and how little you've earned during the last run. It's a game I really hoped to enjoy. I like the general idea behind it. I just don't find it fun.
Бутлеговский дум, вдохновленной эстетикой новых частей. Играется деревянно, блекло, отсутствует хорошая работа со звуком, хотя это уже релиз 1.0. Кароч, ИМХО - на трейлере всё выглядело куда интереснее чем по итогу получилось в самой игре, где геймплей довольно скучный и монотонный.
If you like twitch boomer shooters and want a roguelike, this is the one for you and is a steal at the price. It's really nice to have a more simplistic roguelike in the FPS genre. The four mechanics being applied to each facet of the game is really simple, but has complex pathways in front of each one, and never in a way that feels overwhelming to learn. I love that the game that has great ability-stacking capabilities (like combining Inferno + Blight to make Rotfire, which can really wreck some shop) as well as organic aspects that encourage the player to utilize the full potential of the game -- Things like teaching the player to utilize dashing or using the jump lifts for more than just traversal, in ways that teach the player how to be a better slayer through the abilities of the character alone. Things like Dash-blight/Dash-Infernoing through a crowd of enemies and then immediately whipping 180 around to spread that pain becomes just the most satisfying dynamic. Finding out from the most recent update after 1.0 that it's just two people have made this game makes it feel wildly special in the gaming community as well as for modern old-school twitch boomer-shooter games.
Wenn DOOM auf Vampire Survivors trifft 🤘 HELLBREAK feuert aus allen Rohren. Wer auf der Suche nach einem rasanten FPS-Roguelite ist, bei dem man sich einfach dem reinsten Adrenalinrausch hingeben kann, bekommt hier genau das richtige Futter. Das Gameplay & Magie-System: Das Spieltempo ist extrem hoch und das Gunplay wahnsinnig befriedigend. Der wahre Star ist aber das Magie- und Fluch-System: Man ballert nicht nur stumpf mit den 19 verschiedenen dämonischen Waffen auf die Horden, sondern kombiniert Flüche wie "Inferno" oder "Blight" taktisch zu mächtigen neuen Elementen. Wenn der Build erst einmal rollt und der fantastische, treibende Soundtrack aus den Boxen dröhnt, ist das Spielgefühl schlichtweg überragend. Ein massiver Pluspunkt: Es spielt sich hervorragend und ist offiziell "Verified" für das Steam Deck! Die Schattenseiten: Bei all dem Lob muss man transparent bleiben: Das Balancing der Waffen schwächelt aktuell noch. Während die Schrotflinte von Beginn an ordentlich austeilt, fühlen sich andere Waffen erst nach massiven Upgrades wirklich nützlich an. Zudem ist der Zufallsfaktor (RNG) bei den Segnungen extrem hoch – wer Pech bei der Auswahl hat, dem wird ein Run schnell mal etwas vermiest. Man muss sich also darauf einstellen, dass ein gewisser Grind nötig ist, um das volle Potenzial des Arsenals freizuschalten. Fazit: HELLBREAK erfindet das Rad nicht neu, aber es lässt es verdammt schnell drehen. Ein extrem spaßiger, wuchtiger Shooter für alle, die kleine Schwächen im Balancing und den gelegentlichen RNG-Frust verzeihen können.
Dih bih tuh
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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