
"Fatermyth" is an RPG game that combines tabletop role-playing and adventure. The storylines of seven characters from different eras intertwine, depicting an epic of human heroes. The strategic battles with dice + skills add more challenges to the adventure.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这款游戏完全就不是卡牌游戏,被骗了。这游戏是某某之手低配中的低配版,实际上就是8个三选一或者四选一技能的骰子游戏。价钱不高,但剧情很烂,前后割裂感严重,游玩时一个角色的剧情更是强行分成关联不大的两部分,强行逼你不能一次过打通。既没有打牌的爽快感,又给你用垃圾剧情拖时间。给的钱又少,集齐装备还得刷一天的钱和BOSS,强行加钟。难度梯度也设计得不合理,初期选不了什么有用的技能,后期又随便乱杀毫无难度。勉强能玩吧。如果不是用国产卡牌游戏作为宣传噱头的话,可能我会给个好评。恭喜你拿到我在STEAM玩了8年以来第一个差评。
Absolute cinema. Completely exceeded my expectations. I initially went in just to scratch my Slay the Spire itch, but instead I found a deeply emotional, story-driven gem. It feels criminally underrated, and I’m genuinely glad I stumbled upon this game. [b]More yapping that MAY CONTAIN MINOR SPOILERS :[/b] > The story is where the game truly shines rather than the gameplay like SlaytheSpire. But that doesn't mean gameplay is bad, absolutely NOT. Gameplay is more satisfying rather than challenging—the big-number, nuke-damage kind of satisfying, like.. Monster Train! And just like Monster Train, I find the difficulty to be TOO EASY, WAY EASIER than SlaytheSpire. > The characters’ fates are beautifully intertwined, and that connection gives the narrative a strong emotional core. > Bai Chi and Jing Yin’s storylines stood out the most for me. I couldn't stop fangirling over them. Not just when their fate intertwined, but also during their background story arc. > All the main characters with their unique personalities and appearance designs, made me attached and obsessed. Such beautiful characters. ♡ [b]> Oh right, the game doesn’t shy away from heavy themes, including disturbing descriptions of violence, war crimes, and even sexual violence—so player discretion is advised![/b] > There are also several plot twists that really caught me by surprise, to the point that I had to step away from my PC to think about them. > The BGMs! Ohh the BGMs.. they were so good that I kept humming them throughout the day. Sadly I couldn't find them anywhere. Not even youtube. And why aren't they available as a DLC like the artbook!? I want to buy it aaaaaahhhhhhhhh. > The English localization is a bit rough—there are some grammatical errors, some redundant lines, and even a few lines/cards (around 2~3) that weren’t translated at all. A lot of phrasing feels awkward, probably due to direct translation from Chinese. Still, it’s easy enough to understand, especially for fluent English speakers. Even with my imperfect English, the somewhat verbose wording never fails to paint a clear picture in my mind. It even reminds me of Urianger Augurelt—my favorite FFXIV character who tends to yap a lot in verbose, Shakespearean-style language—which made me chuckle ♡ Uri would absolutely love this game if he were a real person ♡ > The fact that this is an indie game is amazing. With more budget, it could've been polished into something truly perfect ♡ [b]♡ Final Thoughts ♡ : This is a hidden gem that deserves far more attention. I only wish it were more popular—there would be so much amazing fanart if more people knew about it. Maybe even comics auuuggghh I WANT IT SO BADDDD. Despite its flaws, Fatermyth was a deeply worthwhile experience for me.[/b]
说实话,真不怎么好玩。 我是玩过很多很多肉鸽卡牌游戏的,这游戏我只能说数据和平衡性真做得不怎样,有的角色很无脑,有的角色又玩得很憋屈。装备等级的限制也让人很难受,固定4、8、12级的分水岭实力会有大提升,但过渡做得不怎样。 剧情很多,内容好不好见仁见智,反正我个人也不是那种不爱看剧情的,但这剧情吧没什么吸引我的点,我只觉得无关紧要的剧情太多,游戏时间多半就花在各种支线看剧情上,剧情里真打牌的机会不多,倒是你可能会因为我上面说的等级分水岭被迫去副本刷级。 副本也做得不咋样,看着有选项,但其实没什么随机性可言,都是固定事件,也就投骰子这里会有一些随机性。这随机性还不如不搞,这不逼人sl么。 美术……也见仁见智吧,至少我个人不喜欢。音乐倒是还可以,及格线以上。 总的来说,这游戏在我眼里吧,优点就俩,音乐还行,价格不贵。但缺点却是一大堆的,至少我是玩不下去的。
你一个中国传统文化的剧情整一群人最后打女娲合适吗?夹带私货是不是?弘扬了95%中国传统文化最后5%一群世人打女娲因为女娲要把人全灭了? 前面什么五行什么传统文化都在,你最后夹带私货什么情况?塞什么西方的人弑神价值观是被夺舍了是吗?最后终于憋不住漏出鸡脚了是吗? 查了一下好像开发没理过红? 1、战斗界面重置骰子和结束回合放在一起,有时候点的快直接跳过回合很难受(发生四次)。 2、每次初始必须先投骰子,其他与投掷无关的(比如吃药,被动骰子)无法操作,很僵硬。 3、任务引导有时候要靠自己猜,尤其第一章已经知道是什么原因但是提交不了任务会很茫然,可以在对话最后给一个括号提示应该去哪儿之类的。越到后面任务越草率,战斗前没地方买药没地方换装备说打就打?(有时候买药还要强行切到别的任务买完再回本) 4、回溯历史对话做得很简单,希望能根据任务进度做成思维导图,不然全部文字堆在一起有时候暴躁点了很多次重复对话没有结构还要往回滚很久。 5、还是钱的数值问题,你那1250的武器能买起几把?每次打完给掉的装备都是8+,第二个人根本前期用不了?最后一身8+12+找谁用去? 另外还有人物面板相关: 1、升级不能直接回满血 2、人物在没打斗时候不能嗑药,每场打斗同一种药只能嗑一个(稍微有点不合理,不过数值还行) 3、技能有多少技能点不太明显,切换技能我进去死了两次才看到是什么切换规则,感觉这部分给个类似点点点的引导教学比较合适(大概放在第一次妈教你学技能的地方?) 装备相关: 1、装备不能出售,有点不合理 2、光滑的石头重置“阴”的时候,最好剔除“阴”本身,其实功能本来就应该是重置,如果重置后还是原骰子观感上极其糟糕!极其! 战斗bug: 1、有时候战斗叠的甲不能抵挡攻击?(根本没有任何穿透怪提示或者显示,看着叠甲老高就是直接扣血?) 2、敌人特性不能查看? 3、越到后面越草率,狐狸偷增益没有界定,只能偷怒意,闪避宫商角徵羽为什么都不能偷?哪儿有界定?前面人物费用和技能做得好好的,后面技能越来越夸张?还有特性机制如此随意?我游戏时间一半是在战斗环节,战斗系统是打磨最糟糕的? 剧情: 1、我去还抄武则天盛世天下? 结局: 你一个中国传统文化的剧情整一群人最后打女娲合适吗?夹带私货是不是?弘扬了95%中国传统文化最后5%一群世人打女娲因为女娲要把人全灭了? 前面什么五行什么传统文化都在你最后夹带私货什么情况?意欲何为?塞什么西方的人弑神价值观是被夺舍了是吗?最后终于憋不住漏出鸡脚了是吗?
Well, mostly it is disappointing. While style is beautiful and story is engaging, you locked in the story as a "chosen one" male character that is "playing" fates and that is banal and nauseatingly boring. Because of it, I was losing interest in the story fast and in the end just drop it at all with the first lose. Don't know maybe later I will revisit the story later hoping that gameplay itself would engage me (improbable), but for know it just making me dissatisfied to the point of rage. Still I must acknowledge the work on this project that the only why I will leave a thumb up.
Авторы взяли себе внешнюю стилистику Hand of Fate - с крупье и фишкой персонажа, шагающей по картам, но завернули в это совсем другую игру.. Это линейная история, в которой вас бьют об сюжетные рельсы пока вы по ним не пойдете или не бросите игру. Сама карточная часть составляет не очень большую часть игры. В основном же мы ходим по разным квестам и общаемся с другими персонажами в поисках правильных ответов. Потом загружаемся и продолжаем поиск, пока не сыграем, как того хотели сценаристы. Также стоит отметить, что локализация игры не была закончена и местами с нами пообщаются иероглифами. Не рекомендую.
缺点: 1. 剧情有点经不起推敲,不太较真可以看下去 2. 结局有点太随意了 3. 部分战斗需要练级不然不能一遍过 4. 几乎没有重玩价值 优点: 1. 音乐 2. 美术 3. 群像的关联与伏笔 4. 可玩的角色很多 5. 旁白有配音
快玩到结局了忍不住来写评论了,流程有点拖慢节奏,但优秀的剧情与细腻的笔触还是让我充分体会到了这个故事的魅力,每个角色的差异性与卡牌策略性也带来了很多趣味性。虽然在部分角色爱情上的刻画有些不足,但不可否认的是我也在其中收获了感动,在我心目中已经是如月光般温柔的佳作了
好玩的,每个角色构筑成功后都有自己的爽感,剧情虽然意料之中但也没有特别降智恶心的,并且在不同角色的剧情线看到熟悉的人还是挺好玩的,唯一不太好的就是部分选项没有设计好联动,默认是从上到下,先选后面的选项会出现前面选项中的剧情,导致剧情看的有点懵逼,点名女召的陶瓷任务。整体来讲8.5/10,打折绝对值得一试
我还是太轻信编剧的纯良程度了,看到“以下内容可能会引起不适”,还想不过是想卖一卖泪水来点追忆故人之类的戏码,没想到直接就是屠城屠杀平民,还是nnd连战三场。游戏的话可以当买电影票,龙女光速启动很爽,为什么青丘人和白羽人就要慢慢叠层数,可恶!
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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