
Join the all-night ghost vigil at Harwood House. As part of the 'OPG' paranormal team, explore the haunted buildings and investigate sightings of ghosts, long reported around the area of Wolfenden. Grab the ghost hunting gadgets and solve the mystery surrounding this abandoned building.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has a cool environment and some of the mechanics are satisfying for anyone who likes the ghost hunting grind, especially in the developer’s other titles. My review here is negative because I am very sensitive to noise in combination with vague puzzles specifically, so if you’re okay with noise then this probably won’t be useful for you 😂 [b]SOUND EFFECTS[/b] For me there are just too many tedious sections and mechanics coupled with terrible noises. The sound effects are actually really repetitive and irritating and there aren’t many options for volume control. If you are easily over-stimulated by random loud noises without a clear way to make them stop (which happens multiple times) then you will find yourself a bit annoyed like I was. Your tools constantly make noise and you can’t really decrease the volume and still get the info you need. Unlike other ghost hunting games where you can pretty much keep a tool out while you walk around, the sound effect loops make that really hard to do here. It’s torture. [b]NO SUBTITLES FOR HUNTING[/b] Somewhat to that topic, accessibility is an issue here as there are no subtitles for the voices that come up as a result of your ghost hunting. This is likely because there is a feature where you have to guess the words you heard for SOME of the sounds. Because these voices are deciphered in a specific, isolated interface, they will be the clearest you will hear if you can believe it. However, there are also words and that will pop up outside of this feature and there will be a lot of static and other crap overlaid with the words so you will struggle to understand. For this reason, I actually gave up on the ghost box and the phone and relied on a (really good) guide here on Steam. [b]OPEN WORLD(?)[/b] A lot of this became an issue for me mostly because, after the first section where you complete tasks, it’s like you’re no longer working because task assignment stops all together so you’re left to your own devices. In my opinion, this doesn’t really mirror the narrative because you do technically get asked to go to other locations but they don’t tell you what to do there. Exploration is great but in the context of that introduction, it’s a bit weird to be thrown into a very “open world” form of navigating the map. Despite that open-endedness you will still have to satisfy some random triggers to keep the story moving and I would argue that they aren’t all that intuitive thanks to, again, the open exploration without guidance of any kind. You’re a new ghost hunter but no one senior to you cares what you’re doing after you complete six basic tasks within the first hour of play. Just like real life 😂 I play and love a lot of mystery/investigation games without that hand holding (Painscreek, Obra Dinn, etc) but I felt like the game couldn’t decide what it wanted to me. [b]LITTLE THINGS[/b] [spoiler]You have to play a full on 100 space Snakes and Ladders game with a ghost. And you have to do this until the ghost wins. Complete with the silly voice reactions from the ghost (why does he scream when I'm the one falling?). It is the most irritating thing I have ever done in a game to date and I have played the first Kingdom Hearts. Despite all of the stuff I mentioned above, this was the thing that almost made me quit the game and wrap it up by watching on YouTube.[/spoiler] The children's voices later in the game get to be so annoying that they are just funny and no longer creepy. [spoiler]You get stuck in a room where there is just an infinite loop of screaming children. I was so upset by how loud and agitating it was that I couldn't really figure out what I needed to do for a minute, prolonging the amount of time spent in that mess.[/spoiler] I actually burst into laughter when I first met [spoiler]the burning boy[/spoiler]. I don't know if this is intentional but it all sounded like the same person doing all the kid's voices even though I'm sure that's not the case. Camera work is also annoying because you get unskippable full lines of dialogue evaluating your finds every single time and they are just the same lines over and over again. I won't even bother complaining about the walkie talkie from the earlier part of the game because it does eventually stop but the first time I downloaded this game, I quit playing for a really long time because I thought that the whole game would be like this. Anyway, like I said, a super sound-focused review but the sounds are so prominent (and I hate annoying sounds so much) that this was most impactful to my gameplay experience.
Dagli autori dei precedenti Dark Fall e di molti altri giochi come The Lost Crown o i Barrow Hill, ecco un’altra avventura grafica in cui siamo un novellino che si unisce a un gruppo di cacciatori di fantasmi per una “veglia” in un edificio dal passato funesto, alla ricerca di prove della presenza di spiriti. Va da sé che i fantasmi saranno il problema minore in cui si imbatteranno. Il gameplay punta-e-clicca è classico, e usa la stessa formula dei loro giochi di decenni fa: ci si muove cliccando su punti prestabiliti delle varie schermate, ci si gira a destra o sinistra con le frecce laterali e si usano degli oggetti da un’inventario molto grezzo e scomodo, che a volte glitcha pure. Essendo all’antica, è naturalmente previsto anche l’uso di carta e penna per prendere appunti (oppure l’utile overlay di Steam per scriversi annotazioni), un sistema sempre piacevole e soddisfacente – quando funziona. Se avete già giocato i loro titoli precedenti, la base è sempre la stessa e lo svolgimento anche, quindi dopo poche ore saprete dove andrà a parare la trama. Gli sviluppatori sono sempre molto autoreferenziali (i “colleghi” che vi accompagnano sono proprio loro, che si doppiano anche, con risultati così così) e i temi di cui parlano sono sempre quelli: Oxford, colline inglesi infestate, miti celtici, rune… hanno incluso anche diverse foto reali per rendere credibile il setting, e qualche easter egg ai loro altri giochi. Sono sviluppatori molto legati al proprio territorio e alle proprie passioni, il che è apprezzabile, ma col limite che a volte non realizzano che i loro titoli verranno giocati anche da altre persone: il gioco è esclusivamente in inglese, contiene diversi audio senza sottotitoli, i suggerimenti sono quasi inesistenti, ci sono enigmi basati su note e suoni (pensavate di scampare l’enigma col pianoforte? nope), e non può mancare nemmeno il famigerato progresso “condizionale”. Se avete esperienza con le avventure grafiche di 20 anni fa, lo riconoscerete subito: la trama prosegue SOLO a condizione che abbiate fatto esattamente tutto quello che ci si aspetta che facciate, fosse anche cliccare su una cosa ininfluente che non avevate nemmeno notato, o che avevate cliccato 10 volte prima ma non adesso che serve per far progredire la storia. Questo non è un grande problema all’inizio, quando siete confinati in soffitta a cercare tracce spiritiche (anche se è facile bloccarsi pure lì), ma lo diventa non appena vi si aprono un’infinità di stanze da esplorare più o meno liberamente. Spesso quindi crederete di aver fatto tutto il possibile, ma non succede niente e la trama non procede. Cosa vi siete persi e dove, tra le innumerevoli schermate? Non aiuta il fatto che raccoglierete fin da subito molti oggetti che non avrete ancora idea di come usare, perché magari servono solo verso la fine. Ma proverete ad usarli con tutto, perché… come potete sapere di avere o meno gli strumenti per farlo subito? Il gioco è anche molto avaro di suggerimenti, ed è poco incline a venire incontro al giocatore: durante le prime ore i colleghi continueranno a bombardarvi di chiamate triviali ogni due passi, ma non crediate di poterli chiamare a vostra volta per chiedere, tipo… come procedere? Cosa vogliano che facciate esattamente? Niente da fare, siete per conto vostro. C’è una chat di gruppo dove vi ripetono sempre le stesse cose – un’occasione sprecata per implementare un minimo sistema di indizi, anche vaghi – e all’inizio non è nemmeno chiarissimo come usare i vari strumenti di “caccia ai fantasmi” che vi vengono messi a disposizione, ma non tutti servono effettivamente a qualcosa. Gli enigmi sono parecchi e vari, e spaziano dall’astronomia alla floricoltura, alla cucina. Sono quasi tutti ben fatti, elaborati ed intuibili, ma un paio hanno soluzioni incomprensibili anche leggendo la soluzione su una guida, ed è improbabile che ci arriviate da soli. Come detto, saranno soluzioni che avranno un senso per loro, ma per il giocatore normale sono ambigue, molto tirate per i capelli quando non proprio senza logica. Nessuno dei tester l’avrà fatto presente? Una trovata simpatica invece è che alcuni enigmi a cifre/codici/suoni sono casuali per ciascun giocatore, per cui una guida può solo indirizzarvi al ragionamento di base, ma dovrete comunque risolverli per conto vostro con le informazioni generate nella vostra partita. La mancanza di molti sottotitoli è però un bel problema: ad esempio, in una stanza il telefono continua a suonare e se rispondete sentite qualche frase generica in loop, quindi dopo un po’ smettete di farci caso o usate il metodo Mosconi all’ennesimo squillo. Peccato che verso la fine sia necessario rispondere in un preciso momento e capire cosa sta dicendo la voce distorta e gracchiante, per poter risolvere un enigma. Solo un esempio fra tanti, ma che fa capire bene la poca attenzione all’accessibilità che un titolo così incentrato sull’investigazione dovrebbe avere. La storia di per sé è buona, l’atmosfera è azzeccata ed è interessante cercare di unire i puntini attraverso tutti i documenti e le rivelazioni: cos’è successo veramente? Perché quelle persone sono morte? Cos’avevano scoperto? La stessa durata del gioco, sulle 12-15 ore, evidenzia la volontà di imbastire un titolo corposo che spazia attraverso molti ambienti da sbloccare man mano. È comunque un gioco coinvolgente che consiglio agli amanti delle loro opere precedenti e in generale alle avventure grafiche a schermate vecchia scuola, che però poteva essere curato decisamente meglio in diversi aspetti. Quindi non sentitevi in colpa se dopo ore a girare alla cieca aprirete la soluzione per vedere su cosa non avete cliccato, o perché l’enigma non si risolve anche se avete capito la soluzione (e la state applicando correttamente), è proprio il gioco che è così.
Despite the subpar VO, it was quite enjoyable. There was surprising depth to this game with some intricate puzzles. It was also a lot longer than I had anticipated! If you like puzzles, ghost hunting & a decent point and click adventure that looks pretty good for the time, I recommend this. Just remember to tell Steve to bugger off ;)
Some of the puzzles were just so obtuse that we had to resort to a walkthrough to be able to complete the game. Graphics are nice, but navigation/transitions are quite old school and pretty confusing at times. Would give this game 7/10
A good point-n-click horror game. Enjoyed the ghost hunting portions and voice acting.
What can I say? Another amazing Darkling Room horror-adventure game. Like all those prior, it has its ups and downs, things that could have been better, but also amazing moments and puzzles that you actually enjoy figuring out and feel really smart once you have. I totally recommend it, especially if you've played the previous Dark Fall games (this is an enormous improvement with respect to Dark Fall 3), the Lost Crown (many easter eggs here), and Barrow Hill games (not from Darkling, but close enough, some easter eggs in here too). This one leans much more into the ghost hunting business, which makes it stand out, but can also get tiring eventually (too many gadgets to use in too many places, especially if you don't follow a walkthrough and try to find all secrets on your own). You have way less pixel hunting than previous Dark Fall games, but also less well made in-game clues. which can lead you to check a walkthrough every now and again. It's a shame, because very small in-game hints would have made a huge difference, and while this was perfectly done in Dark Fall 1, they seem to have missed the mark in all the subsequent Dark Fall games, including this one. However, story-wise, this is probably the best one, going way deeper into the Dark Fall lore, with a story-line that links various past events (from different times) and ties them together perfectly. It also heavily connects with the Lost Crown, and when the sequel finally comes out (eventually, someday, hopefully xD), its bound to make it all the more rewarding, Puzzles are mostly great, although, like I said, some tiny hints would have gone a long way. Another thing which I feel was better in Dark Fall 1 is the non-linearity: while there's some of it here, it's a lot more linear than its predecessor, making it a little bit more run-of-the-mill. However, the atmosphere and scripted events are astoundingly good. Graphics-wise, it's by far the best one. If future DF-TLC games are like this one, then wow, we're in for a treat (again, someday, hopefully). It took me a long time to get around to playing this one, because I didn't want these games to be over. They have finally released another game last year, Incubus, and so now I have one more to look forward to. I'll likely play that one soon, and run out of games, but I'm definitely satisfied after playing this one, and can now wait a few years until another one is released :D
Pretty fun, can get stuck in a couple places tho
To make a long review short if you liked the first 2 dark fall games stick to those 2 as this one pales in comparison. I wish there was a Meh rating as I can't decide whether to barely recommend or stick this game with a negative review... And the negative wins out only because I just can't understand how this game got the "very positive" rating (89% recommended) there is just too much going against this game. To begin and END with: SHUT. THE. #%^@ UP. I HATE the ghost hunter NPC's chattering non stop in either "witty Marvel-isc" or extremely repetitive dialogue. Which would be fine if this wasn't an atmospheric horror game. Note the words atmospheric and HORROR. This is a Dark Fall game not the officially licensed video game for the Ghost Hunters TV show! Every time one of the ghost hunter NPC's decided to yak over the radio it was either some asinine comment about nothing or to give you a little kids tv style congratulatory message for solving a puzzle. AND DID I MENTION IT WAS NON STOP!? Without fail it killed the immersion and more often then not it actively pissed me off. Thankfully after what I would call the introduction/tutorial section it gets toned down... not nearly enough to not kill the immersion but enough that the game became at least tolerably playable. Now for some relatively minor issues: The background ambient sound effect loop needs to be longer, like a lot longer... Or space the sound effect out a lot more... Or something... I swear I was hearing the same sound effect every 15 seconds and repetition is not what you want in a horror game. Finally the controls are clunky, unresponsive, and or buggy. I don't know how many times it took multiple clicks before my inventory would finally appear. And occasionally I had several of the ghost hunting gadgets active at once when I shouldn't have.
What a phenomenal game. It wasn't easy but it it was fun. The best so far of Dark Fall
Хорошая игра , выполненная в духе квестов 2000ых. Это будто бы прошлые Dark Fall , но в разы больше. Больше не только в количестве , конечно же, но и в качестве. Тут у нас весь современный инвентарь : камера, датчик проводки, радио, диктофон и прочее. На мой , примитивный, вкус , немного затянуто. Да и количество гаджетов заставляет постоянно их перебирать с мыслью "а не пропустил ли я чего-то?". Пока я не прошел игру до конца, но буду проходить её , видимо, порционно ,, т.к. выматывает. всюду тыкаться,пока не найдешь нужное или не нагуглишь солюшн . Я получил доступ к горелке в Lab , т.к. мне сейчас что-то нужно найти и использовать? ААА !!! Нет ! Мне надо запомнить где я это видел и использовать намного позже , конечно же ! В чем проблема сделать фразу от протагониста к игроку : "Мне это не нужно, пока что" ?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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