
With the most significant expansion of domestic teams in its history, Cricket Captain returns for 2017 with 130 playable domestic teams across 8 countries.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
First time buying on PC - almost identical to mobile. Similar to previous versions. For a management game, one of the best cricket ones around. Is it worth $25; probably not as [u]OVERALL[/u] the game hasn't changed much over the past few years. Positives: - Runs well on below par computer, - Large database of players, - Different modes (domestic/international career, tournaments, All-time Greats, scenarios, tournaments) - Day-Night games look good Negatives: - No DRS, - Poor crowd animation, - Hawkeye needs imporving - both animation and player's position - Also no Super Over if T20 ends in a tie. Overall, not worth full price, but still a decent game if you like cricket and management games
In game it's a good ball-by-ball simulation. Outside the game it's pretty much the same as it's been for 20 years. The developer doesn't really expand the gameplay - they add different national competitions to the game which (I expect) expands their market reach and means they sell more copies of what is essentially the same game it's been for 20 years. I get that. But that's pretty much all there is. If you are anything like me then playing in one of these expanded markets adds nothing what-so-ever to my gameplay experience. And that's the problem. These new markets pretty much ARE the only reason to get the new version of the game. That's what they've added, that and updated rosters which really should be in an in game editor by now. So - If you are interested in Pakistan domestic league you can now play it. It plays exactly the same as every other league - but the players names are correct and the logos are close (though not correct) and the rules of the league are quite accurate (though pretty much trhe same as - say - the UK league in this case) Stats are still bafflingly under represented. They throw a bone every year or so with "now with another tiny teeny aspect of the full stats the game creates exposed to you - the player" The stat presentation is seriously underwhelming and I can't understand why that is. Someone with a week-long experience of any DBMS or even a free spreadsheet would be able to collate and present better and fuller stats than this game does. The biggest issue though is double barelled and about the game world. Firstly there is very little metagame. Gameplay plays like this... Pick the team - play the game Pick the team - play the game Pick the team - play the game ... alter the rather underwhelming training options - then Pick the team - play the game Pick the team - play the game Pick the team - play the game... Continue about 40x Season over. CONTRACTS (the one small aspect of metagame the series has) Wait for next season Start again The contracts are neither accurate nor work very well. There is still no way of knowing whether an overseas player is available for the season. You do know if they have IPL comittments, but that's it. I frequently have both players (the main overseas and the "reserve") picked by their national side if they are playing remotely well for me. Including, frustratingly, frequently players who have never played the form of international cricket they are being picked for before. After a few years I stop getting overseas players, good ones cost a lot and having both plucked for international duty and the game not allowing me to get another mid-season (something incredibly common IRL) can be a waste of 10% of my total budget better spent on training younger players or buying solid domestic talent. T20 run rates are not very reflective of the real thing. Players new to the crease do not hit sixes (they sometimes edge a six over third man however). Pinch hitters work too infrequently. It's easy to stifle the opposition - the game is fair in this respect - The AI teams rarely bat with power and flair and neither can you. Keeping them under 6.5 runs an over is pretty easy I can win T20 games batting first and posting scores under 130. More often than not even on perfect pitches with fast outfields it's way to easy to stop the AI scoring. No personality. - in 1998 the game had more training options and a placeholder for users to add photos (as official photos are not allowed - that's fine - but they took away the option of user photos the old 60x70 BMP files that worked) No metagame - reduced training options and photos removed and a clunky UI that looks designed for mobile gaming with big clunky buttons (meant for fingers not mouse pointers I'd guess) I have bought every single version of this game since it came out as it is the best. But it shouldn't be. IRL Cricket is financially and exposure wise a much bigger game than it was 20 years ago thanks to IPL T20 and worldwide TV exposure. Yet.. I still see all the missed opportunities and the removal of some depth and personality options over the years, the game has added a few more stats (Why just a few? Why not just expose all the stats the game creates) 3D graphics? so bad and clunky I play with them turned off and tweaked simulation which is a little better than it was 20 years ago - but not 20 years better. Come on no way is it 17 iterations of a full priced game better. Again the best ball by ball cricket sim there is. The best cricket sim there is. Given the long standing short-comings of the game - in 2017 - that's a pretty shocking state of affairs.
Really boring if you have the 2016 version or 2015 one don't waste your money they are the same. If you really want it wait for a steam sale
One of my favourite parts of the cricket season is the arrival of the cricket game I can play alongside. Yet again for me, Cricket Captain doesn't disappoint. The arrival of ground records is a personal highlight, and being able to look at more data across plenty of different aspects appeals to my nature. If you are looking for a cricket game you can sink your teeth into, become fully immersed in and spend the dark winter months huddled around as you try and bear the thought of not playing cricket for six months, this is absolutely the game for you.
Great game as always , show your support for the developers as this is the only cricket management game available in the market and you will see it improving over the years :D Regards Muhammad Saad.
Another really solid undate on this venerable franchise. New teams included, lots of improvements to the basics, and (what I really apprecated) some rebalancing of the domestic sides finances. (NZ especially). Easily the best cricket managment game on the market, and great that its continue to develop.
You know what you're getting from this - pretty much Cricket Captain 2013 with updated databases, and minor tweaks. Desperately in need of a change up to keep it fresh, or a half decent rival, to keep Chris and team on their toes. Loved the series for years, but it hasn't appeared to have improved since 2013 - just a cash cow churned out each year. Even an editor would freshen it up a bit.
The lack of additional features each version of this game that gets put out is frustrating for sure. Popular feature requests that are seen in the forums are constantly ignored. The major problem with this game is not being able to adjust player skills. The argument put against this is that being able to see player skills would ruin the fun of finding out which players are actually good and which aren't. But even giving us the option to generically increase a players skill without access to the inherent skill level of a player is good enough compromise. Ultimately though, the fundamentals of this game are very good, and that is why I recommend this game. The match engine is good enough that I can continue playing each version throughout the year until the next version is released, and this won't change this year having tried out the game so far. Player skills are fairly accurate this year as with previous years, mainly because there are regular database updates for a few months after the release of each version, with members in the forums making suggestions for player skills and database changes that are listened to. So while this game does not aim high, it is fundamentally a solid cricket management simulator.
It's okay. As someone said, it's been pretty much the same since 2013 (worse than FM). But hey, it is the only cricket sim out there, so I am giving it positive.
quality game, well worth a try.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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